Quest for the Orb (Unreleased Cartridge) Bally Astrocade Cartridge Review This review is from the 1982 book "The Complete Guide to Conquering Video Games: How to Win Every Game in the Galaxy" by Jeff Rovin. This is a well-developed, multifaceted action game which crams a great deal of activity into a single cartridge. It is similar to "Quest for the Rings," thought played without the aid of a game board. Long dead scientists of the lost civilization of Morte once unlocked the essence of life itself and encased it within the orb. This was sealed deep into the catacombs of a castle, which was subsequently invaded by an evil enchanter. He tried and failed to crack the orb. He perished years ago, but his demonic familiars live on. Making your way through the labyrinths and dungeons of the castle, you will be protected by magical spells and enchanted weapons belonging to your sponsor, the White Magician, who seeks to use the orb for good. You will also uncover ancient treasures along the way, as well as monsters, traps, and curses, any of which can slay you. Be prepared to dip into your bag of tricks for the power to induce sleep, hurl magic missiles, become invisible, confuse your enemies, launch fireballs, teleport and so on! Rating **** There's a lot to learn in order to master this game, but it is almost without peer as engrossing, escapist, and entertaining videogames go. END OF REVIEW