"Exitor's Revenge" Ad L&M Software. Tape 16, 1982. This is the text from a full-page advertisement for the Bally Arcade/Astrocade and AstroBASIC. The text has been OCRed, but no corrections have been made to the text. You are the commander of the underground MX missile, defense for the top secret facility, which is code named Akreon. This is where our first interstellar star drive is being constructed. You are alerted to the presence of an object coming in from outer space. You immediately recognize it as a battle star of alien origin. You take control of the MX system, positioning the launcher, firing the missiles and guiding them to target, destroying the warriors before they can radio important data to the enemy battle star. LOOKOUT!!! The battle star will fire back. Exitor smiled to himself as he settled the huge ship into a parking orbit, well above the sprawling complex. It will be easy, he thought, as he armed the triple photon lazers. First release the reconnaisance pods, the warriors survey the area, then destroy the star drive factory. Exitor yearned for revenge. He and his crew had suffered heavy damage on an earlier earth scouting mission when his ship collided with an earth sattelite, causing a gigantic explosion. Exitor had journeyed several hundred light years to stop the development of a star drive, by which the earth people could travel to distant galaxies. BUT!! he doesn't realize your underground MX system is there. Can you save Akreon from destruction and in so doing, pave the way for travel to the stars? Normally, a picture this detailed in 3-dimension would require more memory than is available in the Astrocade program section. We have utilized a special arcade feature called mass screen memory. There is almost 4K of memory available in this way. The game operation is contained in the 1.8K program memory section, while the machine graphic utilize specially encoded memory sections. By using all three in a unique way this game, with expanded graphics and smooth flowing motion, is possible. It is equivalent to about 6K of memory. A special note of thanks to Andy Guevera of Bit Fiddlers, without whose help this game could not have been.