BallyAlley_r1_c1.gif BallyAlley_r1_c2.gif BallyAlley_r1_c4.gif
BallyAlley_r2_c1.gif BallyAlley_r2_c2.gif WaveMakers BallyAlley_r2_c4.gif
BallyAlley_r3_c1.gif  

     Download digitally archived Bally Arcade tape programs that will load with AstroBASIC (the BASIC with the built-in tape-interface).

      All WAV files by WaveMakers have been renamed according to the TOSEC standard naming convention. Many of these games include more than one archived version of a program. I have combined all of the similar named WAV files into one zip file. For example, all seven versions of Pack-Rat are part of the archive "Pack Rat I & II," called "Pack-Rat I & II (WaveMakers)." Some of the games now have six or seven versions. Both master tape (explained in article) and non-master tape versions are included with each archive (all of the master tape versions have been labeled as such to avoid any confusion with earlier versions). Master-tape versions (labeled as [From Master Tapes]) are considered to be the best version to use when playing the game or running the program. The other versions are still included because there may be slight differences with the program (we've never found a satisfactory way to check this other than running the program, which doesn't always reveal any differences).

     We are fortunate to have been able to contact Mike Peace, the programmer of WaveMaker games. He sent his master tapes, and Paul Thacker was able to archive programs from there. Paul wrote a great article about how this was accomplished. You can read it here:

How the Wavemakers "Masters" Update Come About

WaveMakers
Released Tapes (not including expanded BASIC games):

Tape 1 - Max (Robot from Space) / Horse Race
Tape 2 - Computer Clue / Flying Ace
Tape 3 - Maze Race and Obstacle Course / Space Chase
Tape 4 - Slot Machine / Perversion
Tape 5 - Music Composer / Yahtzee
Tape 6 - Mouse in the Hat / Speed Math and Note Match
Tape 7 - Guitar Course (With Tuning, Note Match and Chord Progressions)
Tape 8 - Backgammon / Tournament Obstacle Course
Tape 9 - Pack-Rat / Pack-Rat II
Tape 10 - Lookout for the Bull / Lookout for the Bull II
Tape 11 - Whiz Quiz
Tape 12 - Castle of Horror / Four Famous Freebies
Tape 13 - Monkey Jump / Gong the Kong
Tape 14 - Collision Course / Sound Effects
Tape 15 - Character Analysis
Tape 16 - Dungeons of Dracula
Tape 17 - L.T. (Little Terrestrial) / Memory Lane
Tape 18 - The Gate Escape / Whack-a-Mole
Tape 19 - Outpost 19 / Music Keyboard
Tape 20 - QB-2B / Tomb Pirates

Backgammon Backgammon.
By WaveMakers
Tape 8.

Your men are the boxes, the computers are the X's. The object of the game is to move all of your men clockwise to the position right of the 6th spike from the right on the top section. From this position you may move each piece off the board based on the throws of the dice. To make your move, look for the flashing piece, using the joystick, move this flashing box to the piece you wish to move. Now pull the trigger for a split second, this locks the piece onto the joystick and allows you to move 1t to the new location. (The next location must be one of the other dice positions clockwise from the original position).

To complete the move pull the trigger again. If you have miscounted or made an incorrect move, the computer will replace your piece and you will lose part of your turn. When you roll doubles, you are able to make a total of four moves. DO NOT MOVE THE TOTAL OF BOTH DICE IN ONE MOVE. Once you have moved all of your men past the 6th spike on the top, you may move from the board to the position on the bottom left. If you are the first to move all of the pieces to this position you win. You cannot land on a spike that 1s occupied by two or more of the computers pieces. If you land on a position that has only one of his pieces, it is sent back to start over. That goes for you too. If you are sent back to start, you may not move any of your pieces until that piece 1s restored to the play field. To restore your piece, you must have a possible move based on one of the die that does not land one the computers spike with more than one piece. Watch the computers moves to get the idea of how the game is played.

Brick 'n the Wall (WaveMakers).zip Brick 'n the Wall
By WaveMakers
Tape 12 (Part of Four Famous Freebies)
Arcadian 4, no. 8 (Jun. 11, 1982): 77.
Arcadian 6, no. 6 (Apr. 20, 1984): 53. (Reprint)

These notes are by Adam Trionfo:

Brick 'N The Wall is another game by WaveMakers (more specifically, it's credited to Mike Peace). This is a BASIC version of Breakout. I don't think that this was originally released on tape, as it was included as a very short, 20-line, type-in program that was originally printed in the June 1982 "Arcadian" newsletter (and later reprinted in April 1984). Or maybe this game was on tape first, as this program was included as a free program on some "WaveMakers" tapes (part of a compilation called "Four Famous Freebies").

The object of Brick 'N The Wall is to clear the screen of bricks. The game isn't fast (it actually starts out quite slow). The paddle is a bit sluggish too (but this is typical of most BASIC programs that read the hand controller's knob). I finished playing a complete game. It took a bit of time to adjust to the game's speed, but if I'd typed this in myself in 1982, then I wouldn't have regretted it. Certainly, keep in mind that this is a BASIC program; don't expect the fast speed or intensity of the game Brickyard. With that thought, bear in mind that this game is only a few scant lines long, which is quite impressive!

Brick 'N The Wall doesn't have (or need) a manual. But, since there isn't much documentation related to it, I consulted my Arcadian archives collection. I came up with Mike Peace's original program submission letter that he sent to Bob Fabris in about March of 1982. It states:

"Enclosed is my tape of Brick In The Wall. It is just a simplified version of the original brick yard. It plays in the same manner using the KN(1) to move the paddle. It will not remove the brick if it is not a direct frontal hit to the brick. I had a version that worked, but it cut the speed almost in half. This one plays reasonable fast enough to keep up your interest and uses only 729 programming bytes. In old basic the only change should be in line 30 instead of MU=62 at the end of the line make it MU=56."

Castle of Horror Castle of Horror.
By WaveMakers
Tape 12 (March 1982)

You will find yourself in a room surrounded by monsters whose only mission is to kill and destroy: you are the target. You have been armed with the skill to zap out blocks and build barricades to protect yourself against the relentless onslaught of the monsters. You are given 5 lives, use them wisely. Each monster has its own strengths and weakness; learn them to use against them.

It will take some practice to learn to "ZAP" blocks in the position you wish to prevent the monster attack. Once you get the hang of it you can destroy them. If a monster hits your wall or crashes into a follow monster he is destroyed and you receive points. Beware; higher level monsters can destroy a block if they hit it. You cannot replace a block once it has been destroyed, nor can you "zap" a block on top of a monster. If a monster finds himself in a block which has been zapped on him he can turn it into a shield which he can pass through but you cannot. If it looks like all is lost you can pass through the escape door on the bottom if it is open.

Note: A few different versions and a review are included in this archive.

Character Analysis Character Analysis
By WaveMakers
Tape 15 (October 1982)

This program will give you a very accurate picture of your own personality based on your selection of the four shapes that will be shown on screen. Use it to analyze your friends character, reveal their innermost thoughts. This is not a game but an analysis which can be surprisingly accurate.

The screen will next display four shapes: a circle, square, triangle and a squiggle. Using the keypad select the one that appeals to you most and press that shapes number on keypad.

This program is based on factual data obtained from writings of psychologists in the field of handwriting analysis, and eye and brain studies. It can be very accurate and should not be taken lightly. It may not hit your personality right on the head especially if you are indecisive in making your selections. It is very important that you take your time to be sure of the order you want, before keying them into the computer.

Chicago Loop Chicago Loop
By WaveMakers
Cursor 1, no. 3 (March 1980): 21. (Bally BASIC Version)
"AstroBASIC" Manual, Pg. 88. (1981).

This program incorporates the use of three loops to provide a unique display of graphics looking very much like a city on a lake, complete with reflections, traffic and sound effects.

Clue Clue
By WaveMakers
Tape 2 (1981)

Computer Clue is for up to 6 players. Use deductive reasoning to solve the mystery of "who dun it."

Using the keypad for all entries, first enter the number of players, (detectives). Remember the name of the detective you are, this indicates your turn. You will have a choice of three rooms to go to to solve the murder. You must be in the correct room when you have figured out who did it and with what weapon, in order to win. In each room you take a guess at the suspect and weapons, using the keypad to make these guesses. The computer will inform you that one of these guesses is wrong, remember what the computer says and don't guess the same one the next time. Don't let the other players see what you have selected when you push the keypad. When you finally make all the right guesses the computer will inform you that you have solved the case. Press any key for the next case.

Collision Course Collision Course
By WaveMakers
Tape 14 (November 1982)

Collision Course is an exciting game of skill and strategy for 1 to 4 players. This game is similar to the Gremlin/Sega arcade game Head On and Atari's home port of that game, Dodge 'Em, for the Atari 2600.

You will be controlling the flashing vehicle moving clockwise. The computer controls the larger vehicle moving counter-clockwise. You must avoid colliding with anything. The only time you can change lanes is at the intersections. This is done by moving your joystick in the desired direction, prior to the intersections. You can cross up to two lanes, be careful not to hit the walls. Bonus flags will appear at various locations. These are worth points and fuel. Your fuel gauge will keep you informed of your fuel supply. The screen will become red from right to left as fuel is exhausted.

As levels increase, so does fuel consumption based on use of accelerator. To complete each level of play all dots must be removed from roadways. A bonus is awarded for completing each level. After reaching bonus level 125, road blocks appear moving through the middle of the screen. Road blocks can be avoided by moving around them.

Dungeons of Dracula Dungeons of Dracula
By WaveMakers
Tape 16 (Oct 1982)

A real adventure game with mazes, doors, keys, and 7 different monsters. Can you get all the way to the top room (level 10) in time? Will you trap the terrible two-headed monster or the giant spider or Dracula himself? Find out how you will do when you play Dungeons of Dracula.
You are the chain which enters the maze from the left. Your mission is to trap the monster by surrounding him with your chain. You cannot touch anything, including the key, until the monster has been trapped. When you trap the monster, you must grab the key which opens the door on the right to enter the next maze. Time is always running out so you must hurry.

As the maze level gets higher it becomes harder to trap the monster in the maze. It may take a smaller box around the monster to trap him. You can go over your own chain to remove it and reposition your trap for the monster. Extra time can be gained by trapping the monster and picking up the key. You cannot go through the door until it is open. You can escape to the previous maze by going out the door on the right. If the monster escapes, you remain at the same level but you lose time and must rebuild your traps.

Flying Ace Flying Ace
By WaveMakers
Tape 2

FLYING ACE is for 1 to 4 players. Try to gun down the enemy before your time runs out. Get the "feel" of flying a fighter plane. At first everything seems backwards until you get the hang of it, then you'll become a FLYING ACE.

In this first person perspective game, the joystick controls your airplane flight. Pulling back on the handle makes you go up and the enemy goes down. Left makes you fly left but the enemy moves right. The trigger fires at enemy bi-plane

Quickly try to maneuver the enemy into your gun sight and fire. Your shots are limited and so is your time. The more you shoot, the more time is used. If you can get the enemy within the first few seconds or shots you will be awarded a bonus turn and get to shoot again right away.

Flying your plane is the most tricky part of this game. If the enemy is to your right, move the joystick toward the right. This sounds easy but it takes some practice. Also note the bi-plane: if the sound is getting higher, he is diving, lower means he is going up. If he banks to the right he is moving right, banking left, he is going left. If he is level, he is going straight ahead but he may be going up or down at the same time.

If you run out of time you will hear a high pitch beeping meaning you have only about 2 shots or 4 seconds to shoot the enemy. If you fail you are zapped and a large "ZAP" or "POW" will appear in your gun sight window. Play goes on to the next player.

Note: This archive contains both the 1981 and 1982 versions (the 1982 version uses machine language routines for enhanced graphics). With Line Input Buffer loading logo.

Four Famous Freebies Four Famous Freebies
By WaveMakers
Tape 12

Each of these four programs originally appeared in a print publication:

  1. Brick 'n the Wall - Arcadian, Vol 4, Pg. 77
  2. Brick 'n the Wall - Arcadian, Vol 6, Pg. 53 (Reprint)
  3. Invasion Force - Basic Express, Pg. 28 and 29 (Bally BASIC version)
  4. Mazemaker - Cursor, Vol. 1, Pg. 46
  5. Sideswipe - "AstroBASIC" Manual, Pg. 89

Four Famous Freebies includes a menu for Brick 'n the Wall, Invasion Force, Mazemaker, and Sideswipe.

Game Selector - Space Chase Game Selector I - Space Chase
By WaveMakers
Game Selector I (1987)

This file is in RAW format; it has not been digitally archived.

Game Selector I Game Selector I
By WaveMakers
Game Selector I (1987)

Incomplete; missing game 3.

Game Selector II Game Selector II (1987)
By WaveMakers

Incomplete; missing games 3, 4, 6 and 9.

Gate Escape, The Gate Escape, The
By WaveMakers
Tape 18 (May 1983)

Includes a review.

Gong the Kong Gong the Kong
By WaveMakers
Tape 13 (1982)

Guitar Course Guitar Course
By WaveMakers
Tape 7

Includes two programs: Chord Progressions and Tuning Guitar.
Horse Race Horse Race I and II
By WaveMakers
Tape 1 (1981)

Invasion Force Invasion Force
By WaveMakers
Tape 12 (Part of Four Famous Freebies)
Basic Express, Pg. 28 and 29 (Bally BASIC version)

L.T. (Little Terrestrial) L.T. (Little Terrestrial)
By WaveMakers
Tape 17 (Dec 1982)

Includes a review.

Lookout for the Bull I & II Lookout for the Bull I & II
By WaveMakers
Tape 10 (1981)

Do not stop the recorder until the screen clears and asks "PLAYERS ?" Use the control knob and trigger to enter 1 to 4. Then enter turns (lives) in the same manner (1 to 10). Play begins after the field forms.

You are on the right; the bull is on the left. The object is to pick all the clovers (1 point each) and to stop picking when a bonus clover pops up. The bonus is worth 300 points and drops 50 points for every clover you pick on the way to the bonus. As there are fewer clovers on the field, the bonus shuts off sooner.

Sounds easy so far but look out for the bull! He's gentle at first, but what really makes him mad is someone picking all his clovers. The more you pick the faster he goes. The bull's speed is based on each individuals score.

Side one has a graphic bull and man, side two is more challenging and faster, because you have become the smaller box and the bull is the large one. When the speed gets up, be careful and don't get confused.

Here is a real challenge. The highest score that we got was 12,569 and we can't seem to beat it. If you do, we'd like to hear about it. Just drop us a line. Once the game is over just pull the trigger for a new game.

Paul Thacker notes, "Lookout For The Bull! II is essentially the same game, but with simpler graphics and presumably more difficult. I actually couldn't tell much difference, but maybe you need to advance to the later levels."

Max (Robot From Space) Max (Robot From Space)
By WaveMakers
Tape 1 (1981)

Maze Race / Obstacle Course Maze Race / Obstacle Course
By WaveMakers
Tape 3 (1981)

Maze Race is a 2 player game. The object is to move through the maze quickly without hitting walls and beating your opponent through.

Obstacle Course is a 1 player game. You control only up and down movement through the maze with Joystick (1). The longer you hold the stick up or down the faster it goes. It takes some practice to master this one, don't get discouraged.

Mazemaker I & II Mazemaker I & II
By WaveMakers
Tape 12 (Four Famous Freebies)
Cursor, Vol. 1, Pg. 46
Astro BASIC Manual, Pg. 91

The Mazemaker I was for Bally BASIC (not sure of any differences).

Memory Doodle Memory Doodle
By WaveMakers
Tape #5 (Bally BASIC version)
Arcadian 3, no. 6 (Apr. 15, 1981): 67.

"Memory Doodle" was found on a hand-labeled tape in the Bob Fabris collection. It includes a simple graphic title screen. It was printed in the Arcadian, but it seems to also have been included on the Bally BASIC version of WaveMakers' Tape #5 (Music Composer/Memory Doodle). The "AstroBASIC" version of Tape #5 did not include Memory Doodle, instead it included Music Composer and Yahtzee.

Memory Doodle allows you to draw a simple design on the screen. There is no way to "pick up" the "pen" that you're doodling with, but that's okay-- as it turns out that this isn't really a drawing program. The keyword here is "memory." When you squeeze the trigger button, the screen clears, and the design that you created is redrawn exactly as you drew it.

Memory Doodle - Tape Picture

Memory Lane Memory Lane
By WaveMakers
Tape 17 (March 1983)
Michigan Astro Bugs Tape 2

There are two versions of this program in the archive. One version has a title screen, while another version does not have one.

Monkey Jump Monkey Jump
By WaveMakers
Tape 13

Mouse in the Hat Mouse in the Hat
By WaveMakers
Tape 6 (1981 and 1982)
There are two different versions of this game (1981 and 1982).

After loading, eleven hats will appear. You may look under the ones shown by the words above: "You may go 4 or 3". By using joystick 1, choose left or right hat. If you find a mouse, he will run to the hat next to him and closest to the bottom of the screen. Remember this location. Try to find all three mice and remember where they have gone. You only get 6 looks. Then you move the gun base to the hat the mouse is under and fire with your trigger. You must hit a mouse each time to win. If you don't know all the locations, you will have to resort to a good guess. Watch out for the warrior mice!!! Good luck!!

Music Composer Music Composer
By WaveMakers
Tape 5 (1981)

Music Keyboard Music Keyboard
By WaveMakers
Tape 17 (December 1982)
Tape 19
Astro-Bugs Club Tape #1
Arcadian, Vol. 5, Pg. 63 and 77

There were several different sources for this program (some versions have a title screen). The Astro-Bugs version of Music Keyboard has a different title screen and doesn't play music at the beginning.

Obstacle Course Tournament Obstacle Course Tournament
By WaveMakers
Tape 8

Play begins by first selecting level of difficulty using the trigger and knob #1. A maze forms. Your only control is up and down. Forward motion is controlled by the computer. You must guide the line through the openings without touching the walls. The longer you hold the joystick up or down the faster it moves in that direction. You will have to reverse the joystick to slow or straighten the direction out.

Once you reach a point past the center of the screen you begin gaining points. You get a BONUS for completing the course. If you pull the trigger, it resets the game to the menu in case you get too discouraged. If your score is one of the top 6 scores, it will be entered into the memory. You may enter your name (up to 6 letters) using the joystick left and right to select the letter and the trigger to input it. Once you have entered all 6 letters, your score will be displayed.

Outpost 19 Outpost 19
By WaveMakers
Tape 19
Arcadian, Vol. 7, Pg. 30 and 31

You are stranded on an alien outpost with nobody to help you. While you wait and pray for a rescue party, the only hope you have of surviving is to gather the food parcels that exist in each of the 16 rooms of the outpost. While you're chasing after the food parcels, the alien is chasing after you! His advantage is that he can go through walls, so his path toward you is more of a straight line, while your escape must be around obstacles in the rooms and through doorways provided.

Pack-Rat I and II Pack-Rat I and Pack-Rat II
By WaveMakers
Tape 9

Pack-Rat is a maze game that lets you pack it away for points while trying to avoid the relentless car. Pack-Rat II, has the same maze, but for a change of pace, has a slightly more aggressive cat.

When the maze appears on the screen, you will be the smaller box in the lower-center portion of the screen. The cat is the larger moving box in the upper portion. Move your piece to eat up all the dots (cheese) for points. Keep your distance from the cat, he can be very clever. When the BONUS begins to flash in the center, you must avoid eating any dots and run to get the bonus by backtracking where there are no dots. If you eat more than 5 dots, the bonus will begin to stop flashing and you miss your chance for big points.

Each dot is worth one point. The BONUS is worth 100 and increases by 100 with each additional BONUS. The game is over after you get "CHOMPED" 3 times. Just pull the trigger for a new game.
Paul Thacker notes: "Pack-Rat I and Pack-Rat II have different title screens and different colors, but I didn't immediately see any gameplay differences. Pack-Rat II Special Logo Version has a different title screen which labels it as the "most aggressive version". The gameplay lives up to this, as the enemy is faster and more likely to chase you. Another difference is that if you die, the dots you've eaten will stay cleared, whereas in the other versions they reappear."

Perspectives Perspectives
By WaveMakers
Cursor, Vol. 2, Pg. 89
"AstroBASIC" Manual, Pg. 90

Notes from the "AstroBASIC" manual: "This program graphically displays a road going into a city, with telephone poles line the road. Excellent perspective study!"
Perversion Perversion
By WaveMakers
Tape 4 (1981)

Perversion is a silly guessing game to find the awful pervert who drove SILLY SAVAGE crazy, what did they use, and where was it done.

Once the program is loaded the story begins. Remember who was driven mad in the beginning. This is the victim and cannot be one of the suspects. Using the knob #1, select from the various lists to guess the following: who is the pervert, where did he or she do it, and what was used to drive our poor victim mad. The computer will inform you that one of your choices is incorrect. (All may be incorrect but the computer only tells you one.)

Using deductive reasoning and patience you can eventually find the pervert. Once the pervert is found the whole story is revealed and if you pull the trigger you can do it all again. You pervert.

QB-2B QB-2B
By WaveMakers
Tape 20

Sideswipe Sideswipe
By WaveMakers
ASTROCADE BASIC MANUAL, Pg. 89
Cursor 2, no. 3 (October 1980): 69.
"Four Famous Freebies" (Tape 12) by WaveMakers.

Instructions from the Cursor newsletter, "Your goal is to steer your car through and around the other vehicles on the road at the same time making sure you don't hit the sides of the road. Your car is the one with the broken boxes at the top of the screen. The road moves up toward you from the bottom of the screen [...]. Mike, as usual, has done a very thorough job using very limited memory. This program uses some interesting sounds, and a unique method of movement. Use Hand Control Knob #1."

Archive includes a mod by Lance Brisee that was submitted to the Arcadian. See Lance's letter for details.

  1. Sideswipe - Instructions and Comments
  2. Lance Brisee's Arcadian Letter - Also Includes BASIC Listing

Slot Machine I and II Slot Machine I & II
By WaveMakers
Tape 4

Slot Machine has machine graphics and odds similar to those big ones in Las Vegas.

Remember, it costs you $5.00 to play $5.00 and it will be subtracted from the total when you pull the handle. If you win, you will win 5 times the normal payoff. Pull the handle (joystick #1) when you decide what to bet. The instructions include detailed descriptions of the payoffs.

The 1982 version has Line Input Buffer loading logo.

Sound Effects Sound Effects
By WaveMakers
Tape 14
The Basic Express, Pg. 35 (Bally BASIC Type-In 4 or 5 examples given)

This program presents a menu with the following eight sound effects: Shotgun, Gunshot, Machine Gun, Go To Light Speed, Boings, Chimes, Westminster Chimes, and Explosion.

Sound Port Study Sound Port Study
By Mike Peace
The BASIC Express 3, no. 1 (April 1981): 10-11.
"AstroBASIC" Manual, Pg. 88

Learn to use the sound ports with this program. JY(1) moves the pointer up and down to select the sound port you wish to play with. JX(1) will fine-tune the values you set the port to. Fast, coarse tuning is accomplished by pulling TR(1) while rotating KN(1). Volume 1 controls voices A and B. Volume 2 controls voice C and noise.

The documentation for Sound Port Study in The BASIC Express newsletter is much more detailed than the brief instructions (above) from the "AstroBASIC" manual.

Space Chase Space Chase
By WaveMakers
Tape 3 (1981)

Your controls are the keyboard. Use numbers:

1. Warp (1) - Forward speed
2. Warp (2) - Faster, uses more fuel
3. Waiting For Help - When all else fails
4. Evasive Action - Use to avoid ticklish situations, but note that the enemy may still get you
5. Fire Phasers 1 and 2

You must find a space station to refuel and recharge phasers; they?re out there somewhere. Good luck captain!

Speed Math / Note Match Speed Math / Note Match
By WaveMakers
Tape 6 (1981)

Speed Math can be played by one or two players using control Knob (1). Select speed of play. Pull trigger to start. In the center of the screen, a column of 3 numbers will appear. Quickly add these up. Now, using joystick (1) or (2), move the pointer to the correct answer. If you are correct and beat the computer timer, then you score. The first one past 200 wins.

In Note Match, you will hear a note selected by the computer for 2 seconds. After which, your note is played. Using joystick (1), as indicated on screen, raise or lower this note until you think you have matched the computer's note. Pull the trigger to check your ability.

Tomb Pirates Tomb Pirates
By WaveMakers
Tape 20

Wack-A-Mole Wack-A-Mole
By WaveMakers
Tape 17 (March 1983)
Tape 18
Michigan Astro Bugs Tape 2

Wavemakers Fortune Teller WaveMakers Fortune Teller
By WaveMakers
Astro BASIC Manual, Pg. 92

This program puts a touch of whimsy into computerized fortune telling. There are about 10,000 possibilities. Press any key for another fortune.

Whiz Quiz Whiz Quiz
By WaveMakers
Tape 11 (April 1982)

Question table consists of 150 short bursts containing the questions and answers followed by four messages that repeat 1, 12, 6, and 5 times respectively.

Yahtzee Yahtzee
By WaveMakers
Tape 5 (1981)

BallyAlley_r3_c4.gif
BallyAlley_r4_c1.gif BallyAlley_r4_c2.gif BallyAlley_r4_c4.gif