Stranded at Rigel 5 By Sean Walsh ARCADIAN, 4, no. 7 (May 7, 1982): 72-73. This game was the Arcadian, May 1982 $100 Prizewinner. This program is for Bally BASIC only. Stranded at Rigel 5 is a two-part game, where you have to determine the code that the machine generates, and having successfully passed this test, you have the villains to contend with. If this portion becomes too difficult, one should be able to bypass this area by a GOTO 500 command. In this program you are stranded on Rigel 5. After you have typed in the program and all other values, run the program. The landscape of Rigel 5 will appear and a strange noise will occur. Press any key. The computer will respond with a question mark. This is the skill level (1--easy, 2--advanced, 3--suicidal). When the computer asks you to input the code, press five DIFFERENT digits. The computer will respond with something like this: 3-2. This means that three numbers appear in the code and two numbers are in the right place. You have eight tries at this code. This is a sample run to break the code (say the code is 62371, for example): Input Code 12345 | 3-2 (3 means number in the code. 2 means 12367 | 5-2 numbers in the right place.) 62317 | 5-3 62371 | 5-5 After you input the right code your ship will appear. Press any key. You will then fight the "Rigelian" ships. You need to have a quick trigger finger since the ships will appear constantly. By the way, you only have five tries to escape.