Atom Smasher L&M Software Docs "Atom Smasher" combines strategy, action and luck for two players. One game of Atom Smasher can take minutes or hours to play, depending on the amount of strategy used. Players one and two enter their moves by using trigger 1 and 2 respectively. At the start of the game 36 atoms will be placed inside a reactor chamber. Each atom consists of a nucleus (center of atom), and four radioactive particles which are attached to the nucleus. The computer will then select which player will start the game. At the beginning of each new move, player turn and score will be displayed on the screen. The score is updated only at the beginning of each player's turn. A horizontal bar will then sweep the reactor chamber from top to bottom. The player then selects which row of atoms he wishes to stop the bat on by pulling his hand control trigger when the bar is over the row he has selected. A vertical bar will then appear and sweep the reactor chamber from left to right. When the trigger is pulled the second time, the atom located at the junction of the two bars will then have one radioactive particle removed from it and 25 points will be added to that player's score. The more particles removed from an atom the more unstable it becomes until the last radioactive particle is removed, at which time the atom will destroy itself and the player causing this to happen will receive an additional 25 pts. for his work. The energy created by an atom destroying itself will discharge into the reactor chamber in one direction, should it come in contact with another atom one radioactive particle will be taken from that atom. Should that atom have only one particle on it, it will destroy itself and this is the beginning of a chain reaction which will continue until an atom is hit which has more than one particle left on it. A 50 point bonus is added to your score for each additional atom that destroys itself during the chain reaction. Selecting a blank location constitutes an illegal move and causes a player not only to lose his turn, but also 25 pts. is deducted from his score. Sometimes it is worth the 25 pts. just to be able to pass, but you'll have to decide on that. The game is over when there are no atoms left in the reactor chamber. High score wins the game.