Brett Bilbrey "Interview"
||Brett Bilbrey "Interview"|
Some more comments from this former Astrocade guru. (July 11, 2001)
David Ibach Interview
||David Ibach Interview|
An interview with David Ibach, the programmer of the third-party cartridge "Sneaky Snake." He also was part of General Video, the company that released "The General Video Assembler," a two-pass assembler for the Astrocade. He devised a method, referred to as The Ibach Cartridge Conversion, for swapping cartridges while the Astrocade was still on (thus allowing Bally and Astro versions of BASIC to be swapped without losing the program in memory). He also wrote a few BASIC games and programs that were published in the Arcadian newsletter. (February 27, 2006)
Dick Ainsworth Interview
||Dick Ainsworth Interview|
An interview with Dick Ainsworth, a former Bally employee. This is a follow-up to the comments that Dick made to the Bally Alley discussion group about seven years ago. His original comments have been gathered together and are also on this page. (April 18, 2009 - April 21, 2009)
George Moses "Interview"
||George Moses "Interview"|
George Moses was a known best for his great musical tributes to the Astrocade. (July and August, 2001)
Jeff Frederiksen Interview
||Jeff Frederiksen Interview|
Jeff Frederiksen was the chief engineer behind designing the Bally Professional Arcade hardware. He indicated that he still wants to put some more of his thoughts down, but he has sent some "interim" answers to a couple of questions, which are actually pretty detailed, and he said it would be fine to go ahead and publish these. (July 29, 2011)
Nola Donato Interview Highlights
Nola Donato Interview Highlights.|
by Kevin Bunch.
May 8, 2020.
Kevin Bunch interviewed Nola Donato. She was involved in GRASS and ZGRASS for a while before her career took her elsewhere in the tech industry (with a few more video game-related stints with Mattel and 3DO).
Paul Garber Interview
||Paul Garber Interview|
An interview by Paul Thacker with a tech named Paul Garber that fixed Bally Astrocades for a company called North Iowa Electronics located in Garner, Iowa. (December, 2006)
|Tom Defanti Interview Notes
Tom Defanti Interview Notes.|
by Kevin Bunch
Version 1.0 - April 24, 2020.
Tom Defanti developed the GRASS computer language and was involved in its Z80 version, ZGRASS, as well as the Datamax UV1 computer and the unreleased ZGRASS add-under for the Bally/Astrocade Professional Arcade game console. Text is not verbatim and was originally typed while he was talking, as my recorder was not handy; it has been cleaned up for readability. This interview was conducted January 16, 2019.
The default download is a RTF version of the document. You can download the docx version of the document here:
Tom Defanti Interview Notes (docx)
Tom Meeks Interview (Summary)
Tom Meeks Interview (Summary).|
By Kevin Bunch.
March 24, 2020.
Kevin Bunch had a lengthy phone conversation with Tom Meeks, who worked at
Astrocade in the early 80s. Years back he had a nice back-and-forth in this
group, and in some regards our conversation was a follow up to that. I'm still
going through my notes/refining them with the transcription, but Tom said he
had no problem with me sharing his recollections with other interested parties,
so I thought I'd share some highlights.
Bob Weber Interview
||Bob Weber (of W&W Software) "Interview"|
Short "Interview" with Bob Weber of W&W Software (May 19, 2003)
Wavemakers released the best known (and probably the best) games on tape for the Astrocade. Mike Peace talks about his work. (August 2001)