The Game Player, #17 -- Vol. 6, pg. 43, March 30, 1984 -------------------- THE GAME PLAYER jumps over pits and climbs vines in. . . 1) ADVENTURE and NIGHT BOMBERS Astrogames, Tape A2 The second release from the new Canadian software company Astrogames is a pleasant departure from the usual game fare. ADVENTURE, which is actually a multi-adventure game, is similar in concept to PITFALL, a popular game by Activision for the Atari unit. The second game on Tape A2, NIGHT BOMBERS, is a more traditional "shoot-'em-down" type of game. Both games are for one player only. The object in ADVENTURE is to maneuver your man from the left side of the screen to the right. The first part of the game is called "The Forest," and each screen presents a new and different set of obstacles to hurdle. The joystick is used to move left and right, climb and jump. There are no "creatures" to avoid or beware of; however, your man must jump over crevasses, climb hanging vines, jump from stone to stone, and land on the occasional moving stone, which will then transport him to the other side. The player is allotted 1,000 seconds to play in the Forest, during which there is no limit to the number of new screens he can challenge. The quicker the player is at completing each screen, the more points he will have at the close of the 1,000-second Forest sequence. Sometimes, bonus-point treasures will appear, hanging from the vines. After completing the Forest, the player will begin a new adventure, called "Maze A-Changing Walls." In this adventure, you will be faced with maneuvering your man from one side of the maze to the other, with the added element of a constantly changing formation, or positioning, of the maze walls. Most of the time, you are simply walled in, unable to move. Fortunately, you are permitted seven "eats." That is, by pulling the trigger, the wall to your man's right will open. Points are awarded based on the amount of time used to complete the maze. Upon finishing a couple of these mazes, the third and final adventure begins. This one is called "Maze B-Invisible." This maze game is like the other one, except that you cannot see the walls. Overall, our players enjoyed ADVENTURE. It is challenging, though not really too difficult. Most felt it was relatively easy to play. We all felt that the graphics in the Forest segment were somewhat ordinary, and that an attempt should have been made to animate the "man." On the positive side, the sound effects were nicely done, and the music during the first tape load was excellent. Astrogames used the multi-load method for ADVENTURE. In other words, the tape is loaded at three different times into memory. However, you only need to :INPUT; RUN GO once, at the beginning. The computer will print out commands at the appropriate times to push "Play" on your recorder. Using the multi-load method does require one to rewind the tape and start over for a replay of the game. NIGHT BOMBERS is the other game on Tape A2, and comes in easy and hard versions. "Easy" gives the player five lives, while "Hard" gives him only three, plus faster game action. This is a fairly routine sci-fi game, in which bomber planes fly overhead and periodically drop bombs onto your city. You, the player, control a missile launcher and try to intercept the falling bombs. We cannot, in all honesty, describe NIGHT BOMBERS as a terribly exciting game to play. Young players, aged 10 and under, would probably be most satisfied playing the game. Sound effects are minimal, but fair in quality. Five hits on the city and the game ends. The knob controls the angle at which your missile is fired, and the joystick guides it. The hard version is extremely difficult to play. We do not like the fact that the missile is so tiny that you lose track (sight) of it as it rises. It needs to be much larger. Tape A2 is selling for $9.00, which is an appropriate price. Most players will find ADVENTURE an interesting game, and the more enjoyable of the two. There is a lot that could be done to enhance ADVENTURE if it could be released in an EXTENDED BASIC version, or, better yet, on a cartridge! It's a pretty neat game, and we think most of you will like it, too. MAIL BAG: Craig Conner writes to say that he thinks "the (GAME PLAYER) column is great, and I enjoy reading it. It helps in making future choices." Craig's favorite tape is LOOK OUT FOR THE BULL. Herb Matthews writes to say, "Thanks for the consistent high quality and informative nature of your monthly reviews. They have definitely influenced my software purchases." Herb loves SUPER SLOPE and feels that it would be terrific as a cartridge. Joe Adams reports that there might be a program flaw in COSMIC RAIDERS. At the 50,000-point level, the score starts back at zero. Does Joe have a defective cartridge? If you know the answer, please drop us a line. Well, I think I've taken up enough of the space in this month's ARCADIAN. I'll save some letters for next month. 'Bye.