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What's New (Archive: 2011 - 2000)
This "What's New" archive goos back to October 22, 2000.
Bally Alley is actually older than this, but only by a few months.
December 22, 2011
I) Added disassembly of "Star Battle" in text format.
This source code is for the Bally cartridge "Star Battle." The
cartridge has been disassembled by, possibly, Tom Woods in 1979. As it
was included in the Bob Fabris collection without any notes to who
actually did it, it is impossible to know for sure. The source code,
including cross-reference and an opcode listing, is 30 pages.
This new "Star Battle" disassembly is available in text format. It is
ready to assemble and will match 100% with the cartridge ROM. The
cartridge was disassembled from scratch and it was only after it was
nearly finished that the PDF version of the disassembly was consulted.
The text version is probably the preferred version for many people, but
the PDF does have some additional comments to offer.
"Star Battle" Disassembly (Ready to Assemble)
December 20, 2011
I) Added a "Brickyard / Clowns" Disassembly. Cartridge disassembly begun
in 2011 by Adam Trionfo. Here is more general information about the
classic "Break-out" type game.
Brickyard / Clowns - Videocade #2004
Programmed by Bob Ogdon, Audio by Scot Norris
Bally Mfg. Corp. - Action/Skills Series
Released 1978
"Brickyard / Clowns" Disassembly
December 10, 2011
I) Added a picture of two people from the early 1980 Astrocade era who are
still talking about the Astrocade today. This picture was taken in
November 2011. Ken Lill is on the left, and Mike White is on the right.
Ken Lill and Mike White with White Astrocades
December 7, 2011
I) Combined two previous scanned pdf files of the Bally "Football"
cartridge source code into one pdf file for easier use.
"Football" (Scan of Original Source Code)
II) Added "Football" source code. This source code assembles and matches
byte-for-byte with the released cartridge.
"Football" (Retyped, Ready for Assembly)
III) Added a disassembly of the Bally/Astrocade cartridge "Seawolf/Missile"
(Videocade #2002). This game was programmed by Rick Spiece and released
in 1977.
This partial disassembly was started by Adam Trionfo in 2011. The
binary output matches byte-for-byte with original cartridge release.
Although only one day was spent working with this file, a respectable
amount of work was done and it seems worth sharing.
"Seawolf/Missile" (Partial Disassembly)
IV) Added "Fast Action Graphics" which is probably by John Perkins. This
program is from an article in the "Arcadian" Vol 2, No. 10
(Sept 17. 1980)
"Fast Action Graphics" using Foreground/Background Processing. This
program runs on a Bally/Astrocade in the expansion RAM beginning
at $6000. This program was originally meant to be entered into the
Blue Ram Utility as a machine language program.
Watch the Perkin's Engineering graphic (a "PE") bounce around the
screen without disturbing what is there! The speed of motion is
controlled by the #1 knob. Another special effect produced by this
routine is a "curtain of invisibility" at the top of the screen. As the
graphic moves behind the curtain, it disappears one-half pixel at a
time. The size of the curtain is also controlled by the #1 knob.
Notice that you can still enter programs, etc. in BASIC because the
graphic movement is performed in the background mode where it does
not tie up the processor.
"Fast Action Graphics" (Text, Source Code)
V) Updated "Critter" source code so that it runs under AstroBASIC.
This Z80 source is based on what appears in the PEEK N' POKE manual. It
been changed so that it runs under AstroBASIC and assembles under Zmac.
The Z80 code it generates is the same as the BASIC listings that appear
in the Arcadian and the Cursor newsletters except that the interrupt
routine location has been changed from the Bally BASIC routine to the
AstroBASIC routine.
When assembled this program will NOT run as a cartridge as the program
is meant to be run in AstroBASIC. The BASIC version of "Critter" can
be found after the source code at the end of this file.
"Critter" (Text, Source Code)
VI) Added "Hello World!" by Adam Trionf.
This program displays a short string, "HELLO, WORLD!"
"HELLO, WORLD!" (Text, Source Code)
VII) Added "Hello World ML Tutorial" by Adam Trionfo.
This tutorial describes how to get a "Hello World" program running on a
Bally Arcade / Astrocade. This article is aimed at those who want to
get started programming the Astrocade using an assembler.
For those people playing with classic systems, the words "assembler" and
"assembly language" are thrown around rather often with little or no
explanation of what the words mean. If you're just playing cartridges
on your Bally/Astrocade, or loading a few BASIC programs, then there is
no reason to understand how the game cartridges work. However, if the
idea of what is going on DOES interest you, then this article will
benefit you. After you finish reading, you will not only have a better
understanding of an assembler, but you will also know how to use one.
"'HELLO, WORLD!' ML Tutorial"
November 16, 2011
I) Added a disassembly of the "Wizard of Wor" clone for the Astrocade
called "The Incredible Wizard."
This disassembly was begun in November 2011. There is a lot of work
that needs to be done, but this is a beginning.
"The Incredible Wizard" Disassembly (Text)
October 31, 2011
I) Added grayscale and color scans of "Z80 CPU Microprocessor Instant
Reference Card" by Micro-Logic Corp.
This 8 1/2" x 11" double-side plastic Z80 reference card sums up just
about all the programming information needed for the Z80 microprocessor.
If you can find a used or new old-stock copy of this card then pick it
up. It's a valuable tool and is very handy to have in its original
durable plastic form.
"Z80 CPU Microprocessor Instant Reference Card" (Grayscale PDF)
"Z80 CPU Microprocessor Instant Reference Card" (Color PDF)
October 28, 2011
I) Added "How to Use the Blue Ram Basic "PLAY%( ) Command" tutorial by
George Moses. This article is from "Arcadian," June 1983, Page 128
and August 1983, Page 156.
This tutorial has minor revisions and corrections by Richard Degler and
Adam Trionfo. The PLAY command can be directly related to machine
language programming and the music synthesizer. This article makes a
perfect companion piece to the "Nutting Manual's" Music Processor
section (pages 56-60) and Bally Arcade's audio
information (103-105).
"How to Use the Blue Ram Basic "PLAY%( ) Command" By George Moses
October 27, 2011
I) Added text versions of the "Arcadian" volume 1 and pre-issues.
Richard Degler has managed through time, effort and a labor of love
to translate the text from these issues of the "Arcadian" into
text format.
"Arcadian" Pre-Volume 1 Issues (Text)
"Arcadian" Volume I (Text)
October 26, 2011
I) Added "Cartridge Tester" by Ken Lill written in June of 2011.
This cartridge tester is used to test newly-created Bally/Astrocade
cartridges. This cartridge requires expanded memory to run.
"Cartridge Tester" by Ken Lill
"Cartridge Tester" by Ken Lill (Text - Full Details)
II) Added original "Color BASIC" notes (circa 198x) by Larry Hanson. These
are the notes that Richard Degler used to create the "Color BASIC"
manual in 2011.
"Color BASIC" Notes (Circa 198x) by Larry Hanson (PDF)
III) Added Lance Squire's "Christmas Special" update from February 2011 that
fixes the colors on real hardware.
"Christmas Special" by Lance Squire
IV) Added "Maze Avenger" unoffical instructions by Paul Thacker.
"Maze Avenger" Unoffical Instructions by Paul Thacker
V) Added two more alternate labels for "Star Battle."
"Star Battle" Alternate Label (Astrocade)
"Star Battle" Alternate Label (Bally)
VI) Added type-in program, "Graphic Character Maker" by Bob Weber.
Published in the Arcadian newsletter as "Graphic Character Utility."
This appeared in Arcadian, vol. 3, no. 12 (October 1981), pg. 128.
This version is from the "Bob Fabris Collection."
"Graphic Character Maker" by Bob Weber
VII) Added two pictures of the "Graphic Character Maker" tape (front and
back) by Bob Weber.
"Graphic Character Maker" Tape Picture (Front)
"Graphic Character Maker" Tape Picture (Back)
VIII) If you have the initiative and would like to change an individual button
of the MESS BASIC overlay "stickers," the buttons can be downloaded as
an archive that contains both a TIFF and a PSD of each button.
MESS BASIC Overlay "Stickers" (Individual Files)
IX) Added an area with pictures of the AstroBASIC PCB.
AstroBASIC PCB Picture Area
October 25, 2011
I) Updated all of the areas in the Arcadian area to reflect the month of
the newsletter as well as the page numbers of the issues.
Arcadian Newsletter Area
October 21, 2011
I) Added "Maze Avenger" by Dale Low from ARCADIAN, 6, no. 11/12
(October 31, 1984): 100.
Note that the Arcadian newsletter provided no instructions on how to
play this game, but plenty is provided in the archive.
"Maze Avenger" is a maze game where the player's character creeps ever
so slowly around the maze shooting objects that are not at all easily
identifiable. When the character shoots all of the objects on the
screen then the player advances to the next level. The player can be
hit by-- well-- SOMETHING and it causes the player to be unable to
shoot and also to be able to pass through walls.
"Maze Avenger" by Dale (Zipped Archive with All Instructions)
"Maze Avenger" by Dale (Detailed Background and Instructions - Text)
"Maze Avenger" by Dale (BASIC and ML Save Procedure - Text)
"Maze Avenger" by Dale (ML Disassembly and Commented BASIC Program)
October 20, 2011
I) Added disassembled "Machine Music Demo." This program is by Brett
Bilbrey.
The source of this program is a hand-written Bally BASIC listing. The
Machine language portion of the code was disassembled by Richard C
Degler on October 16, 2011.
The zipped archive contains the following programs:
1. HVGLIB.H - The header file needed to use the ZMac assembler to
assemble the source file.
2. Machine Music Demo.asm - The Z80 source file disassembled by
Richard Degler.
3. Machine Music Demo.bin - The binary file created by the assembly
file. The file is NOT executable.
4. Machine Music Demo.lst - The assembly listing file created
by ZMac.
5. Machine_Music_Demo.pdf - This is the original scan of Brett
Bilbrey's Bally BASIC program. It is not easy to read, but all the
information is there if you're a determined reader.
Brett Bilbrey's "Machine Music Demo" disassembled by Richard Degler
II) Added 300-Baud version of "Machine Music Demo." This program is by Brett
Bilbrey.
This machine language program loads via the 300-Baud interface into
Bally BASIC. It is loaded with :RUN.
Brett Bilbrey's "Machine Music Demo" (300-Baud Version)
Brett Bilbrey's "Machine Music Demo" (Information)
III) Added "Light Pen Sampler" By unknown (possibly H.A.R.D.)
This machine language program loads via the 300-Baud interface into
Bally BASIC. It is loaded with :INPUT. The machine language portion of
this program has been disasembled by Richard Degler. You can download
the disassembly here.
"Light Pen Sampler" (300-Baud)
"Light Pen Sampler" (Disassembly)
IV) Added program listing for "Viper Test Pattern." This file was created
by Richard Degler.
"Viper Test Pattern" Archive
V) Added an updated "Arcadian Title Maker" by Guy McLimore and Mike to the
archive. This modified version is by Adam Trionfo. This program is
useful for archiving 2000-Baud AstroBASIC programs and makes a great
combination when used with "Repack" by Mike White.
"Arcadian Title Maker" (Modified)
VI) Added "L&M Title Screen Creation Method." Compiled by Adam Trionfo
in 2011.
This is a limited overview of a method (with programs) that can be used
to create a new title screen for a L&M Software program. This method was
used to create a title screen for "Sink the U-Boat." Previous experience
archiving Bally/Astrocade programs is probably necessary to follow this
overview. It would also be helpful to have used "Repacker," but you can
probably get by without knowledge of that Astrocade Blue Ram BASIC
Utility and learn as you go.
"L&M Title Screen Creation Method" (Programs and Description)
"L&M Title Screen Creation Method" (Detailed Description of Method)
October 19, 2011
I) Added "Stars Example" for Color BASIC. This program is by Larry Hanson.
The source of this program is some of Larry Hanson's paperwork. This
"Color BASIC" program will display eight lines of asterisks in various
colors. Richard Degler sorted through Larry's original paperwork and
"fixed" that version. This WAV was created using Richard's save state
for MESS.
"Stars Example" by Larry Hanson for "Color BASIC"
II) Added "Color BASIC - A First Program" by Lance Squire. This program was
posted August 6, 2008 to the Bally Alley Discussion Group.
This "Color BASIC" program displays eight lines of text that constantly
change through random colors.
"Color BASIC - A First Program" by Lance Squire for "Color BASIC"
III) Added three Color BASIC examples by Larry Hanson.
These three short "Color BASIC" programs each show an extremely short
example of how to use "Color BASIC."
Three Color BASIC examples by Larry Hanson for "Color BASIC"
IV) Added "Color BASIC Demo" by Larry Hanson
This "Color BASIC" program displays eight lines of rectangles that
constantly change through random colors. This was Larry's longest
"Color BASIC" program and was used as an example to show-off the
features of "Color BASIC."
"Color BASIC Demo" by Larry Hanson for "Color BASIC"
V) Added Updated version of "Color BASIC" manual in both RTF and PDF format.
"Color BASIC" Manual (PDF Version)
"Color BASIC" Manual (RTF Version)
VI) Updated the fixed version of "Color BASIC" by Jay Fenton with updates
by Larry Hanson. The documentation has been updated and Larry
Hanson's paperwork has been removed.
"Color BASIC" (Fixed)
October 18, 2011
I) Added "Roman Numerals" by Richard Degler for the fixed "Color
BASIC" cartridge prototype.
The "Color BASIC" program will convert decimal numbers from 1 to 32767
to Roman numerals. The 300-Baud WAV file is included as well as a Save
State so that the program can be used under the MESS Emulator.
"Roman Numerals" by Richard Degler for "Color BASIC"
October 17, 2011
I) Added a review of the cartridge "Pirate's Chase."
This review is an excerpt from an article called "Programmable Parade"
that includes many reviews for various home consoles. This review calls
the game "Pirate Chase," but the correct name of the game is
"Pirate's Chase."
"Pirates Chase" Review (PDF)
"Pirates Chase" Review (Text)
October 14, 2011
I) Added "Color BASIC" by Jay Fenton or perhaps by Jay Fenton with updates
by Larry Hanson. This version has been fixed by Richard Degler so that
it loads programs properly.
"Color BASIC" is an updated BASIC featuring 32 colors. This cartridge
was never released (this ROM is a fixed version of a prototype). The
link to the fixed version of "Color BASIC" includes extra files,
including a full disassembly of the source code among many other
extras. Please note that this archive is in a state of flux at the
moment and will certainly change.
"Color BASIC" (Fixed)
October 12, 2011
I) Added "Color BASIC" manual for the fixed version of the prototype that
Ricard Degler fixed in March 2011.
"Color BASIC" Manual (PDF Version)
"Color BASIC" Manual (RTF Version)
October 6, 2011
I) Added "The Music Synthesizer" by Chuck Thomka.
"The synthesizer circuit, which is contained wholly within the 40 pin
custom I/O chip, is a very versatile circuit which contains counters and
amplifiers to give the programmer tremendous control of the three voice
output along with a tremolo, vibrato, and even a noise generator. The
output frequency range is very accurately adjustable from less than 14
hertz to ultrasonic frequencies. The upper limit may be set by the
capacity of your TV sound system."
This tutorial original was made up of two parts:
1. "The Music Synthesizer [Part 1]," ARCADIAN, 1, no. 8
(July 1979): 62-66.
2. "The Music Synthesizer, Part 2," ARCADIAN, 1, no. 9
(August 1979): 71-73.
This text version of the tutorial is missing four parts as they appeared
in the Arcadian newsletter. The missing parts are:
1. "Sound Graph" - A Bally BASIC program that allows access to the sound
ports and makes a simple graph of the results. ARCADIAN, 1, no. 8
(July 1979): 65.
2. "Touch Tone Simulate" - A Bally BASIC program that can be used to dial
phone numbers. ARCADIAN, 1, no. 8 (July 1979): 65.
3. "The Sound Synthesizer as Perceived by Chuck Thomka" - A visual
overview of the sound ports. Brett Bilbrey has said that this has some
errors, but he can't remember what they are. ARCADIAN, 1, no. 8
(July 1979): 66.
4. "Frequency Table" - A table of all the sound generating keys,
their &(17) values, the resultant frequencies, and any special notes
about them. ARCADIAN, 1, no. 9 (August 1979): 73.
The two tutorials have been extracted from the two different issues
of the Arcadian newsletter and combined into one PDF document, which
is available here.
"The Music Synthesizer" by Chuck Thomka (Text)
"The Music Synthesizer" by Chuck Thomka (Complete PDF Version)
II) Added 2000-Baud version of "Touch Tone Simulate" by Chuck Thomka. This
program is from a tutorial called "The Music Synthesizer." The program
is located in:
1. ARCADIAN, 1, no. 8 (July 1979): 65.
2. ARCADIAN, 2, no. 10 (Sept 1980): 90. (Modification)
"Touch Tone Simulate" allows the user to type in a phone number, and
then dial it by placing a phone near the TV speaker and then pressing
PRINT. The Bally Arcade will automatically dial the phone number. Make
sure that when you use the program that your TV's volume is set to a
high enough level so that your telephone can "hear" the TV.
"Touch Tone Simulate" by Chuck Thomka (2000-Baud)
"Touch Tone Simulate" Instructions and In-Depth Discussion
"The Music Synthesizer" Tutorial (PDF)
"The Music Synthesizer" Tutorial (Text)
III) Added 2000-Baud version of "Sound Graph" by Chuck Thomka. This program
is from a tutorial called "The Music Synthesizer." The program is
located in:
1. ARCADIAN, 1, no. 8 (July 1979): 65.
"Sound Graph" is part of the "The Music Synthesizer" tutorial by Chuck
Thomka. In order to understand what "Sound Graph" is doing, the user
must read the tutorial or at least have previous knowledge of the sound
ports. With this knowledge, then you may be able to make some noises,
but you won't be able to understand why they work or really what is
happening. There is a link to the tutorial below.
"Sound Graph" is an early BASIC program that allows direct access to
the sound ports. The user can try making different sounds by changing
the ports with an interface that uses hand controller #1.
For additional information, there are more documents available:
"Sound Graph" by Chuck Thomka (2000-Baud)
"Sound Graph" Instructions and In-Depth Discussion
"The Music Synthesizer" Tutorial (PDF)
"The Music Synthesizer" Tutorial (Text)
III) Added "Video:Video," by Fred Rodney.
"Video:Video" is a video art program from 1984 that uses four-color
graphics on a split screen. When the program is finished it loops
and starts again.
"Video:Video" by Fred Rodney
Directions and background information about "Video:Video"
October 5, 2011
I) Updated the 2000-Baud Miscellaneous area. It is not much easier
to read.
2000-Baud Miscellaneous Area
II) Added "Color Pick 2" by Lance Squire.
This AstroBASIC program is used to determine the hex value associated
with the Bally/Astrocade color ports. The user inputs numbers in HEX
using the controller in port 1 and by pressing left/right and up/down.
The screen color changes immediately with each change of input. It is
very convenient to use "Color Pick 2" as a quick way to determine what
the color required in a machine language program.
"Color Pick 2" by Lance Squire
III) Added "Critter" by Brett Bilbrey. This is a conversion of the Bally
BASIC program. This conversion will run under AstroBASIC.
This program will place a Space Invader-type "critter" on the screen
that will bounce around from top to bottom and side to side without
disturbing anything on the screen. His speed is controlled by hand
control #1. This is a machine language program that uses the Bally/
Astrocade's Vector motion routines that contained on the on-board ROM.
"Critter" by Brett Bilbrey (AstroBASIC Version)
IV) Added an article by Adam Trionfo explaining how Brett Bilbrey's
"Critter" was converted to run in AstroBASIC.
"Critter 2000!" Article By Adam Trionfo
V) Added "Happy Birthday Song" by Lance Squire.
This was written in August 2011 as a birthday gift for Adam Trionfo.
"Happy Birthday Song" by Adam Trionfo
Read the clever method used by Lance sent this gift to Adam, here
VI) Added 2000-Baud conversion of "Space Checkers" by L&M Software.
1) "Space Checkers" by L&M Software
September 30, 2011
I) Added prototype cartridge version of "ICBM Attack."
Paul Thacker found a prototype version of "ICBM Attack" on tape in the
Bob Fabris collection. Unlike the previous versions found that run in
BASIC, this one can only be loaded as a cartridge image into a RAM
expansion. In addition to the tape recording, Paul went ahead and
processed this into a binary file. This version is playable on a real
system, and it also works fine in MESS. The title screen on this
version is a little garbled. Paul was initially afraid that it hadn't
digitally processed correctly, but there is a second recording on the
same tape, and it processed into exactly the same file.
"ICBM Attack" Prototype (ROM Prototype)
"ICBM Attack" Prototype (Tape Version, Suitable for RAM Expansion Use)
II) Added a picture of the tape case for "Screen to Printer Dump."
"Screen to Printer Dump" Tape Case
III) Added excerpt that mentions two Bally BASIC programs from "Computer
Programs in BASIC" By Paul Friedman, copyright 1982
This book is a listing of many programs written in BASIC that are
available from different sources for various microcomputers. Two
programs for the Bally Arcade are mentioned. They are "Guess The
Number" (from "Creative Computing") and "Battlestar Galactica" (from
"Kilobaud Microcomputing"). The front cover of the book and the
two pages with the Bally-related information are all that have
been scanned.
"Computer Programs in BASIC" (Excerpt) - PDF Format
"Computer Programs in BASIC" (Partial Excerpt) - Text Format
IV) Added 300-Baud version of "Battlestar Galactica" by Dick Nitto.
"Battlestar Galactica" by Dick Nitto (300-Baud Format)
V) Added 300-Baud version of "Bowling Secretary" by New Image.
This program lets you enter a bowling team and keep track of scores. It
was offered both as a standard version and, for a higher price, with
your team already entered. Paul Thacker found two versions on the tape,
and both already have a team, so presumably these are not the
standard version.
"Bowling Secretary" by New Image (300-Baud)
VI) Added picture of "Bowling Secretary" by New Image.
"Bowling Secretary" Screenshot
VII) Added "Astrocade BASIC Demo Program" by George Moses. This demo also
includes "Frogway" by Mike Skala.
This is a short demonstration of some of what is possible using
"Astrocade BASIC." The demo ends by loading Mike Skala's "Frogway" as
an example of a game that can be written in BASIC.
"Astrocade BASIC Demo Program" by George Moses and Mike Skala
VIII) Added "Arcadian Sampler Programs" in 2000-Baud format.
The "Arcadian Sampler Programs" was a document that was created "to help
[the user] enjoy [the] Arcade-Plus game unit.] This would put the
release of the document at about 1981.
Here are all of the programs included in the archive:
1) Bagels (Program #1) - Carl Morimoto
2) Bingo (Program #3)- Ernie Sams
3) Connect Four (Program #2) - Larry Camnitz
4) Fifteen (Program #5) - Bob Wiseman
5) Horserace (Program #4) - Paul Slezak
6) Logo (Program #6) - Guy McLimore
7) Microtrek (Program 7) - Bil Andrus
8) Nichomachus (Program #8) - Hank Chiuppi
9) Reverse (Program #9) - Brett Bilbrey and Mike Toth
10) Spirals II (Program #10) - Matt Giwer
"Arcadian Sampler Programs" - 2000 Baud
"Arcadian Sampler Programs" - Original Document (PDF)
IX) Updated the current Astrocade ROM set to September 30, 2011.
Includes 117 Bally/Astrocade cartridge ROM images and the three
available On-Board ROM files.
Astrocade ROM Collection (9-30-2011)
Astrocade ROM Collection (9-30-2011) - What's included
September 29, 2011
I) Added Jeff Frederiksen Interview:
Jeff Frederiksen was the chief engineer behind designing the Bally
Professional Arcade hardware. He indicated that he still wants to put
some more of his thoughts down, but he has sent some "interim" answers
to a couple of questions, which are actually pretty detailed, and he
said it would be fine to go ahead and publish these.
Jeff Frederiksen Interview
II) Added pictures of "BASIC Demo Manufacturing Program" tape:
"BASIC Demo Manufacturing Program" Tape (Side 1)
"BASIC Demo Manufacturing Program" Tape (Side 2)
"BASIC Demo Manufacturing Program" Tape (Updated Version)
III) Added pictures of "Bowling Secretary" tape by New Image.
"Bowling Secretary" Tape (Side 1)
"Bowling Secretary" Tape (Side 2)
IV) Added pictures of various tapes to the cassette tape picture area:
1) 10 Freebies (Master Version)- 10 programs distributed by
the Arcadian newsletter
2) Biorhythms and Moon Landing - SeBree's Computing
3) ICBM Attack (Cartridge Prototype) - Brett Bilbrey
4) Screen to Printer Dump (and Tape Case) - Unlabeled Name
5) Star Siege / Computer Crochet - Tiny Arcade (Tom McConnell)
6) Vegas 500 / The Dragon - L.L. Camnitz
Cassette Tape Picture Area
September 27, 2011
I) Added many "Fawn Dungeon" documents in the Machine Language Source
Code area. These include:
1) Letter from Barry McCleave to Bob Fabris (Letter 01) - PDF and
Text Versions
2) Fawn Dungeon (Alpa Code)
3) Modification for 2716 EPROM
4) Letter from Bob to Al
5) Schematics (not sure if these are related to Fawn Dungeon)
Machine Language Source Area
II) Added instructions for "Random Maze Generator" by Tiny Arcade.
"Random Maze Generator" - PDF Version
"Random Maze Generator" - Text Version
III) Added loading instructions for "Bangman" by Ernie Sams.
This program originally appears in Arcadian, Vol. I, Pgs. 48-49. These
are the loading instructions were created by Richard Houser.
"Bangman" Loading Instructions
IV) Added instructions for "15 Two-Part Inventions" by George Moses.
"15 Two-Part Inventions" - PDF Versions
"15 Two-Part Inventions" - Text Versions
V) Added label for New Image's "Sneaky Snake" cartridge.
"Sneaky Snake" Label
VI) Added cassette tape box inserts for "Pac*Man / Control 30" By Dale Low.
"Pac*Man / Control 30" (Outside)
"Pac*Man / Control 30" (Inside)
VII) Added a name tag created by Astrocade, Inc. for Bob Fabris. This
was probably used when he represented the company at various
computer shows.
Astrocade Name Tag for Bob Fabris
VIII) Added 300-DPI versions of "Bally Professional Arcade Plus" Flyer.
These 300-DPI versions are over ten times larger than the versions that
are already online. These are here for archival purposes, but they are
available for viewing. For casual browsing, it is probably a better
idea to stick with the regular versions.
"Bally Professional Arcade Plus" Flyer (Front) - 300DPI
"Bally Professional Arcade Plus" Flyer (Back) - 300DPI
IX) Added a 1983 letter to Bob Fabris, from Gary D. Huston.
A letter that includes a schematic diagram to enable the addition
of 1K static RAM to the Astrocade.
1983 Letter to Bob Fabris, from Gary D. Huston
X) Added a letter to Bob Fabris, from Dave Carson.
This letter is VERY short. This is it, "This is what I've come up with
so far. I hope it helps someone else. I would appreciate any further
information that might turn up regarding the NEC printer. By the way,
if you want to "slash the zeros," set switch 2-1 to the ON position."
Letter to Bob Fabris, from Dave Carson
XI) Added a 1983 letter to Bob Fabris, from Dale Low.
A letter that accompanied a tape with two of Dale's submissions to
Arcadian: "Control 30" and "Pac*Man." Bob did publish "Control 30" in
Arcadian Vol. 5, No. 9, Pg. 136-137 (July 22, 1983).
Letter to Bob Fabris, from Dale Low
XII) Added a 1982 letter to Brett Bilbrey from Greg Hanson.
This letter has ideas from an Astrocade fan for an idea for a game
called "Donkey Kong II." The fan hopes that perhaps Brett can write
the game.
Letter from 1982 to Brett Bilbrey from Greg Hanson - PDF Format
Letter from 1982 to Brett Bilbrey from Greg Hanson - Text Format
XIII) Added a 1982 letter to Astrocade, Inc. from Mark Heikka
Mark wrote to Astrocade, Inc. in the hopes of them coming out with a
game of "Defender" that would use the Spectre Handle.
Letter from 1982 to Astrocade, Inc. from Mark Heikka - PDF Format
XIV) Added a 1982 letter to Astrocade, Inc. from Edward J Lee.
In this letter Edward pitches the idea for a light pen for the
Astrocade. His idea of a light pen is more of a graphic tablet. He
includes a drawing of what he'd like to see. If only vague ideas like
this could be made into reality.
Letter from 1982 to Astrocade, Inc. from Edward J Lee - PDF Format
XV) Added a 1983 letter to Al Rathmell from Dick Reinke
Bob Fabris forwarded this printer interface inquiry from Dick Reinke to
the interface's creator, Al Rathmell. Dick was the ONLY person that
seemed interested in the idea, so Al answered him and included
schematics for the intereface, but did NOT included the machine language
program that is required to interface with AstroBASIC to make the
interface work.
Letter from 1983 to Al Rathmell from Dick Reinke - PDF Format
XVI) Added a 1981 letter to Bob Fabris from Roy Dal Poqqetto
Roy provides information, a schematic and help for Bob on how to use a
full-size keyboard. Roy makes suggestions on what might be preventing
Bob's keyboard from working properly.
Letter from 1981 to Bob Fabris from Roy Dal Poqqetto - PDF Format
XVII) Added a 1983 letter to Bob Fabris from Michael Pawlowski
Michael explains that he hooked up a keyboard to his Bally Arcade using
about $150 worth of parts. He says, "I have tried to sell it in the
Michigan newsletter with no luck." Michael wants to sell it for $100
or best offer.
Letter from 1983 to Bob Fabris from Michael Pawlowski - PDF Format
XVIII) Added a 1983 letter to Bob Fabris from Al.
I'm not sure what Al's last name is. He comments on the 1K RAM
expansion and also on one of the keyboard schematics.
Letter from 1983 to Bob Fabris from Al - PDF Format
XIX) Added a 1982 Keyboard Schematic from an unknown source.
This is a keyboard schematic from an unknown source. If you've seen
this in the Arcadian newsletter, or know where this may have come from,
then please identify this.
1982 Bally/Astrocade Keyboard Schematic (Unknown Source)
XX) Added six Bob Fabris conversations to the audio recording area.
Complete summaries these files can be found there.
1) 9-31-VIPER_1
2) Bally
3) Blue_RAM and Blue_RAM_(reverse)
4) Conv_EdL and Conv_EdL_(part_2)
Bob Fabris Audio Recordings
XXI) Added spoken word instructions on tape from two games by L.L. Camnitz:
"The Dragon" Instructions (Spoken)
"The Dragon" Instructions (Transcription)
"Vegas 500" Instructions (Spoken)
"Vegas 500" Instructions (Transcription)
XXII) Added four L&M Software boxes:
1) Candy Man Package
2) Exitor's Revenge
3) Mummy's Treasure, The
4) River City Gambler
L&M Software "Box" Area
September 26, 2011
I) Added "Arcade Resurrection" by Bob Fabris.
Bob Fabris submitted this 7-page article in the winter of 1981 to
"Microcomputing" magazine, but it was never published.
"Arcade Resurrection" by Bob Fabris (PDF Format)
"Arcade Resurrection" by Bob Fabris (Text Format)
II) Added "Astro Update" from "Electronic Games," July 1982, Pg. 11)
This is a small 1-page piece of news listing the new games to be
released for the Astrocade. Most of these games never did
come out.
"Astro Update" from "Electronic Games" (PDF Format)
"Astro Update" from "Electronic Games" (Text Format)
III) Added "Astrovision Aiming At Bigger Piece Of Game Pie" from "Comsumer
Electronics Monthly" (March 1982, Page 94)
Vice president of AstroVision, George Ray, gives an extremely upbeat
company forecast up through 1990. There is some pretty far-out thinking
going on here. Either George had NO clue about what was going on behind
the scenes or he is straight-out lying. He seems sincere enough, so I
think that the upcoming shake-up that moved the entire industry just
wasn't foreseen by him or by ANYONE.
"Astrovision Aiming At Bigger Piece Of Game Pie" (PDF Format)
"Astrovision Aiming At Bigger Piece Of Game Pie" (Text Format)
IV) Added "Astrovision Shoots For The Stars" from High Fidelity Trade
News" (Circa 1982).
The future plans of Astrovision, Inc.. (1 page)
"Astrovision Shoots For The Stars" (PDF Format)
"Astrovision Shoots For The Stars" (Text Format)
V) Added "Joystick Jury: Joystick Jury: Readers Rate Game Controllers"
from "Electronic Games" (June 1982)
Reader comments regarding the joysticks of the era. The Bally/
Astrocade's controller is mentioned several times both in positve and
in a negative light.
"Joystick Jury: Readers Rate Game Controllers" (PDF Format)
"Joystick Jury: Readers Rate Game Controllers" (Text Format)
VI) Added "Cursor Solicitation Letter" and "Michigan Bally Users Group
letter" (circa 1982) regarding Cursor solicitation.
In 1982 The Cursor Group mailed out a letter to solicitate more members.
The Michigan Bally Users Group got wind of this and replied in quite a
negative manner by sending out a letter of their own to members of their
group. This makes for very interesting reading, because the end of the
Cursor/BASIC Express newsletter ended very badly, and this document from
that period shows how it all was beginning to crumble apart for the
editor of Cursor.
The Cursor Letter:
1) "Cursor Solicitation Letter" (PDF Format)
2) "Cursor Solicitation Letter" (Text Format)
The Michigan Bally Users Group Letter:
1) "Michigan Bally Users Group Letter" (PDF Format)
2) "Michigan Bally Users Group Letter" (Text Format)
VII) Added "Programmable Parade" from the July 1982 issue of
"Electronics Games."
The article includes reviews for various home consoles. Included are
reviews of two Atari 2600 games: "Haunted House" and "Trickshot. There
are also reviews for two Bally/Astrocade games: "Galactic Invasion" and
"Space Fortress." Along with the reviews, there is some original
artwork that accompanies each review. I'm especially fond of the
artwork for "Space Fortress."
"Programmable Parade" (PDF Format)
"Programmable Parade" (Text Format)
September 25, 2011
I) Added an Extended BASIC type-in program, "Lunar Lander II" by
Victor T. Edwards.
"Lunar Lander II" by Victor T. Edwards
II) Added Blue Ram Notebook by John Perkins.
A 24-page handwritten notebook describing the "Blue Box" to Bob Fabris.
This is certainly the earliest, most in-depth description of the Blue
Ram expansion unit. There is no date, but I suspect that this notebook
was written in about 1979. This grayscale pdf is about 3.7MB.
Blue Ram Notebook by John Perkins
III) Added an Extended BASIC type-in program, "Block Builder" by Ed Horger.
This is an unpublished program that was sent to Bob Fabris for possible
inclusion in the Arcadian newsletter. This program is not dated. There
is no program description, but I THINK it saves a block of extended
memory for use with a the SHOW command.
"Block Builder" by Ed Horger
IV) Arcadian Game Enhancements - By Richard Houser
Enhancements by Richard M. Houser for games published in the volume 2
of the Arcadian. The games are "Mastermind" (Arc 2-53) and
Subsearch (2-83). As far as I can tell, these enhancements
were never published.
Arcadian Game Enhancements - By Richard Houser
September 23, 2011
I) Added new Bally/Astrocade ROM sets with 117 unique files.
September 16, 2011
I) Added screenshot of the Blue Ram BASIC version of
WaveMaker's "Outpost 19."
"Outpost 19" BRB Screenshot
II) This review by Dave Carson for WaveMaker's Blue Ram BASIC game,
"Outpost 19," is extracted from "Extended Memory Products Review,"
ARCADIAN, 6, no. 11/12 (Oct. 31, 1984): 118-119
"Outpost 19" (BRB) Review
August 26, 2011
I) Added "Happy Birthday" Song Source Code
This cartridge plays the "Happy Birthday" song. The notes aren't quite
right and the timing is wrong. How about giving me a birthday present
and helping to make this sound right? The transcription used for this
song has been scanned and can be found below.
"Happy Birthday" Song Source Code
"Happy Birthday" Transcription Used for Source
August 25, 2011
I) Added Bally / Astrocade Schematic Schematic
This is a new schematic of the Bally/Astrocade created by Ken Lill in
August 2011 using OrCAD Schematic Capture. The main differences between
this schematic and the schematic available in the the "Bally Service
Manual" are "PINS" [I.E. Pin 15(26)]. All of those pins that had a (26)
after them have the (26) truncated. That is the position on the edge
connector of the original Printed Circuit Board, like it was shown in
the manual. It is the 2 cutouts shown in the front of the unit (furthest
from the joystick sockets). On the 10-pin edge-connector on the right
side, the "Pins" have been renumbered to have a 100 prefix,
like 101, 105, etc. Also, this schematic is actually HIGHLY readable and
can be zoomed-in quite closely.
Bally / Astrocade Schematic
II) Added an updated version of "Treasure Cove" source code (version .13).
This update by RCD. Disassembled music routines at $2C54-$2FFF,
$3F20-$3FFF and $327A.
"Treasure Cove" Disassembly
August 23, 2011
I) Added an updated version of "Treasure Cove" source code (version .11).
This update by RCD. Changes include cleaned up source code and RAM
cells noted
"Treasure Cove" Disassembly
August 19, 2011
I) Added a version of "Treasure Cove" source code that matches 100% with
the 1983 released game ROM. This is version .10, a significant step
up from the last version which didn't match the released ROM at all
and also didn't run.
"Treasure Cove" Disassembly
August 15, 2011
I) Added Preliminary Release (version .05) of "Astro Battle" game cartridge
source code. Quite a few changes are included in this versio. All
updates by R.C.D.:
- Remaining RAM cells identified.
- MANY Comments
"Astro Battle" Disassembly
August 11, 2011
I) Added Preliminary Release (version .04) of "Astro Battle" game cartridge
source code. Quite a few changes are included in this version:
- MANY Comments and explanations added by R.C.D.
- Corrections to Music Score (concerning PUSHN) added by
Adam Trionfo (at the recommendation of R.C.D.)
"Astro Battle" Disassembly
August 9, 2011
I) Added updated "Astro Battle" Game Cartridge Source Code
Preliminary Release (.03) of "Astro Battle" source code.
- Version .03 - Commented Music Scores (Aug. 9, 2011, AJT)
- Version .02 - Vector Blocks identified and some comments added on
8/6/11 by R.C.D. Also straightened out some columns.
"Astro Battle" Disassembly
August 5, 2011
I) Added "Astro Battle" Game Cartridge Source Code
VERY Preliminary Release (.01) of "Astro Battle" source code. This
disassembly was begun Aug. 1, 2011 by Adam Trionfo. This has been
released so that those who are curious can take a look at it.
"Astro Battle" Disassembly, Version .01
July 11, 2011
I) Added a version of the "Bally Service Manual" that has been OCR'ed.
The text is fully searchable.
"Bally Service Manual" OCR Version
May 5, 2011
I) Added first-ever ad for the Bally Arcade from 1977 "Scientific
American" magazine.
This is a three-page ad for the Bally Arcade (at the time the system was
called either the "Home Library Computer" or "Library Computer"). This
ad was printed by JS&A, the only authorized dealer at the time, in
"Scientific American" magazine in the September 1977 issue on
pages 15-17. Although the ad claims that the system would ship in four
weeks, no customers are known to have received a Bally Arcade before
January of 1978. This ad, in color, was also run in JS&A's
first catalog.
Bally Home Library Computer Ad (pdf)
Bally Home Library Computer Ad (txt)
May 3, 2011
I) Added three pages from the book "Programmable Calculators: How to Use
Them" by Charles J. Sippl and Roger J. Sippl, copyright 1978.
A book on how to use programmable calculators seems like an odd place
to find references to the Bally Professional Arcade, but it doesn't seem
too strange when you remember that the BPA does include a calculator.
This huge 526-page book covers all ranges of calculators and explains
that eventually the home computer, such as the Bally, among many others,
will be taking the calculators place.
"Programmable Calculators: How to Use Them" (Bally-Related Excerpts - PDF)
"Programmable Calculators: How to Use Them" (Bally-Related Excerpts - Text)
II) Added an early classified ad advertising the Arcadian newsletter. This
ad is from "Kilobaud Computing," July 1979, Page 128.
Arcadian Classified Ad (PDF)
Arcadian Classified Ad (Text)
III) Added the chapter called "The Videogame Design Process" from the book
"Entrepreneurship Creativity & Organization: Text, Cases & Readings,"
by John Kao. This book was published in 1989, but the chapter is from a
case study made in 1985.
This seven-page case study was found via a search of Google Books
because there is a brief mention of John Perkins, the programmer of
Artillery Duel for the Bally/Astrocade. The case study covers the entire
videogame industry. If you're a fan of the history of videogames, then
you will find some great gems here.
"The Videogame Design Process" (PDF)
"The Videogame Design Process" (RTF)
IV) Added an excerpt from the 1978 book "Peanut Butter and Jelly Guide to
Computers" by Jerry Willis with Deborrah Smithy and Brian Hyndman.
This beginners-type book covers several early videogame and computer
systems. The Bally/Astrocade gets a short mention here as the Home
Library Computer.
"Peanut Butter and Jelly Guide to Computers" (PDF)
"Peanut Butter and Jelly Guide to Computers" (Text)
V) Added a Bally/Astrocade related excerpt from the 1978 book "Personal
Computing: A Beginner's Guide" by David Bunnel.
This book talks briefly about how "Some video games are beginning to
look more like computers as the technology advances, while some personal
computers are also beginning to look more like video games. The most
glaring example of the merger of these two products is the Bally
Professional Arcade."
"Personal Computing: A Beginner's Guide" (PDF)
"Personal Computing: A Beginner's Guide" (Text)
VI) Added an excerpt from the 1983 book called "The Video Encyclopedia" by
Larry Langman. This is the definition of "Astrocade" as defined in the
glossary of terms.
Astrocade Definition from ""The Video Encyclopedia" (PDF)
Astrocade Definition from ""The Video Encyclopedia" (RTF)
Astrocade Definition from ""The Video Encyclopedia" (Text)
VII) Added excerpts from the 1979 book "The Personal Electronics Buyers
Guide," by Charles J. Sippl and Roger J. Sippl.
This book clearly views the Bally Arcade as a computer system rather
than a game console.
This is an EXTREMELY tightly bound book. For this reason scanning the
inside margins was very difficult (some of the text and part of the
pictures are missing). For an easier read (but no pictures), read the
text version.
""The Personal Electronics Buyers Guide (1979)" (PDF)
""The Personal Electronics Buyers Guide (1979)" (Text)
May 2, 2011
I) Added "Bally Manufacturing Corporation JS&A Group, Inc.," a court
document from August 28, 1980.
Here is an overview of the document:
"Manufacturer of amusement devices sold to distributors and wholesale-
retailers brought action seeking preliminary injunction restraining
seller of same through mail orders from publishing 'false or confusing'
advertisements concerning manufacturer or its products, services
or warranties."
"Bally Manufacturing Corporation Vs. JS&A Group, Inc." (Summary)
"Bally Manufacturing Corporation Vs. JS&A Group, Inc." (Full Document)
II) Added small piece of news from October 1977 Byte magazine called "Bally
Introduces New Programmable Game Unit."
"Bally Introduces New Programmable Game Unit"
III) Added "Edge Software" acknowledgment for "Match/Bowl" from Byte's
Software Recieved page:
"Match/Bowl" acknowledgment from Byte's Software Recieved page:
IV) Added snippet about the Bally computer from the "What's New" section of
Byte magazine (July 1979, Page 240). The section is called "Home
Computer From Bally."
What's New: "Home Computer From Bally"
April 29, 2011
I) Added an AstroBASIC program called "Memomax" by Fred Rodney. This
completes the archiving of Fred's commercial programs.
Memomax is a memory game along the lines of Simon, but it's harder
because each sequence is completely unique.
"Memomax"
II) Added a two-page article from "Video Games" magazine, March 1984. The
article is called "Astrocade's Extended Play" by Mark Brownstein.
The first paragraph reads:
"Over the last year we've reported quite a bit on Astrocade, this in
spite of the fact that the firm went belly up more than a year ago. In a
recent issue, we presented reviews of Astrocade games-- some of which
were available before Astrocade's bankruptcy, and others which became
available after the system's most recent demise."
"Astrocade's Extended Play" by By Mark Brownstein
III) Added AstroBASIC version of Steve Walter's "Memory Maze."
This AstroBASIC game has been converted from the original Bally
BASIC 300-Baud format to 2000-Baud. It now loads in about twenty seconds
rather than three and a half minutes. This game took some work to get to
run under Astrocade. See the notes included in the archive if you're
interested in what they were.
AstroBASIC runs faster than Bally BASIC. In this case the drawing of the
maze has been given a speed boost. The maze now draws about twice as
fast. This is a much-needed improvement because the maze is redrawn
whenever the player "peeks" at it. While it isn't unusual to see
performance increases with AstroBASIC, this boost seems to work
particularly well.
"Memory Maze" by Steve Walters (AstroBASIC Version)
April 27, 2011
I) Added 2000-Baud archive of New Image's "Sicko-Therapy (Session II)."
"Sicko-Therapy (Session II)"
April 8, 2011
I) Added program listing of New Image's "Sicko-Therapy II." This version
is for Bally BASIC.
"Sicko-Therapy II" Program Listing
II) Added two alternate cartridge labels: "Football" (Astrocade variation) and
"Panzer Attack / Red Baron" (Bally Variation).
"Football" (Astrocade variation)
"Panzer Attack / Red Baron" (Bally Variation)
March 23, 2011
I) Created a 300-Baud, Bally BASIC, program download area for five programs
by Barry Ellerson. All of these programs are newly archived, except for
"Grandfather Clock," which has been moved into this area from the
"Miscellaneous Program Download Area."
1) "Alchemisymmetrical Art"
2) "Color Plotter"
3) "Grandfather Clock"
4) "Surf Sounds, Crickets"
5) "We Wish You A Merry Christmas"
Barry Ellerson 300-Baud Program Download Area
II) Added "Treasure Hunt" by Scott Walpole. This program is part of the Bob
Fabris Collection. The program was on tape and was previusly not
listed in Mike White's Astrocade Software Listing.
Miscellaneous 300 Baud Program Download Area
III) Added 2000 Baud version of "Circle Plotter" by Barry Ellerson.
This was a 300-Baud program on tape that was converted to 2000-Baud
using Jay Fenton's AstroBASIC utility "300 Baud to 2000 Baud Tape
Conversion Program." This program was first printed in the Arcadian for
Bally BASIC in 1981, then it was reprinted in 1984. Mike White's
software list says this was a modification (presumably for Astro-BASIC),
but it looks like the code printed is identical. Apparently it should
have been modified, however, because line 5, the first line of code,
works fine in Bally BASIC, but gives an error in Astro-BASIC. The
offending error (:RETURN) was removed and then the program seemed to
run fine.
Miscellaneous 2000 Baud Program Download Area
March 22, 2011
I) Added new disassembly version of "Songs" cartridge:
This Bally / Astrocade cartridge has been attributed to Scot Norris.
This cartridge has been disassembled by Richard Degler. Two versions are
included in the zip archive:
1) SONGS.ASM - Version 1.1 - Note Values only
2) SONGS.z80 - Version 1.2 - Note Values changed to names found
in "Music.lib"
"Songs" Source Code
March 21, 2011
I) Combined Jay Fenton's "Array Builder" and "Array" into one archive
with the MUCH more helpful name of "300 Baud to 2000 Baud Tape
Conversion Program."
This program is used to load 300-Baud Bally BASIC tape recordings into
AstroBASIC using AstroBASIC's built-in tape interface. This archive
includes:
1) Full documentation from the AstroBASIC Manual
2) "Array Builder" - Used to input and then save the "300 Baud to 2000
Baud Tape Conversion Program" to tape.
3) "300 Baud to 2000 Baud Tape Conversion Program"
To use the Conversion Program, it is not necessary to use the "Array
Builder" at all. "Array Builder" is included fo rarchive purposes only.
"300 Baud to 2000 Baud Tape Conversion Program" can be downloaded from
the AstroBASIC Manual Program A-M Program Download Area.
AstroBASIC Manual Program A-M Program Download Area.
March 20, 2011
I) Added corrected archive version of "Dragon's Castle" for Vipersoft
BASIC. The previous didn't load correctly. Also added special
loading instructions required to load the game.
RAM Expansion Program Download Area
March 18, 2011
I) Added two 300-Baud Programs by W&W Software Sales:
1. "Code Breaker" - Added this alternate version.
2. "Graphic Character Utility" - Newly archived program by Bob Weber.
Source: Arcadian, vol. 3, no. 12 (October 1981), pg. 128.
3. "Sampler #3" - Old archived version replaced with new version.
Paul Thacker says this about this updated version:
"the only recording I had of it (from Brett Bilbrey's tape
collection) had some loading errors I had to fix by hand. Line 2000
sets a variable C to serve as a counter for the number of cycles,
but I was unable to tell what it was initialized to. I initialized
it to 0, but it turns out it should actually be set to 1. This won't
have a dramatic effect on the program operation, but it will
change it."
W&W Software Sales 300-Baud Software
II) Added thirty-one digitally archived Bally BASIC 300-Baud L&M
Software programs. Twenty of these these programs were already available
but the other eleven are online for the first time.
1) 3D Tic Tac Toe
2) Air Raid
3) Atom Smasher
4) Ayatollah Dart Board
5) Black Lagoon, The
6) Black Lagoon II, The
7) Bombardier
8) Claim Jumpers
9) Color Organ, Light Show Demo
10) Coyote-Roadrunner Desert Race
11) Crazy Ball
12) Fox And The Hare
13) Galactic War 2002
14) Kill The Vulcan
15) Light Show Demo
16) Light Show Program #2
17) Meteoroid
18) Mission Impossible (and alt. version)
19) Multi. Program Format
20) Mummy's Treasure, The
21) Phantom Star Fighters 2003
22) Rescue Air Drop
23) River City Gambler
24) Search And Destroy
25) Sink The U-Boat
26) Space Checkers
27) Space Quest 2001
28) Space Sleuth
29) Star Base 2000
30) Super Sleuth
31) Target (Includes Pop Up, Deck the Duck and Skeet)
L&M 300-Baud Software Area
III) Added a Bally BASIC, 300-Baud version, of "Star Siege" by The
Tiny Arcade.
The Tiny Arcade 300-Baud Software Area
IV) Created a "Sebree's Computing" 300-Baud Program area. Here is how the
area has been setup:
1) Newly Archived Programs:
1. Biorhythms & Moon Landing
2. Down The Trench
3. Star Fire
4. Super Wumpus
5. XY Tutorial, includes six programs:
1. 3-D Forward Simulation Above A Flat Plane
2. Cartesian Coordinates To XY Values Routine
3. Demonstration Program #2
4. Demonstration Program #2 (with Additions)
5. Demonstration Program #4
6. RND XY Value To Perspective Point
2) I moved one archived program already in the miscellaneous area to
this new area:
1. Joystick Checkout
3) I tried something different with this new program area. When there
was a type-in version available online, but the program wasn't
available on tape, then I listed the program anyway with this
explanation: "No Tape Available, NOT YET ARCHIVED." Then, in the
notes area, I put a link to the type-in program. I did this for
four programs:
1. Hit the Pedestrian
2. Munch
3. Submarine Minefield
4. UFO Battle
Sebree's Computing 300-Baud Software Area
March 17, 2011
I) Added an update of Richard Degler's disassembly of the "Songs"
cartridge by Scot Norris.
"Songs" Z-80 Disassembly
II) Fixed "Color Pick," by Michael Garber, to work with all versions of the
MESS Emulator. Changed Interrupt Mode from $18 to $08. Thanks to
Richard Degler for figuring this out a short while back and providing
the fix via private email exchanges.
Source Code for "Color Pick" Homebrew Program
III) Richard Degler updated the "300 To 2000 BAUD LOADER PROGRAM" Source Code
to version 1.2. The changes and additional comments are:
- Sorted the EQUates and added note to "Bit Banger Goodies".
- Used only $xx for code instead of mix of 0xxH and decimal.
- Wow, Adam - you translated this from TDL's 8080 mnemomics!
- Assembler's "non-standard syntax" warning was for "ADD E"
on old line 248 (not sure why the previous line was flagged)
- Corrected two very mino[r] typos in transcribed comments.
- Actually assembled this and compared it to earlier versions.
More note: This program uses the entire screen (past its area) as a huge
Tape Buffer (instead of having a small Ring Buffer), only saving lines
that are numbered. Since 300-baud's direct commands (NLN) and .REMarks
might have a few numbers in them, these should be edited from the
recording if at all possible.
"300 To 2000 BAUD LOADER PROGRAM" Source Code
IV) Added a digitally archived version of the Bally BASIC Sampler
tape in 300-Baud format. Here is what is included:
Side 1:
1. Electric Doily (Graphics)
2. Line Graph
3. Monthly Records
4. Electronic Music
5. Number Match (Guessing Game)
Side 2:
1. Lunar Lander
2. Gravity Game
3. Newtonia '500'
Bally BASIC Sampler Tape (300-Baud)
February 23, 2011
I) At the request of the programmer of "Casio Tools," I have added a link
to his website. "Casio Tools" can be used to archive 300-Baud tapes for
Bally BASIC.
"Casio Tools" Website
February 15, 2011
I) Added "Astrocade MESS Keyboard Labels/Stickers." These are MESS
Astrocade keyboard labels ready to be printed onto quality paper and
then applied to a keyboard. For use with Astro BASIC, Bally BASIC, Blue
Ram BASIC, Vipersoft BASIC, and Expanded BASIC. Printing onto sticker-
paper is suggested but that is not required (sticker-paper does make
adding the labels easier though).
The keypad stickers may be applied to any keys after the keyboard is
mapped in MESS. Mapping the keys as a 4x6 column (just like on the
Bally/Astrocade keypad) works extremely well. A sample picture of how a
keyboard is set-up and mapped is included.
Note: Make sure NOT to use Page Scaling when printing these stickers,
otherwise the stickers will not be the correct size to fit on the
keyboard's keys.
For those with the ability to print a higher-quality version of just the
labels (with no jpg artifacting!), then the original TIFF version is
also available.
Astrocade MESS Keyboard Labels/Stickers (With Keyboard Example)
Astrocade MESS Keyboard, Labels Only (TIFF Format)
January 25, 2011
I) Added two screenshots to the ZGRASS Section. These two pictures are
from page 83 of the 1984 book called "Creative Computer Graphics" by
Annabel Jankel and Rocky Morton.
1. "6.8 FOUR FACES by Copper Giloth. Giloth is a leading computer
artist with over eight years work in the field. She organizes
the SIGGRAPGH Art Show."
2. "6.7 FROZEN SUN CONES, Joanne Culver. Ektachrome print 18 x 20
inches, PDP 11/45, Sandin Image Processor and Vector General
Display. Software GRASS 1982."
ZGRASS Screenshots
II) Added an excerpt from the book "Creative Computer Graphics" by Annabel
Jankel and Rocky Morton. This book was published in 1984 and mentions
the use of GRASS and ZGRASS by artists. It also includes two
screenshots of work created by them.
"Creative Computer Graphics," Excerpt (PDF Format)
"Creative Computer Graphics," Excerpt (Text Format)
III) Added an excerpt from the book "Creative Computer Graphics" by Arnie
Katz with Laurie Yates. This is an overview of the Astrocade as a "nice
try" programmable game console. This excerpt also ponders "what if" the
Astrocade had won the console war against the Atari 2600. The
information presented isn't entirely accurate in some respects, but it's
interesting none-the-less.
"Inside Electronic Game Design" (PDF Version)
"Inside Electronic Game Design" (Text Version)
January 13, 2011
I) Added version 1.81 of the "Bally/Astrocade Game Cartridge and Hardware
FAQ." This version has a few fixes from yesterday's update.
Bally/Astrocade Game Cartridge and Hardware FAQ
January 12, 2011
I) Added version 1.8 of the "Bally/Astrocade Game Cartridge and Hardware
FAQ." This version has many updates, including listing exactly what
has been updated in the last few recent updates to the FAQ.
Bally/Astrocade Game Cartridge and Hardware FAQ
January 3, 2011
I) Added version 1.73 of the "Bally/Astrocade Game Cartridge and Hardware
FAQ." This version has dozens of changes made by Paul Thacker and
Richard Degler.
Bally/Astrocade Game Cartridge and Hardware FAQ
II) Added the WAV format version of "Christmas Special (Fixed)" by Lance
Squire. This version is suitable for download into Bally/Astrocade RAM
expansion units.
On December 23, 2008, Lance Squire left this message on the Bally Alley
discussion group, "If we've all been very good, and a little lucky,
Santa may leave us something under the tree Christmas Eve. :)" On
Christmas Eve, Lance then left this message, "Santa has left something
in the Files area! Enjoy!"
The "something" turned out to be a demo that Lance had written. The
demo is a house surrounded by trees with Santa on his sleigh that is
pulled through the air by three reindeer. Over the next few days Lance
made some improvements to the demo. The last version of the demo,
update 4, works fine on real hardware.
Included in this archive are three formats of "Christmas Special:"
1) Binary Executable for the Bally/Astrocade - Suitable for loading into
the Astrocade MESS emulator or burning to EPROM for use on
real hardware.
2) Source Code - Suitable for assembling with the Zmac assembler.
3) WAV - Suitable for loading into a Bally/Astrocade RAM expansion as a
cartridge using the usual methods.
Christmas Special (Fixed) - WAV Format, By Lance Squire
December 29, 2010
I) Added version 1.62 of "Bally/Astrocade Game Cartridge and Hardware FAQ."
Rickey Spiece has been added as author of games written or co-written
by him:
1. Blackjack/Poker/Acey Ducey
2. Football
3. Grand Prix/Demo Derby
4. Panzer Attack/Red Barron
5. SeaWolf/Missile
Bally/Astrocade Game Cartridge and Hardware FAQ
II) Added a link to "Rainbow - Version 3" by Richard Degler to the Cartridge
ROM Image area.
This is based on Rainbow, Ver. 2 by Hanson. Rainbow, Version 3 now
has 256 colors!. Richard created this in July of 2008, but it was in
the Homebrew section with the source. It makes sense to have a link to
the file from the Cart ROM Image area as well.
Cartridge ROM Images
III) Updated the archive of "Rainbow, Ver. 2" by Hanson. This archive now
includes "Version 2A" with improvements by Richard Degler. Version 2A
now SCROLLs. This is a slight improvement that Richard made on his way
to version 3 of the program.
Cartridge ROM Images
IV) Added "Light Pen Sampler" machine code, disassembled by Richard Degler.
Light pen machine code extracted from "Light Pen Sampler" basic tape
maybe written by Craig J Anderson for H.A.R.D.. Reverse-engineered by
Richard C Degler on March 3, 2010.
Light Pan Sampler Assembly Source Code
V) Added a Bally BASIC (Graphic Line Editor Prototype) cartridge.
This prototype of the original Bally BASIC was created by Richard Degler
in March of 2010 using the Bally BASIC Demo cartridge. Included in this
archive is the original posting explaining the differences and what he
did to create this prototype.
Cartridge ROM Images
VI) Added a screenshot of the Bally BASIC (Graphic Line Editor Prototype)
cartridge in action.
Bally BASIC (Graphic Line Editor Prototype) in "B" Screenshot Area
VII) Added MESS Debugger Tips that Richard Degler "ripped" from the
messdlib.dll that is included with MESS. Notes from Richard Degler
(March 2, 2008, Message #5387):
MESS debugger's command-line errors only tell you "unknown command" or
"not enough parameters for command". And the on-line help is not much
better if you don't know what you need help with. It's like looking up
the spelling of a word in the dictionary when you don't even know the
word exists in the first place!
So here's the help text ripped from MESS v.0.123(debugger)'s
messdlib.dll file. Giving it the once over will let you know what it
can do better than just seeing "MAME new debugger, etc" Although the
next line: "Currently targeting astrocade (Bally Professional Arcade)"
sort of lets you know it's doing Z-80 disssembling.
MESS Debugger Tips
VIII) Added eight Color BASIC screenshots, including (finally!) a color
program running. Lance Squire wrote the program and Richard Degler
got the program into MESS.
"C" Cartridge Screenshot Area
December 28, 2010
I) Added the article "Playing 'ICBM Attack' Using the MESS Astrocade
Emulator," by Paul Thacker and Adam Trionfo.
"ICBM Attack" by Spectre Systems is a third-party game for the Bally
Arcade/Astrocade game console. This Missile Command-type game was
released in 1982. It is one of the most difficult cartridges to find
for the Astrocade system. It is unique because the game does not use
the regular Astrocade "hand controller" that every other cartridge
game uses. Each "ICBM Attack" cartridge came with an analog controller
that is absolutely required to play the game.
In order to play "ICBM Attack" using the MESS emulator, it is
absolutely essential to setup MESS correctly. This article explains
how to go about doing that.
Playing "ICBM Attack" Using the MESS Astrocade Emulator
II) Added a compilation by Richard Degler of eleven postings with Rickey
Speice. He "worked on the original Bally Arcade back in the 70's at
Dave Nutting and Associates." This is a compilation of eleven posting
to the Bally Alley Discussion group made in April of 2005.
Rickey Speice Discussion Group Compilation
December 26, 2010
I) Added two screenshots of a winning game for "Bally Black Box."
Screenshots of 'B' Cartridges
II) Added the article "Have a Ball with Bally" by Richard Nitto.
This article, published in the November 1979 issue of "Kilobaud Micro-
computing," is a review of the Bally Arcade console. This review,
unlike many reviews for this system, concentrates strongly on Bally
BASIC, so much so that it nearly avoids the topic of the cartridge games
altogether. There are numerous short examples of Bally BASIC syntax.
This article also includes a type-in game called "Battlestar Galactica."
This is also one of the few mainstream publications of this system aimed
at a general audience.
This scan was made from a bound copy of the magazine. It is nearly
impossible to read the inner-column of the article because the binding
was so tight that the inner column couldn't be scanned properly.
Therefore the article, minus the table, figure and the "Battlestar
Galactica" program listing, is available.
"Have a Ball with Bally" by Richard Nitto (PDF Version)
"Have a Ball with Bally" by Richard Nitto (Text Version)
December 22, 2010
I) Added screenshots of four unfinished homebrew Astrocade games by
Steve (Gorfian):
1) Astro Invasion - A Space Invader Clone
2) Gorf - A clone of the Arcade Game Gorf.
3) UFO - A Clone of the Magnavox Odyssey^2 Game
4) WarBirds - A mixture of Gorf, Phoenix and Demon Attack with
a few twists
Steve has no plans to finish any of his Bally / Astrocade games, nor
does he plan to release the unfinished ROM images or source code.
Unfinished or In-Progress Homebrew Games
December 20, 2010
I) Updated the "Bally-Astrocade Game Cartridge and Hardware FAQ." Noted
that Dick Ainsworth designed "Elementary Math / Bingo Math."
Bally-Astrocade Game Cartridge and Hardware FAQ
II) Added four programs to the newly-created 300-Baud Steve Walters
Program area:
1) Bally Black Box - Find five balls hidden in the box by sending
probes into the box and seeing where they come out. Like the
Parker Brothers game but with full hand-control operation and
screen feed-back (no notes to keep while playing). Scoring, 1
to 4 players, and sound effects.
2) Crazy Face - Create a "crazy face" using various menu selections.
3) Hidden Word Finder - This isn't actually a game. You enter words,
and it shows various ways to put them into a word puzzle--
backwards, diagonally, etc.
4) Memory Maze - A rather difficult game. It displays a maze for a
few seconds, then the maze disappears and you have to try to guide
a block through it. You lose points by bumping into the walls, or
taking another peak at the maze by pulling the trigger.
Steve Walters 300-Baud BASIC Program Download Area
III) Added two programs to the Miscellaneous 2000-Baud Program Area:
1) 64K Data & Op Code Converter - The aim is to convert numbers
between binary, decimal, and hexadecimal. However, there is a bug
on line 110 that keeps it from working. The digital archive
process of this program gives no errors, so it is believed that
this is a program bug rather than a glitch on the tape.
2) Budget Program - This is an unnamed budget program. It may be by
Jim Dunson, as it was found on the same tape as "64K Data & Op
Code Converter," which is a program by him.
Miscellaneous 2000-Baud Program Area
IV) Added two pictures of tapes by Steve Walters:
1) Bally Black Box (Corrected)
2) Steve Walters Compilation Tape - This tape contains four programs
by Steve Walters: Bally Block box, Crazy Face, Hidden Word Finder
and Memory Maze.
Miscellaneous Cassette Tape Pictures
V) Added "Starting ICBM Attack."
When playing ICBM Attack using the Astrocade MESS emulator, the game
needs to be started with a Soft Reset by pressing F3. For additional
details please read the newly added document "Starting ICBM Attack."
Starting ICBM Attack
December 17, 2010
I) Added links, pictures and an article to the Astrocade Store Kiosk Area:
1) Added four pictures:
1. Astrocade Store Kiosk (Front-Side)
2. Astrocade Store Kiosk (Front)
3. Astrocade Store Kiosk (Bottom of Kiosk, Close-up
of Cartridges)
4. Homebrew Astrocade Store Kiosk, By Kurt Vendal
2) Link to Curt Vendel's April 2002 articles about how he created
three different store kiosks for three classic game systems:
Astrocade, Colecovision, and Odyssey 2.
3) Added a local version of the Curt's Astrocade Kiosk article.
Astrocade Store Kiosk Area
II) Added "Astrocade Display Kiosk Assembly Instructions" by Santa Cruz Wire
and Mfg. Co.
This is the set of instructions used to build an Astrocade point-of-
purchase display unit (AKA as Astrocade Store Kiosk). Also included are
scanned pictures of the drawings of the Astrocade kiosk in various
stages of assembly.
Astrocade Display Kiosk Assembly Instructions
December 16, 2010
I) Added a newly archived version of "Bally Black Box" by Steve Walters.
This version was converted to run as a cartridge by Richard Degler.
For those not familiar with the concept of the Black Box game itself,
read the brief directions in the Arcadian (ARCADIAN, 1, no. 9
(August 18, 1979): 74). Or, better yet, there is a Wikipedia page about
Black Box that covers the rules extensively.
Bally Black Box (BASIC Cartridge Version)
II) Added eight screenshots for Black Box.
Black Box Screenshots in the 'B' Cartridge Screenshot Area
III) Added "Cursor/BASIC Express Program FAQ: Volumes 1-3" by Adam Trionfo.
Cursor (later renamed BASIC Express at the start of volume three) is an
excellent newsletter, on par with the Arcadian newsletter. It was
created in 1980 as a for-profit newsletter to focus more on hardware
than the Arcadian was currently doing. The Cursor/BASIC Express was
published from January 1980 - July/August 1981. Over its three-volume
lifespan, the newsletter published 65 programs by 28 different
programmers. This FAQ lists all of the programs published as BASIC
and machine language listings.
The raw data used to create this FAQ can be downloaded as an Excel
spreadsheet. This data contains the 65 program names, programmer(s) and
location of the program.
"Cursor/BASIC Express Program FAQ: Volumes 1-3" by Adam Trionfo
Excel Spreadsheet of Raw Cursor Program Data
IV) Added the "Niagara B.U.G. Bulletin Program FAQ."
The Niagara B.U.G. Bulletin was a newsletter devoted to the Astrocade
owners of Canada. There was a B.U.G. (Bally Users Group) in America as
well. The Niagara chapter published three volumes of newsletters that
totaled 92 pages. The first issue of volume 1 was published on
June 24, 1983. Volume 3 only had two issues. The last issue of the
third volume was published on March 28, 1985. This FAQ lists all of
the programs published as BASIC listings (there were no machine language
programs published in this newsletter).
The raw data used to create this FAQ can be downloaded as an Excel
spreadsheet. This data contains the 14 program names, programmer(s) and
location of the program.
"Niagara B.U.G. Bulletin Program FAQ" by Adam Trionfo
Excel Spreadsheet of Raw Niagara B.U.G. Bulletin Program Data
V) Added a short description of the Niagara B.U.G. Bulletin in the
newsletters download area.
Niagara B.U.G. Bulletin Newsletter Download Area
VI) Added high-quality version of ZGrass by Viper Systems picture. This is
the original B&W picture that was used for unit featured in
ARCADIAN 5, no. 12 (October 24, 1983): 173-174. This picture has been
scanned in at both 150 and 300dpi.
ZGrass Picture Area
VII) Added separate, larger and easier to read, scans of the Bally Arcade /
Astrocade Parts Layout and schematic. These are excerpted from the
Bally PA-1 Service Manual.
Bally Hardware Documentation Area
December 15, 2010
I) Added "Namco Font" by Richard Degler. This includes the Z80 source code
file, as well as a pre-assembled version of the binary file that can be
run in MESS.
A program to display the Namco font on a Bally / Astrocade. Only 24
characters can be typed from the key-pad (mostly numbers and symbols.)
So first it prints ALL the letters double-sized, followed by some of the
un-reachable symbols. The six (blue) letters in my name were stored in
only four characters!
Namco Font by Richard Degler
II) Added "Namco Font" by Richard Degler to the Cartridge ROM Image Download
Area. This is actually just a link to the above file in the ML Homebrew
Section of the website.
Cartridge ROM Image Download Area
III) Added four screenshots for "Namco Font" by Richard Degler:
"N" Cartridge Screenshot Area
IV) Added twelve videos that feature the Datamax UV-1 Computer.
These are YouTube videos that use the Datamax UV-1. The UV-1 computer
(basically, a beefed-up, very expensive Astrocade) was used in the early
eighties. Some of these videos try pretty hard to be "artsy," so bare
with them. Also, most of the videos seem incomplete; only the first
minute or minute and a half are shown.
All of these videos were uploaded to YouTube by Electronic Visualization
Laboratory (EVL).
1) Drive or Be Driven - Dana Plepys (1984)
2) Eat Meat - Dana Plepys (1984)
3) Floater Final Sequence - Jane Veeder (1983)
4) Only Eyes - Maggie Rawlings (1983)
5) Paint Piece - Mark McKernin (1983)
6) P.I. Piece - Mark McKernin (1983)
7) Ralph the Punk - Charlie Athanas and Johnie Hugh Horn (1985)
8) Real Time Design, Inc. Zgrass Demo - Tom DeFanti, Rick Frankel,
John Friedman, Copper Giloth, Phil Morton, Mark Pierce, Dan
Sandin and Jave Veeder (1982)
9) Return to Planet Claire - Sue Forner and Rick Frankel (1981)
10) Two Boxes at Once - Mark McKernin (1979)
11) Warpitout - Jane Veeder (1982)
12) Zgrass Paint Demo - Hosted by Tom DeFanti (1980)
Datamax UV-1 Video Area
V) Added color picture of the Datamax UV-1r.
Datamax UV-1r Color Picture
VI) Added ROM Image of Music Decomposer by Richard Degler.
Music Decomposer is a utility that changes MUSIC STRINGS from cartridge
format to AstroBASIC format.
Important Note: This BASIC program is written for Blue Ram BASIC 1.1.
The Music Decomposer binary works as a regular BASIC program, but it
does NOT start as a cartridge. The program was on an EPROM so that it
didn't have to be reloaded from tape. Check out the included, brief,
instructions on how to use this program.
Music Decomposer by Richard Degler (ROM Image)
Music Decomposer by Richard Degler (Printout)
VII) I have added the "Arcadian Program FAQ: Volumes 1-7."
The main goal of this FAQ is to put straight all of the programs ever
published in the "Arcadian" newsletter, either as BASIC or machine
language programs. Programs are listed by Program Name, Author (when
known) and the volume and page number where the program can be found.
Arcadian Program FAQ: Volumes 1-7
December 13, 2010
I) Machine Music Demo has been scanned in grayscale (not B&W) so that it
is easier to read the right-most column which was re-written in light
pencil. The notes are now easier to read too, though it is doubtful
that this program could be typed-in because some critical numbers are
missing (this is because the paper was hold-punched for a three-ring
binder). This is the best scan that is possible from the source
material.
Also noted that this program is by Brett Bilbrey.
Machine Music Demo
II) Added Bally / Astrocade FAQ Version 3.4 (December 13, 2010). The latest
updates are:
- Created new section, "Homebrew Cartridges."
- Added "War" cart to "Homebrew Cartridges."
- Added "Fawn Dungeon" by Barry McCleave to "Cartridge Prototypes."
- Now that "Color BASIC" has been dumped, added author (Jay Fenton)
and size of ROM (4K).
- Added "Lil' White Ram" to "Computer Expansion."
- Added four Multicarts to the "Astrocade Multicart" section:
1. Multicart Containing Beatles Music from Richard Degler.
2. Multicart by CPUWIZ.
3. GamBits Multicart - The official name for this is
UltiMulti Cartridge.
4. RetroKidz Multicart
Bally / Astrocade FAQ
December 10, 2010
I) Added pictures of the prototype Hi-Res Astrocade created by Perkins
Engineering in 1981.
These are pictures of the prototype Astrocade that Perkins Engineering
modified to go into commercial (hi-res) mode. Here are two parts of the
announcement from the Arcadian newsletter that talks about the upgrade
(it was supposed to be available in kit form; it has never been
confirmed to have been available):
1) Announcement from: ARCADIAN, 3, no. 6 (April 15, 1981): 63.
Perkins Hi-Res Board was also received just in time for the show [West
Coast Computer Faire, April 3-5, 1981]. This board is the standard
Bally Motherboard with a number of ICs added, most by piggy-back
technique onto existing chips. Many extra connections are made to make
the item "work." When powered up, the picture we normally see filling
the screen was reduced to one-fourth the size, and occupied the upper
left quadrant of the screen. There were a number of big eyes at the
Faire when they saw the tiny type, still 5x7, but much smaller.
A New Item from Perkins Engineering:
We are pleased to announce another engineering breakthrough - high
resolution graphics. The "Hi-Rez Add-In" from Perkins Engineering
using 39 additional chips to exploit the high resolution capability of
the Bally custom chips. The new chips are added to the Bally
motherboard in a way which allows the regular case to go back on. A
prototype modified board was demonstrated at the computer faire. Here's
what you get: Resolution mode is software selectable at low normal for
existing programs, medium (160x204, similar to Mattel), and high
(320x204, better than Apple). The 39 chips include an EPROM for
firmware support of the new modes and 12K of additional memory. The
software mode selection allows the individual program to choose its own
resolution for full compatibility with existing game cartridges and
Bally BASIC. For Blue Ram owners, a tape will be included to provide
medium resolution BASIC with four screen colors and 7K programming area.
Prices will be in the range of $250 for the kit and $300 wired (you send
in your Bally for modification). Availability will be announced in the
next issue.
2) Announcement from: ARCADIAN, 3, no. 9 (July 9, 1981): 94.
Hi Res Modification as created by Perkins Engineering - latest word is
that the system is available to experimenter-types who can do their own
programming. Due to other commitments are the present, Perkins is not
available to develop software. So if you want to work on it yourself,
and be a real originator, you can buy the kit at $250, or the built
up/tested unit at $350 (using your board).
Hi-Res Astrocade Picture Area
II) Added pictures of the Bally "Add-Under" bare PCB.
Ken Lill, the owner of this PCB, wrote:
"These are photos of the Bally add-under bare PCB. This was given to me
back in 1982-ish by John Perkins, when he gave me the Blue Ram rights.
I also received, but have since lost, all of the EPROMS and schematics
to build it (I had all of the EPROMS for that board, the schematic and
most of the other parts).
It doesn't have an edge connector on it like the Bally, but it does
have 50 pin header positions for a cable similar to the one used in the
Lil' WHITE RAM. There is a large rectangular hole in the PCB for a
large Capacitor like the one on the motherboard on the Bally. It also
has headers for the Floppy drive and keyboard cables."
For an overview of the "Add-Under" read the article called "Michigan
Bally Users' Group gets a Look at Zgrass-32 'Add-Under' for the Arcade!"
by George Moses and Brett Bilbrey This was originally published in the
Arcadian newsletter (ARCADIAN, 3, no. 6 (April 15, 1981): 64-64.).
Zgrass-32 "Add-Under" Article
Bally "Add-Under" Bare PCB Pictures
III) Added pictures of the manufacturing process followed by Ken Lill to
create the UltiMulti cartridge, version 1.5.1.
UltiMulti Cart 1.5.1 Manufacturing Picture Area
December 9, 2010
I) Added four screenshots of the tape game "Black Hole" by Ron Picardi.
"B" Tape Screenshot Area
II) Added sixteen screenshots of two New Image games on tape:
1) Chuck-A-Luck
2) Who Buys the Cokes?
Chuck -A-Luck in "C" Tape Screenshot Area
"Who Buys the Cokes?" in "W" Tape Screenshot Area
II) Added screenshots for three programs by L&M Software:
1) Alien Invasion
2) Bit-Mapping Demo
3) Mission Impossible
Alien Invasion in "A" Tape Screenshot Area
Bit-Mapping Demo in "B" Tape Screenshot Area
Mission Impossible in "M" Tape Screenshot Area
III) Added screenshots for fifteen programs by W&W Software Sales:
These programs and games were all released early in the Bally Arcade's
lifetime (1979-1980). For this reason these screenshots don't really do
justice to the graphics that came about later in BASIC games on this
system. What's of note about these programs is that these are examples
of the type of software that could be written using only the Bally BASIC
manual for reference. W&W Software Sales wrote a LOT of programs for
the Bally Arcades so it is good to see some of these screenshots finally
make their way online.
1) Alien Patrol
2) Biorhythms
3) Bowling
4) Buddah's Boggler
5) Calendar
6) Concentration
7) Cylon Raiders
8) Flight Simulator
9) Jukebox
10) Mastermind
11) Mensa Test
12) Robo Chase
13) Russian Roulette
14) Space Chase
15) Temperature Quiz
Tape Screenshot Area
IV) Added screenshots for eighteen programs by Video Wizards:
1) Arcadian Logo
2) Charlie - The Man of 1,000 Faces
3) Crypt-O-Grams
4) Exterminator, The
5) Home Sweet Home
6) Hot Rod Customizing Center
7) Jekyl & Hyde
8) Lazer Brains
9) Lazer Brains and Slot Machine Ad
10) Multi-Graphics
11) Nude Go-Go
12) Professional Arcade Graphic
13) Puppy-Vision
14) Slot Machine
15) Space Creatures
16) Susie - The Girl of 1,000 Faces
17) Thank You for Ordering Software from Video Wizards
18) Welcome to the World of Video Wizards
Tape Screenshot Area
V) Added screenshots for eight miscellaneous tape programs:
1) Bally Chess Board - John Collins
2) Camel - Fred Cornett
3) Finders Keepers - Ken Lill
4) Hockey - Brian Hildebrand and Pete Murray
5) Sonic Satellite - George_Hale
6) Space Gauntlet - The Tiny Arcade
7) Stranded on Rigel 5 - Sean Walsh
8) ZZZ-UNK (Enter Numbers) - Author Unknown
Tape Screenshot Area
December 5, 2010
I) Added comments to the "Astrocade On-Board ROM" source code description
in the Astrocade Machine Language Source Code Area. These comments
include links to the "Astrocade BIOS Changes Between the On-Board ROMs"
article and the "Astrocade BIOS Comparision FAQ."
Astrocade Machine Language Source Code Area
II) Added screenshots for three tape programs by A.R.D. (Anderson Research
and Design):
1) Arcadian Sampler
2) Checkbook
3) Video Rally
Cassette Tape Screenshot Area
December 4, 2010
I) Added "Light Pen Plans" By Lance Squire. These are quick directions on
hooking up an Atari Light Pen to a Bally / Astrocade.
"Light Pen Plans" By Lance Squire
II) Added comments by Ken Lill and Brett Bilbrey about an RGB Interface by
Midway that could be used to connect the Bally / Astrocade to a modern
TV with RGB input.
Miscellaneous Document Area
III) Added "Astrocade BIOS Changes Between the On-Board ROMs" by Richard
Degler. This article covers what was changed between the three
Bally / Astrocade System ROMS. This article complements the "Astrocade
BIOS Comparision FAQ." The source code for these ROMs can be found here.
"Astrocade BIOS Changes Between the On-Board ROMs" by Richard Degler
December 3, 2010
I) The archive for Super Slope by Esoterica Ltd. has been updated with a
note that says all the included archives are identical. Here is an
excerpt from that document:
It has been concluded that all the alternate versions of Super Slope are
identical except for the size of their headers, footers and the gap
between them. Richard Degler pointed this out on the Bally Alley
discussion board on November 28 and 30, 2010.
Super Slope by Esoterica Ltd.
II) Added the binary image for X-Ray Maze. Richard Degler modified Amazing
Maze, VideoCade #5001 (in the Strategy series) for the Bally /
Astrocade. This modified version shows what the computer is thinking
about instead of just the scratchpad area where it is working out
the mazes.
Now that you can see the maze being generated I've counted several times
how many generations of a route it takes for the computer to get one
that works. On the "Hard" level I've counted as high as 68 failed routes
and as low as four. I did this about six times and the average seemed to
be about fifty or so. So perhaps that generation of a good route after
four times was a fluke.
Give this program a try-- it's pretty neat to know what is going on
behind-the-scenes of the maze while it is being created.
Bally / Arcade Cartridge ROM Image Area
III) Added screenshots for two "cartridge" games:
1) War - Riff Raff Games
2) X-Ray Maze - By Richard Degler (This is a mod of Amazing Maze)
Cartridge Screenshot Area
IV) Added "Casio Utilities" by Marcus von Cube used for 300-Baud Tape
Archiving. This is a very useful tool for cleaning up 300-Baud
recordings.
So, how do you use this program for Astrocade recordings, you may ask?
Two utilities are useful for Astrocade recordings--wav2wav, and wav2raw.
These should work with any recordings using the Kansas City Standard.
wav2wav makes a direct bit-for-bit copy of the original, just cleaned up
into square waves so it should load and compress more easily. This is
great for keeping exact timing intact. wav2raw is slightly more
processed, recovering the data bytes. From this, you can get
a .prg/.bin file which could be converted to the actual source code
by Ronaldo's tools.
Too much to understand? For more information one how to use these
utilities, read Paul Thacker's short tutorial on how to archive 300-baud
tapes using the link below.
"Casio Utilities" by Marcus von Cube used for 300-Baud Tape Archiving
"Casio Utilities" Documentation
Paul Thacker's Tutorial, "Using Casio Utilities for 300-Baud Tape Archiving."
V) Added link to YouTube "Astro Arcade" video by Astrovision.
"Astro Arcade, The Professional Videogame System that gives you
four-player capability, three built-in games, a calculator, and these
new cartridges. Coloring Book with Light Pen; even the young can make
beautiful pictures. The Wizard has a dungeon of surprises for you. And
if you're still hungry for excitement, how about the Munchie game? Astro
Arcade. The home entertainment sensation that's a personal computer too.
[See us at Booth 940]
Link to YouTube "Astro Arcade" video by Astrovision
VI) Added Richard Degler's disassembly of Bally's "Bally BASIC Demo" cart.
This archive contains the assembly source code for the BASIC Demo cart,
information regarding the changes made to the BASIC in the cart, a
listing of the BASIC program in the Demo cart and an explanation of Ken
Lill's experiments getting the BASIC program to run in Blue Ram BASIC.
Bally BASIC Demo Cart Assembly Listing
VII) Updated "Four Color" homebrew program with an explanation from David
Turner's June 14, 2010 posting to the Bally Alley discussion group
answering a question in the source code as to why the color are shown
"backward."
"Four Color" Homebrew Program
VIII) Added Source code for "Amazing Maze / Tic-Tac-Toe." This cartridge by
Bally has been disassembled by Richard Degler.
Besides the disassembled & fully-commented source code is this
modified version that shows what the computer is thinking about instead
of just the scratchpad area where it is working out the mazes. However,
the source code for this modified version is NOT included-- only the
binary cartridge image.
"Amazing Maze / Tic-Tac-Toe" Source Code
IX) Added PSPAD Code Editor Link and Support Files.
1) PSPAD Freeware Code Editor (Link) - PSPad is a great code editor.
Using it in conjuction with the Zmac Z80 assembler really makes
programming for the Bally Astrocade a much easier affair. Try it
out and see what you think! Once you get used to it, you'll never
want to go back to using just the command line and Notepad
ever again!
2) PSPad Editor Tip: How to Launch MESS from within PS-Pad
By Richard Degler
PSPad is a great code editor. It is a wonderful way create Z80
source code for use with the ZMac Z80 assembler. The ability to
launch MESS from within the editor after the source code has been
assembled brings PSPad very close to being an Integrated
Development Environment (IDE).
3) PSPAD: New Z-80 INI - By Richard Degler
This is a Highlighter definition file with all of HVGLIB.H words
included. This will make working with Z80 assembler easier
to read.
PSPAD Code Editor Link and Support Files in ML Tools Area
X) Added "Stranded on Rigel 5" Source Code.
This Bally BASIC program is from ARCADIAN, 4, no. 7 (May 7, 1982): 72-73.
It has some machine language routines in it and Richard Degler
disassembled these routines. The information that he gleaned from his
investigation was used to create a quite extraordinary assembly file.
This file will NOT assemble into the original program in any way, but it
gives SO much information about how "Stranded on Rigel 5" works.
"Stranded on Rigel 5" source code
XI) Added Blue Ram Keyboard Driver Disassembly. Richard Degler extracted
the BALLY Basic keyboard driver for using the Blue Ram Keybaord
from here.
This disassembly is quite extensive and, like all of Richard's
disassembly work, is very well commented. Included in this archive are:
KEYBOARD.PRG (the tape contents - not really a program but direct
commands), KEYBOARD.TXT (the raw Basic listing with a data block in the
middle), and KEYBOARD.ASM (the disassembly of the driver itself).
Blue Ram Keyboard Driver Disassembly
November 30, 2010
I) Added three pictures of "War" cartridges:
1) Four Stacks of "War" Carts
2) Twenty "War" Carts on Table, 1
3) Twenty "War" Carts on Table, 2
Third-Party Cartridge Picture Area
II) Added twelve pictures of the "War" Box. This includes the never-before-
scene original artwork from Ward Shrake, along with the original
concept-art that I presented to Michael Garber, the programmer of "War,"
to get a feel for what he might be looking for as the box for his game.
1) War Box and Cart (Front)
2) War Box and Manual
3) War Box and Manual (Back)
4) War Box and Manual (Inside)
5) War Box (Spine)
6) War Boxes (Twenty on Shelf, 1)
7) War Boxes (Twenty on Shelf, 1)
8) War DVD Case (Concept Art, Front), February 23, 2010
9) War DVD Case (Concept Art, Back)
10) War DVD Case (Concept Art)
11) War Cartridge (Original Artwork)
12) War Cartridge (Original Concept and Artwork), February 18, 2010
Riff Raff Games Box Picture Area
III) Updated the Cartridge Manual Picture Area:
1) Removed the file size and date picture was added
2) Centered all the thumbnails
3) Added pictures of the front and back of the "War" manual
Cartridge Manual Picture Area
IV) Added picture of the Bally Home Library Computer with Keyboard from the
1978 JS&A "Products that Think" Catalog.
Bally Home Library Computer with Keyboard
V) Added four newly dumped cartridges:
1) Blue RAM BASIC 1.0
2) Conan The Barbarian (Prototype)
3) Cosmic Raiders (Prototype)
4) VIPERsoft BASIC (Prototype)
Bally / Astrocade Cartridge Area
VI) Added "Bally and Astro BASIC Manual Differences" by Richard Degler.
These differences were compiled from postings that Richard Degler made
to the Bally Alley discussion group. The main points are broken into
three sections:
I) Bally BASIC Manual Differences (Rev. 2 Compared to Rev. 1)
II) AstroBASIC Manual Differences
III) Bally BASIC Programmed Instruction Course Addendum
"Bally and Astro BASIC Manual Differences" By Richard Degler
VII) Added two letters to the Arcadian:
1) (1978) - To Bob, From Computer Info Exchange Letter
Letter from April 18, 1978. A letter to Bob Fabris exchanging
ideas and advice on starting a Bally Arcade publication.
2) (1978) - To Mr. Fabris, From MARC
Letter from August 1978. A letter thanking Mr. Fabris for
attending an August 15, 1978 Research Discussion Group meeting.
Arcadian Newsletter Letter Area
VIII) Added the "Cartridge Dumping Guide" by Paul Thacker and Lance Squire.
This guide will allow you to digitally archive Astrocade
cartridges using VIPERsoft BASIC, a Lil' WHITE RAM expansion, and
an AstroBASIC cart.
"Cartridge Dumping Guide" by Paul Thacker and Lance Squire
November 29, 2010
I) Added four games by Bob Wiseman, modified by Klaus Doerge:
1) Gobblers
ARCADIAN, 3, no. 12 (Oct. 5, 1981): 125. (Original Version)
ARCADIAN, 5, no. 4 (Feb. 18, 1983): 56,70. (Klaus Doerge revision)
This 2-player game requires you to eat a bunch of squares, where each
square has one to four points in it, resulting in a score of 1 to 4
for each one eaten. They are positioned in a 5 x 10 grid, and you
utilize the JX and JY directions of your controller to move your man.
Of course, your opponent is doing the same. The computer is keeping
score. It is listed in Bally BASIC, but plays in AstroBASIC as well,
just a bit faster."
2) Mastermind
ARCADIAN, 3, no. 2 (Dec. 5, 1980): 19. (Original Version)
In this version of Mastermind, the computer hold a four-color code
that you must guess. Enter the first letter of each color guessed via
the keypad. Each Black response means a correct color in the correct
spot, while a White response means a correct color in the wrong spot.
3) Sub Hunter
ARCADIAN, 3, no. 7 (May 8, 1981): 74-75. (Original Version)
You command the destroyer in an attempt to locate and destroy the
enemy submarine fleet. First, you will be asked what the winning
score should be. Enter this through the keyboard. This is a one-
player game against the computer. A computer sub is submerged
somewhere on the grid. One each turn he will either move or fire
torpedoes. If he fires, he must reveal his location. You use the
joystick to control your movement, up, down, right left, or diagonal.
After you tweek the top, a loud beep is heard. Now count, "One
submarine, two submarines, etc" until a softer beep is heard. This
represents the distance to the submarine. Sonar!! Now your crew
fires depth charges into the two squares in front of you. Move
again. Good luck.
4) Yahtzee
ARCADIAN, 2, no. 8 (June 23, 1980) 74-75. (Original Version)
ARCADIAN, 2, no. 9 (July 28, 1980) 82. (Modification for 4-players)
ARCADIAN, 2, no. 10 (Sept. 17 , 1980) 88. (Fix for 4-player
Modified Version)
One to four players. On your turn, use the JY to position the arrow
to the dice you want re-rolled. Then push JX to erase the dice (once
gone they're done for good). After you have 'turned off' the dice
you want rolled, pull the trigger. After three rolls, you will be
shown the scores. Use JY to position the arrow to the one you want,
and then pull the trigger. Scores almost like real Yahtzee.
Bob Wiseman Programs in the Arcadian Newsletter 300-Baud Download Area
II) Added three games by Bob Hensel, modified by Klaus Doerge:
1) Bowl-A-Rama
ARCADIAN, 2, no. 6 (April 25, 1980): 51-52.
ARCADIAN, 2, no. 7 (May 19, 1980): 65. (Program Fix)
Bowl-A-Rama is a two-player game. The computer displays the pins
and keeps score. The ball is invisible at the bottom of the
screen moving between the gutters. When the player UP pulls his
trigger the ball appears and starts rolling down the alley. The
playercontrols the curve on the ball by moving his joystick left
or right. The frame number is shown in the center box at the
bottom of the screen.
2) Golf
ARCADIAN, 3, no. 4 (Feb. 7, 1981): 46-47 (Program Listing)
ARCADIAN, 3, no. 5 (Mar. 7, 1981): 51 (Program Fix)
Golf is a game of skill for 1 to 4 players. The computer
generates 9 different holes each game, randomly placing each green
and hazards such as tress, water, or sand traps. Each player
selects the direction the ball will travel by moving JX(1) until
the rotating line points in the proper direction. The distance is
dependent on the club selected using JY(1). Remember the flight
of the ball is affected by the direction and velocity of the wind.
3) Pool
ARCADIAN, 3, no. 9 (July 9, 1981): 94-95
Pool is a computer version of the Billiards game 8-Ball. The
computer will rack the balls and break. The direction of the Cue
ball is controlled by JX(1) and JY(1). The length of the shot is
controlled by the Cue stick at the right of the screen. After
selecting the desired angle and length, pull the trigger TR(1) to
make the shot. The direction of any other balls hit by the Cue
ball is controlled by KN(1). If KN(1) is at its center the other
balls will continue in the same direction as the Cue ball.
Turning KN(1) all the way clockwise or counter-clockwise will
deflect the balls 45 degrees from the path of the Cue ball.
Bob Hensel Programs in the Arcadian Newsletter 300-Baud Download Area
III) Added one game by W&W Software Sales, modified by Klaus Doerge:
1) Buddha's Boggler
W&W Software Sales 300-Baud Program Download Area
IV) Added eight games by various authors (and modified by Klaus Doerge) that
were all originally published in the Arcadian newsletter:
1) Checkers - By John Collins, modified by Klaus Doerge
ARCADIAN, 1, no. 6 (May 4, 1979): 41-42 (Original Program Listing)
ARCADIAN, 1, no. 7 (June 15, 1979): 47 (Program Fix)
ARCADIAN, 1, no. 10 (Sept. 31, 1979): 77 (Program Modification)
ARCADIAN, 1, no. 11 (Oct. 31, 1979): 90 (Program Fix)
ARCADIAN, 2, no. 1 (Nov. 29, 1979): 4 (Program Fix)
There is an amazing amount of activity in this game, that is
comparable to the $75 "Checker Challenger." Before the machine
makes a move, it goes through some steps, and numbers appear to
tell you where it is. The code for the steps is:
1. The computer has found that it can jump one of your men.
2. Checking to see it you can jump it.
3. Is a corner open?
4. Is there an open move?
5 and 6. Have the computer's men moving either to get kinged
or toward and player's man left
7. Any move an unkinged computer's piece can make
8. Any move
To indicate a doube jump, enter the two numbers (of the square
you go through and the landing square) as if it were a single
jump only.
2) Computer Twixt - By Joe Pipek, modified by Klaus Doerge
ARCADIAN, 3, no. 6 (April 15, 1981): 67-68.
Computer Twixt is based on the 3M game. The player with the
square has to generate a line from one side of the playing square
to the other, while the player with the cross has to work
vertically. The computer will draw a line for you if your new
piece is at a certain location from an existing piece. The two-
over-and-one-across requirement is illustrated (the 2:1 can be in
any direction, or 1:2). [See illustration in Arcadian newsletter.]
The computer will tell you if your wall extends across the playing
square. Use TR(1) to start a new game.
3) Connect Four - By L.L. Camnitz, modified by Klaus Doerge
ARCADIAN, 2, no. 4 (Feb. 25, 1980): 35
There are no instructions printed in the Arcadian.
4) Laser Evader - By Dave Martin, modified by Klaus Doerge
ARCADIAN, 4, no. 8 (June 11, 1982): 81.
Laser Evader is a cute little game of chance. The object is to
move through a field of lasers without being hit. The five laser
units fire at random, making it difficult to predict when to pass
one. If you make it safely to the top, up to 100 points are added
to your score, depending upon how quickly you made the trip. You
continue traveling through the laser field, accumulating points
until you are "zapped" three times, and the game is over. Use
joystick to move, TRigger to restart at end of game. Remember
that gravity will tend to pull you back.
5) Nim - By Robert Hilferding, modified by Klaus Doerge
ARCADIAN, 3, no. 8 (June 8, 1981): 86-87.
Nim is a one or two player game where the object is to force your
opponent into taking the last piece. Starting with fifteen boxes,
the players alternate in removing one, two or three boxes. (KN
determines the number, TR removes the boxes.) In the one player
mode, the computer determines how many boxes it will remove.
The program permits options in who starts, and the degree of
difficulty option in the one-player mode. Beginning options are
entered through the keypad while play options are executed through
the hand controllers.
6) Slot Machine - By Mueller, modified by Klaus Doerge
ARCADIAN, 2, no. 3 (Jan. 15, 1980): 21.
This version of Slot Machine has an interesting set of graphics
as the "reels" rotate. I kept losing money, maybe you'll have
better luck.
7) Sound Graph - By Chuck Thomka, modified by Klaus Doerge
ARCADIAN, 1, no. 8 (July 20, 1979): 65.
This program has an entire article that goes along with it called
"The Music Synthesizer." The article explains how the synthesizer
circuit contained in the 40-pin custom I/O chip functions. The
circuit is very versatile. It contains counters and amplifiers to
give the programmer tremendous control of the three-voice output
along with tremolo, vibrato, and even a noise generator. The
"Sound Graph" program allows the user to experiment with these
functions of the sound circuit.
8) Zappit - By R. Swearington, modified by Klaus Doerge
ARCADIAN, 2, no. 3 (January 15, 1980): 23
This is from the BRIEF in-game instructions: "This game does not
keep time. The joystick steers the target, the trigger fires the
laser. No hit is scored unless the screen reads 'LOCKED'."
Programs by Various Authors in the Arcadian Newsletter 300-Baud Download Area
V) Updated the version of "Vipersoft BASIC and Instructions" that was
previously online.
RAM Expansion Required Download Area
VI) Made changes to "Stranded on Rigel 5."
Renamed the versions of "Stranded on Rigel 5" that were recently
uploaded. Since both versions are so similar, one is simply
marked "[a]," which means it's an alternate version.
Richard Degler took the time to figure-out the differences between the
two versions of "Stranded on Rigel 5" that have been archived. He notes
that each program is essentially the same. What is REALLY appealing is
how much effort he took to understand what the machine language portion
of the program is doing. He wrote an extended posting about it which
has been added to the website and included in the archive of the program.
300-Baud Miscellaneous Download Area
VII) Added the four-page manual for Riff Raff Games' 2010 homebrew game
"War." This manual was created from the TIFF files used to create the
actual paper manual-- at no point was this pdf manual ever not a digital
file. To keep the high-quality of this manual, the PDF has been kept
at 300 DPI, so the manual is about 2.2MB.
Manual for Homebrew game "War"
VIII) Added the cartridge label for "War" by Riff Raff Games:
"War" Cartridge Label
November 28, 2010
I) Added "3 Tone Music" by Brett Bilbrey. The program plays a brief tune
from Star Wars. There is a link to additional information from the
programmer included in the comment area of this program.
"3 Tone Music" in Miscellaneous 300-Baud Program Area
II) Added "Bally Chess Board" by John Collins. This first appeared in 1979.
An advertisement by Collins Computer Company for the tape, then called
"Chess," first appeared in ARCADIAN, 1, no. 8 (July 20, 1979): 68. The
listing for this program later appeared in ARCADIAN, 6, no. 11/12
(Oct. 31, 2984): 120.
"Bally Chess Board" in Miscellaneous 300-Baud Program Area
III) Added "Sonic Satellite" by George Hale. This game is only ever
mentioned in an ad, of sorts, just one time in ARCADIAN, 1, no. 5
(March 23, 1979): 33.
"Sonic Satellite" in Miscellaneous 300-Baud Program Area
IV) Added "Stranded on Rigel 5" by Sean Walsh. This is the May 1982 $100
prize winner in the Arcadian newsletter. This program is for use with
Bally BASIC only; it is not compatible with AstroBASIC.
"Stranded on Rigel 5" in Miscellaneous 300-Baud Program Area
V) Added "ZZZ-UNK (enter numbers)" by unknown author. This program was
part of the Bob Fabris tape collection.
Brett Bilbrey comments: "The program just takes in characters and stores
them at location 0x4000H, incrementing by one each time, then 'plays'
them back on the screen... Not sure why this was interesting."
"ZZZ-UNK (enter numbers)" in Miscellaneous 300-Baud Program Area
November 27, 2010
I) Added three 300-Baud programs by A.R.D. (Anderson Research & Design):
1) Arcadian Sampler - Displays "arcadian" in two different fonts.
2) Checkbook - "A program designed to be used by any member of the
family to balance their personal checking account. The program
explains itself as it goes along. 38/54 = 70.3%" - Richard Houser,
ARCADIAN, 4, No. 1 (Nov. 6, 1980): 5.
3) Video Rally - "This is the most intriguing game program that I
have found for the BALLY. If you have ever done TSD (Time Speed &
Distance) Rally's you should buy this and you'll spend hours
trying to get the lowest score. This is a great training aid in
preparing for an actual TSD Rally. The instructions for this
program are excellent (8 pages). This doesn't make the playing of
this gameeasy, however. 70/72 = 97.2%" - Richard Houser,
ARCADIAN, 4, No. 1 (Nov. 6, 1980): 5.
A.R.D. (Anderson Research & Design) 300-Baud Program Area
II) Added two 300-Baud programs by L&M Software:
1) 3D Tic-Tac-Toe
2) Mission Impossible
L&M Software 300-Baud Program Area
III) Added seven 300-Baud programs by Ron Picardi:
1) Black Hole - The object of the game is to achieve orbit around the
mystery ship with the X and Y thruster control that you have. You
should be at the same speed and distance from the Black Hole as
the mystery ship.
2) Lunar Lander
3) Morse Code - A somewhat advanced program over others I've
received. They translated a kepad input directly into code and
made immediate output. Ron, on the other hand, allows you to enter
a message up to 200 characters, and then it will transmit the
whole thing at a user-entered speed. This makes it ideal for
training reception via tapes. And it could be used for on-the-air
transmission (under control of a licenses operator, of course.)
4) Slot - Slot machines written in BASIC were common for the Bally /
Astrocade. Here is another one.
5) Space Wars 3 Race
6) Space Wars Super Edition
7) Wave Study
Ron Picardi 300-Baud Program Area
IV) Added four 300-Baud programs by Klaus Doerge:
1) Alphabet Puzzle
2) Attack - This is somewhat like BOTS - you have to keep walls
between yourself and the ever-coming attackers. Use JX and JY to
manever, TR if you want to stand fast.
3) Color Selector - A utility program for the game maker. Use the
Trigger and Knob controls to vary the colors and identify their
"numbers." Both hand controls are used, with all functions of
each. In general, the KNobs will revise the &(9) and BF/FC
variables, JX and JY also vary BC and FC, and the TR are used to
set values. The entire palette can be displayed and BC compared
with FC, side by side. Instructions are contained within the
program (lines 270-285).
4) Das Wandern
Klaus Doerge 300-Baud Program Area
November 24, 2010
I) Added two alternate versions of George Moses' versions of Bach's
"Sinfonia to Cantata No. 29."
George Moses' "Sinfonia to Cantata No. 29" Download Page
II) Added an alternate version of George Moses' Allemande. This version has
Allemande Parts I and II as one 2000-BAUD AstroBASIC file.
George Moses' Bach Download Page
III) Added alternate version of "Buggin' BC" by George Moses and Dave Ibach.
This is a beta version that does not have the title screen.
George Moses' Games Download Page
IV) Added two early versions of I.C.B.M. Attack by Spectre Systems. These
should be loaded from AstroBASIC with :RUN. They're not actually
playable games at this stage.
Miscellaneous 2000-Baud Download Area
V) Added the Niagara Bugs Club Tape, complete with a functioning menu.
This is a 2000-Baud tape with various programs. Paul Thacker says,
"Yes, multi-load menu-based programs are pretty annoying, but I'm
glad to have it working as originally intended." The contents of
this tape are:
Side 1:
-------
1) Menu
2) Crossing Signal - By Mike White
3) An Artistic Display - By Mike White
4) Bowling - By Mike White
5) Fireworks - By Mike White
6) Hangman - By Mike White
7) The Tin Pants Gang - By Mike White
8) Putt-Putt Golf - By Mike White
9) Bingo Caller - By Mike White
10) Space Mission (2 player) Part 1 - By Mike White
11) Space Mission (2 player) Part 2 - By Mike White
Side 2
------
1) Menu - By Mike White
2) Sound Variable Study - By Mike White
3) Lizzard Lunch - By Tim White
4) Treasure Hunt - By Tim White and Mike Kinkead
5) Carnival Capture - By Tim White
6) Paraschot - By Tim White
7) Simon (mod) - By Brett Bilbrey, Modified by Mike White
8) Treasure Hunt (mod) - Tim White
9) Repack (AB + 8K) - By Mike White
10) Space Mission (4 player) Part 1 - By Mike White
11) Space Mission (4 player) Part 2 - By Mike White
Miscellaneous 2000-Baud Download Area
VI) Added the game "Finders Keepers" by Gambits (Ken Lill):
Miscellaneous 2000-Baud Download Area
VII) Added "Hockey" by Brian Hildebrand, inspired by Pete Murray. This game
was printed in ARCADIAN, 6, no. 11/12 (Oct. 31, 1984): 115.
Arcadian Newsletter A-H Program Area
VIII) Added two alternate versions of Esoterica Ltd games:
1) Road Toad - Seems to be very early (missing some sounds, buggy,
etc.). The tape is labeled Frogger, but the program still says
Road Toad. As for the Frogger Road Toad--yes, it runs, but has
bugs. Obviously it has some pretty serious bugs since I just
played it and the program froze up after a few minutes. But
really, that's a good thing, since it seems to be a genuine
prototype of the game.
2) Super Slope
Esoterica Ltd. 2000-Baud Program Download Area
November 22, 2010
I) Added 20 programs by Super Software in 300-BAUD format.
1) Bally Football
2) Bally Slot
3) Barricade Version 4.0
4) Beatle Quiz
5) Cosmic Zap
6) Diamonds
7) Dog Races
8) Guided Missile
9) Hustle Version 3.0
10) Maze-A-Matic
11) Mystery Maze Version 4.2
12) Nuts-O
13) Reverse
14) Robot Alert! Version 4.5
15) Simon Says Version 3.0
16) Smack-Up
17) Starship Bally
18) Super Craps
19) Super Slot
20) Tic-Tac-Dough
Super Software Program Download Area
II) Added software by Rich Tietjens in 300-BAUD format. This includes five
programs plus two versions of the Dungeons and Dragons Program pack.
1) 23 Matches
2) Biorhythms
3) Calc Input & Shift Utilities
4) Dungeons And Dragons Program Package
5) Dungeons And Dragons Game Aid Package Version 3.2
6) Monthly Loan Payment
7) Parallel Out
Rich Tietjens Program Download Area
III) Added two miscellaneous programs, in 300-BAUD format, from the
Arcadian newsletter:
1) Day-Of-The-Week And Calendar Program By Kirk Gregg
Arcadian, Vol. 3, Pg. 22-23 (December 5, 1980)
2) Keno II 2.0 By Mark Keller
Arcadian, Vol 3, Issue 11, Pg. 116-117 (September 11, 1981)
Miscellaneous 300-BAUD Program Area
IV) Added 11 programs that require RAM expansion upgrades:
1) BRB File Searcher - By Mike White
2) BRB Repacker - By Mike White
3) Dragon's Castle - By Unknown
4) Dumping Program - By Mike White
5) General Video Assembler, with Examples - By General Video
6) Golf - By Bob Hensel and Dave Carson
7) Hot Rod Bally BASIC - By Jay Fenton
8) Moon Lander - David Carson II
9) O-Jello - Clyde Perkins
10) Video Instructions For Extended BASIC - By Alternative Engineering
11) VIPERsoft BASIC - By Alternative Engineering
Program for RAM Expansions Area
V) Added three programs to the 2000-Baud L&M Software Area. Also, new
to this area is that each newly uploaded program has a thumbnail
picture for the program screen.
1) Alien Invasion - Replaced the previous version with this version that
has a title screen
2) Bit-Mapping Demo
3) Mission Impossible
L&M Software 2000-Baud Program Download Area
VI) Added a program by Steve Walters called Crazyface. It allows you to
create a "crazy face" using various menu selections
Steve Walters 2000-Baud Program Download Area
VII) Added comments about WaveMakers' Fortune Teller:
This buggy 300-baud version of Fortune Teller from the master tapes is
actually what was released. The program instructions say to press any
key to get another fortune, but actually the program gives two fortunes
in rapid succession, then crashes back to the BASIC prompt when the user
presses a key. This bug has been observed both on the Space Chase Master
Tape, and a commercial tape.
The "[b]" from the filename, which signifies a bad dump, has also been
removed from the filename.
WaveMakers 300-Baud Program Download Area
VIII) Added two games by New Image in 2000-Baud format. These games are:
1) Chuck-A-Luck - A gambling game.
2) Who Buys the Cokes?? - The object of this unusual guessing game is
to not be the one to guess the computer's number. The player who
guesses it has to buy the Cokes! You may pick the high limit to
the number the computer picks.
New Image 2000-Baud Program Download Area
November 21, 2010
I) Added eighteen, 2000-BAUD, downloadable programs by Video Wizards:
1) Arcadian Logo
2) Charlie (The Man Of 1,000 Faces)
3) Crypt-O-Grams
4) Exterminator, The
5) Home Sweet Home
6) Hot Rod Customizing Center
7) Jekyl & Hyde
8) Lazer Brains
9) Lazer Brains & Slot Machine Advertisement
10) Multi-Graphics
11) Nude Go-Go
12) Professional Arcade Graphic
13) Puppy-Vision
14) Slot Machine
15) Space Creatures
16) Susie (The Girl Of 1,000 Faces)
17) Thank You For Ordering Software From Video Wizards
18) Welcome To The World Of Video Wizards
Video Wizards Program Download Area
II) Added two 300-BAUD programs by The Tiny Arcade:
1) Computer Crochet
2) Space Gauntlet
The Tiny Arcade 300-BAUD Program Download Area
November 20, 2010
I) Added "Words of Wisdom" tape-to-cartridge conversion. Here are the
original notes about this conversions from when it first occured:
From: Ronaldo Goulart
Received: Sat Feb 27, 2010 12:32 AM
Subject: Proof of concept
I just uploaded to the file area a proof of concept of what I mentioned
before, I replaced the program from the Bally BASIC Demo with another
one, "Words Of Wisdom by W&W", from one of the damaged recordings
Adam and Paul sent me for recovery. The program is appropriate for this,
as it seems to run continuously without any user input. The file is just
a cartridge image inside a Zip file, so, if you wish to check it out,
just load it with MESS (no special setup required).
Ronaldo Goulart
Cartridge ROM Image Download Area
II) Added Screenshots for "Words of Wisdom" Tape-to-Cart Conversion
Cartridge Screenshot Area, "W"
November 19, 2010
I) Added 23 digitally archived programs by W&W Software Sales
This is an ad from Arcadian, Vol 3, issue 1, page 10 (November 6, 1980)
W&W Software Sales
We have nine tapes with five programs each, with or without listings.
Or get listings only so you can pick and choose any of the 45 available
programs. Excellent variety, color, graphics, use of hand controller,
and much more. Games, business programs, and teaching aides for
children and adults. Send 25 cents for more information and a copy of
Air Traffic Controller, or SAE for information only.
1) Air Traffic Controller
2) Ancient Sumeria
3) Bowling
4) Buddha's Boggler
5) Checkbook Balancer & Compound Interest (Arcadian Version)
6) Code Breaker
7) Concentration
8) Cylon Raiders
9) Enhanced Lunar Lander
10) Game Of Life
11) Jukebox
12) Keno
13) Laser Blazer
14) Math Quiz
15) Pocket Puzzle
16) Robo Chase
17) Russian Roulette
18) Sampler #3
19) Slot Machine
20) Space Adventure
21) Space Chase
22) Temperature Quiz
23) Words Of Wisdom
W&W Software Sales 300-Baud Program Download Area
II) Added five miscellaneous 300-BAUD programs:
1) 2000 AD - By Ed Larkins - A shoot-em-up between an alien invader
ship and a ground station. Use the knob to aim, the trigger to
fire, and the joystick to move about. After five points use TR(1)
to restart.
2) Arcadian Slots (Modified) - By Mueller and Unknown - A version of
Mueller's Arcadian Slot program modified by an unknown author
(presumably this was submitted to the Arcadian, but never published)
3) Joystick Checkout - By Seebree's Computing - A simple program to
test your joysticks.
4) Mazin - By Dave Ibach - Mazin is the most interesting program. It's
mostly in machine language, and generates a maze (similar to what
you'd see in Amazing Maze) for the player to get through. It keeps
track of your time, and multiple players can compete for the best
times. As far as I can tell, it keeps going indefinitely,
generating a new maze for each round. I'm surprised that, as far as
I can tell, this was never published
5) Space War - By Dave Ibach - It's a neat idea for a two player game.
Each player has a ship on one side of the screen, and can move up
and down and fire at any angle. However, the ships are invisible,
so you can only figure out where your opponent is when they fire
a shot
Miscellaneous 300-BAUD Programs Download Area
III) Added "Video Instructions For Extended BASIC, Part 1" by Alternative
Engineering. These are for use with Vipersoft BASIC. These are in
300-BAUD format.
Extended BASIC Program Download Area
IV) Added 2000-BAUD version of "Random Maze Generator" by The Tiny Arcade.
The Tiny Arcade 2000-BAUD Program Download Area
V) Added "Pac*Man" by Dale Low.
This tape is from the Bob Fabris Collection. "Pac*Man" (as the name
appears on the tape) appears to be an unused Arcadian submission. Dale
Low was the programmer behind Astrogames, a tape company. Astrogames
published a game called Super-Pac, but this is probably not the
same thing.
Direct Link to "Pac*man" by Dale Low
VI) Added "Arcadian, Best of 1980" box. This packaging consists of a plastic
bag that hold the instructions and the cassette tape.
"Arcadian, Best of 1980" Packaging
VII) Added pictures of three prototype cartridges:
1) Conan the Barbarian
2) Cosmic Raiders
3) Tests
Cartridge Prototype Picture Area
VIII) Added alternate view of "Maze Man."
Direct Link to alternate view of "Maze Man."
IX) Embedded links to eleven videos on YouTube:
1) Astro Battle Review - By Nice and Games
2) Astrocade Game Packaging Review - By Nice and Games
3) Astrocade Overheating! - By Nice and Games
4) Brickyard / Clowns Review - By Nice and Games
5) Galactic Invasion Review - By Nice and Games
6) Incredible Wizard, The Review - By Nice and Games
7) Muncher Review - By Nice and Games
8) Rare Bally Home Library Computer System Overview - By Gamestar81
9) Space Fortress Review - By Nice and Games
10) Treasure Cove Review - By Nice and Games
11) War Review - By Nice and Games
Astrocade Videos Area
X) In 2006 I posted a list to the Bally Alley Yahoo message board of my
favorite Bally / Astrocade cartridge games and asked for others to
reply, giving a list of their own favorite games. In 2010 I went ahead
and found that list for someone that asked for a list of good games.
This article is the result of those postings. I've added most of the
comments and lists that other people made too, so it is a comprehensive,
fun read.
Top Ten Astrocade Games
XI) Added the tape documentation for "Arcadian: Best of 1980." The ten
programs on the tape are:
1) Artillery Duel - John Perkins
2) Bots - Ron McCoy
3) Bowl-a-Rama - Bob Hensel
4) Checkers - John Collins
5) Connect Four II - Bob Wiseman
6) Hamurabi - Dick Houser
7) O-Jello - Clyde Perkins
8) Subsearch - Ron Picardi
9) 2000AD - Ed Larkin
10) Yahtzee - Bob Wiseman
"Arcadian: Best of 1980" Tape Documentation
XII) Reorganized the ZGrass / UV-1 Magazine Articles Area. Also added two
articles:
1) "Bally Debuts Three-Level Computer System at CES," Intelligent
Machines Journal, February 7, 1979
2) "GRAFIX Accompanies Bally Computer Intro, " Intelligent Machines
Journal, February 7, 1979
ZGrass / UV-1 Magazine Articles Area
XIII) Added a note to the Misc. Tape Picture Area that perhaps "Larry Simioni"
is not the author of the Z80 Mini-Course program, but rather that "Barry
Ellerson" is the correct author. Hopefully this can be figured out at
some point and the note can be removed.
Misc. Tape Picture Area
November 18, 2010
I) Added the red and white Bally Professional Arcade dustcover with the
Montgomery Ward logo imprinted on the left side.
Dustcover Picture Area
II) Added six high-resolution pictures of the Viper RAM expansion:
1) Viper RAM Expansion (Front)
2) Viper RAM Expansion (Back)
3) Viper RAM Expansion (Bottom)
4) Viper RAM Expansion (Side)
5) Viper RAM Expansion (Top Cover Removed)
6) Viper RAM Expansion (Inside)
Viper RAM Expansion Area
III) Added four high-resolution pictures of the Viper Keyboard. This
keyboard for the Viper RAM expansion is SO rare that these are the first
pictures of the keyboard available! The pictures are:
1) Viper Keyboard (Top)
2) Viper Keyboard (Side)
3) Viper Keyboard (Back)
4) Viper Keyboard (Bottom)
Viper Keyboard Area
IV) Updated Bally / Astrocade Cartridge Area:
1) AstroBASIC (White Label) - Added Hi-Res Version
2) Letter Match / Spell 'N Score / Crosswords - Cleaned-Up Label
3) Star Battle - Cleaned-Up Label
Bally / Astrocade Cartridge Area
V) Added picture of "War" by Riff Raff Games to Third-Party Cartridge Area.
"War," released in 2010, is the first machine language homebrew game for
the Astrocade released on cartridge.
Third-Party Cartridge Area
VI) Added Mike White Software Cartridge Area.
In the last issue of The Arcadian newsletter (Vol. 7, issue 4,
Aug. 15, 1986) a full page ad by "Mike White Software" ran on page 87
that announced a new service. In part, it read:
"As of January 1st 1986 a new service has begun! Any taped AB or BRB
program that you would like to see in a cartridge can be done for
only $9.95 a cartridge! This does not mean that the programs will be
improved. It means that we've discovered a way to put BASIC into
cartridge and make it run!!"
Many programs were listed that were available, plus a customer could
send ANY program on tape and have it turned into a cartridge. He also
had permission, from Astrocade (through Dave Carson) to provide any
released cartridge as well. Not only that, but Mike had access to many
prototype cartridges (notably Bowling, Checkers, Conan the Barbarian,
and Soccer). He created these cartridges for many, many years. It is
likely that many so-called prototype cartridges are actually cartridges
created by Mike White Software. Mike White Software's five-page catalog
can be viewed here:
White White Software Catalog (Five Pages)
This section is meant to avoid confusion that surrounds these
cartridges. These cartridges are NOT prototypes themselves, but they
may be COPIES of prototypes that were created with permission of
Astrovision. This puts them into a shaky category for collectors that
I don't claim to understand.
For now, three cartridges have been added to this category:
1) Hot Rod Bally BASIC
2) Tests
3) Video Story Book
Mike White Software Cartridge Area
VII) Added four pictures of Astrocade program tapes to the Miscellaneous
Cassette-Tape Picture section:
1) Arcadian Best of 1980 - By Various Authors
2) Pac*Man / < Control 30 > - By Dale Low
3) Random Maze Generator - T. McConnell
4) Z80 Minicourse - By Larry Simioni
Miscellaneous Cassette-Tape Picture section
VIII) Removed the non-digitally archived 300-BAUD W&W Software Sales
programs and replaced them with digitally archived versions. These
newly archived versions are MUCH smaller (both when zipped and when
unzipped). The old non-digitally-archived versions of these twenty-four
programs took up 138MB when zipped and 148MB when unzipped. The new
digitally-archived version take up 832K (less than one MB!) when zipped
and then take up 65MB after they are decompressed. Now THAT'S some
great compression!
The twenty-four programs are:
1) (Mortgage) Amortization
2) Alien Patrol
3) Biorhythms
4) Block Buster
5) Calendar
6) Checkbook Balancer & Compound Interest (Tape Version)
7) Checkers
8) Clock
9) Computer Art
10) Flight Simulator
11) Hangman
12) Inspector Clew-So
13) Mastermind
14) Mensa Test
15) Othello
16) Riddle
17) Sequence
18) Solitaire
19) Space Dock
20) Sub Search
21) Tic Tac Toe
22) TV Ghost
23) Van Gam
24) W&W Race Track
W&W Software Sales 300-BAUD Download Area
November 17, 2010
I) Added four advertisements by WaveMakers:
1. Castle of Horror (Tape 12)
2. Lookout for the Bull (Tape 10)
3. Pack Rat (Tape 9)
4. Whiz Quiz (Tape 11)
WaveMakers Advertisements
II) Reorganized the WaveMakers Type-In Program area and added one game to
the it:
1. Mouse in the Hat / Speed Math (Tape 6)
WaveMakers' Type-in Program Area
III) Added instructions for several WaveMakers games on tape. Four
instructions are completely new to the area:
1) Backgammon / Obstacle Course Tournament
2) Guitar Course - Regular color version now available
3) Lookout for the Bull
4) Max Robot from Space / Horse Race
Two sets of instructions now have alternate formats:
1) Castle of Horror - Alternate red version
2) Monkey Jump - Alternate red version
WaveMakers' Tape Instruction Area
IV) Moved the "Castle of Horror" Type-In Program from the Instruction Manual
area to where it belongs: the Type-In Program area.
October 29, 2010
I) Added information for the UltiMulti multicart by GaMBITS:
1. UltiMulti Cartridge 1.5.1, CD (Picture) - The Manual and Program
DIP Switch Settings are contained on this CD
2. UltiMulti Cartridge 1.5.1, DIP Switch Settings - The UltiMulti
cartridge 1.5.1 has 28 more programs than the previous version.
3. UltiMulti Cartridge 1.5.1, Instructions - Here is what is in
the documentation:
1) Listing Instruction Manuals for Programs
on Bally Alley
2) How to Use Multi-Load Games
3) Switch Settings Required for
Different BASICs
4) Blue Ram Super-Extended
BASIC (1.0 and 1.1) Instructions
5) Game / Program Instructions
1. Arcade Golf 1.5 - Ken Lill
2. Bumble B Cruzer - Ken Lill
3. Dragon's Castle
4. Lil' White Utility
5. Pro Golf - Henry Sopko
6. Snake Snack - By Ken Lill
7. Spring Thing Pt. 1 - By Ken Lill
8. Whatzit? - By Ken Lill
6) Additional 1.5.1 Games / Program Instructions
1. Fawn Dungeon
2. Lil' White Ram Utility 1.5
3. Menu Demo
4. PsedDoKo (Beta)
UltiMulti Cartridge Documentation
II) Added two pictures of the UltiMulti Cart 1.5.1 to the Cartridge
Picture Area:
UltiMulti Cartridge Picture Area
October 4, 2010
I) Added version 3.31 of the Bally / Astrocade FAQ. All updates made by
Richard Degler. Thanks!
- Fixed lots of dead links:
- classicgaming.com no longer carries the obsolete files from
/ballyalley/ since it was removed from their front page
years ago.
- The FAQ isn't at Yahoo! group files anymore as it said, nor
are astrocade_on_board_prog.gif and 3159_configuration.gif
{separately}.
- Deathskull Laboratories! has been closed - but I found an
archived copy of it.
- The "Keypad (with overlay):" box was fragged since it was 80
characters wide.
- Six instances of "represent" were used in two paragraphs, so I
changed the two of them that needed it.
- Re-flowed Appendixes "Astro Basic Command Listing" and
"Changes/Updates" so that indented blocks stayed indented, then
took out trailing spaces.
Read the newest version of the Bally / Astrocade FAQ
August 3, 2010
I) Added version 3.3 of the Bally / Astrocade FAQ.
The version of the Bally / Astrocade FAQ online until today was 3.22
(June 10, 2003). I opened the file locally to add some line-breaks
to the file to make it easier to read online, and what do you know,
the local version of the FAQ was newer. I had already added line-
breaks back in 2006. I also made other changes but I never uploaded
the file. I'm not sure why...
Now the newest version, 3.3, IS online. Here are the updates since
version 3.22:
Version 3.3 (May 14, 2008)
- Added Section: "Restoring the Astrocade's Gold Trimming"
by Marty Goldberg
Version 3.24 (May 3, 2007)
- Fixed the Z80 clock speed. It was listed as 3.579 MHz. It is now
set to the proper speed: 1.789 MHz. For more information about how
this fix came about, see the Astrocade Message board thread titled
"Z80 clock s peed." More specifically, read Frank Palazzolo's
reply in message number 3912 and Tony Miller's reply in message
number 3913.
Version 3.23 (March 21, 2006)
- Added carriage returns after 79 characters
Read the newest version of the Bally / Astrocade FAQ
May 21, 2010
I) Added the Owner's Manual for the Bally Home Library Computer.
This is the original manual that came with the Bally Home Library
Computer (the original name of the console before it was called the
Astrocade or even the Bally Arcade).
Bally Home Library Computer Owner's Manual
April 7, 2010
I) Updated five descriptions of "Bob Fabris Audio Recordings:"
1) 12-17_Fenton
2) Larkin_1-28_(part_1)
3) Larkin_1-28_(part_2)
4) Larkin_1-28_(reverse)
5) TEL. CONVERSATIONS Copy 11-28
Updates of Bob Fabris Audio Recordings
II) Added fourteen audio recordings that Bob Fabris, the publisher of the
Astrocade newsletter Arcadian, had with various people in the Bally /
Astrocade community.
1) 7 Call JF
---------
(Time - 12:02 / Size - 13.1MB)
After a date declaration of June 26 (1980), Bob Fabris calls Jeff
Frederiksen. Bob has been talking to Jay Fenton about his develop-
ment of an extended BASIC cartridge, and Bob's put him in touch
with third parties developing RAM expansions. Bob asks if Bally
will be selling the extended BASIC cartridge directly, and Jeff
says the plan is to sell it as a limited edition at probably
about$75. [This is mentioned in Arcadian volume 2, issue 9,
page 78.] They discuss advertising for it in the Sourcebook. It
will search for any contiguous RAM block above the screen RAM.
They're planning on making a commercial ZGRASS system package at a
cost of about $3000 (with about $700 of that for the monitor).
It's not being aimed at amateurs. They're planning to demonstrate
it at SIGGRAPH next month. The recording ends suddenly.
2) 7 Call JF (Reverse) Part 1
--------------------------
(Time - 2:39 / Size - 2.88MB)
Bob Fabris and Jeff Frederiksen talk about the ZGRASS expansion--
possibly the same conversation as on the front side of the tape.
Jeff mentions a module for voice synthesis and light pen for
graphics editing. It can either stand alone or act as a slave to
another computer system. He says there will be applications for
it when it's released.
3) 7 Call JF (Reverse) Part 2
--------------------------
(Time - 9:32 / Size - 10.5MB)
Bob Fabris talks to Jeff Frederiksen. Bob asks about cartridge
parts, since some people want to manufacture their own Videocades.
Jeff says they're custom made, but they'd be willing to sell
EEPROM carts to people. They discuss the sound registers, and Bob
compliments Brett Bilbrey's sound work. Bob mentions work on a
keyboard addition, and asks about ASCII codes for commands. There
are rumors about the system being taken over from Bally by another
company, but Jeff doesn't have any news about it. Jeff demonstrates
Vortrax speech synthesis. Jeff's found a modification to the audio
interface that makes it more reliable. [This is detailed in
Arcadian volume 2, issue 8, page 71.]
4) Bally Larkin Conversation
-------------------------
(Time - 5:26 / Size - 6.31MB)
Ed Larkin reads an advertisement for the Viper System 1 to
Bob Fabris.
5) Leske Freeman 1-8 Part 1
------------------------
(Time - 8:18 / Size - 10.0MB)
Bob Fabris talks to Larry Leske, who's been working on a programm-
able keyboard kit. [Arcadian volume 1, issue 8, page 55] It seems
likely that Fidelity Electronics will take over the system, and
they plan on possibly reviving the ZGRASS add-under in about six
months. Larry has great respect for the engineering at Fidelity,
and thinks it's likely they'll get out a quality product fairly
quickly. Given this, Larry doesn't really want to compete with
them, so the project is put on hold. [Arcadian volume 2,
issue 3, page 19]
6) Leske Freeman 1-8 Part 2
------------------------
(Time - 14:29 / Size - 15.3MB)
Bob Fabris talks to Bob Freeman, who's been working on an S-100
adapter for the sysetem [Arcadian volume 2, issue 2, page 11].
With Larry Leske losing interest on programmable keyboard work,
Fabris is now particularly interested in this. Freeman is also
thinking about things like a modem. But he's not moving at a
fast pace unless there's enough interest to make it profitable.
Fabris is planning on surveying the Arcadian readers on what
they want. [Arcadian volume 2, issue 3, page 19]. Freeman has also
programmed a system monitor ROM (it COULD be the "ADS System
Monitor," but this is only conjecture), to be used for debugging
assembler programs. Freeman wonders if Fidelity Electronics would
consider speeding up the system's Z80, but Fabris says they're
trying to cut costs on the board instead. They might consider
a retrofit kit, though.
7) Meeks 2-1-83 Part 1
-------------------
(Time - 18:43 / Size - 20.2MB)
Bob Fabris talks to Tom Meeks. Tom discusses an attempt to release
the Astrocade in Europe. They've gotten a sample to a company
called ITT (International Telephone and Telegraph), and everyone
is optimistic. Ray George is really pushing to get ZGRASS out this
year. Bally itself is also pushing both these ventures, and may
even provide financial backing for ZGRASS. No new consoles are
being manufactured at the moment, though there is still old stock
to sell. Astrocade is in some sort of dispute with Nitron. Bob
says there's been a good response to the ad in Electronic Games.
Arcadian subscribers are stable at about 2,000. Tom doesn't think
the BASIC manual did a good job of getting people into programming.
Tom's going to get Bob mailing addresses from warranty cards.
Astrocade's getting ready to go do court over debts. Creditors are
going after money Astrocade's gotten from Montgomery Ward--money
they need to keep the company running. Tom's trying to arrange to
leave Astrocade with a severance package, but wants to keep
consulting with them on ZGRASS. Tom's been doing lots of ZGRASS
programming, developing educational children's programs. He gives
some details about ZGRASS programming, strengths, and limitations.
8) Meeks 2-1-83 Part 2
-------------------
(Time - 6:16 / Size - 7.26MB)
Bob Fabris talks to Ed Larkin of Alternative Engineering. They
discuss the Electronic Games "underground" article. He's
manufacturing Pac-Man carts for Bob. They joke about the secrecy
around it. He's developing a communication board. The company
doesn't have a lot of capital to work with.
9) Meeks 2-1-83 (Reverse) Part 1
-----------------------------
(Time - 7:49 / Size - 8.24MB)
Bob Fabris talks to Tom Meeks. Astrocade has entered Chapter 11
bankruptcy. Nitron's stock has suspended trading for two days, and
Tom expects Nitron to fail. In Tom's view, this situation is
partly Nitron's fault, because he believes they were trying to
take control of Astrocade from the day they started building the
systems. He places more blame on Astrocade, however. Tom hopes ITT
(International Telephone and Telegraph) can rejuvenate the system
by building it cheaper than they can. Tom thinks the bankruptcy
will help them get a little sympathy and curiosity at the upcoming
CES show. They haven't been able to implement anything lately,
even though they're getting lots of good suggestions, particularly
from Dick Houser. Astrocade has at least been getting more free
publicity lately.
10) Meeks 2-1-83 (Reverse) Part 2
-----------------------------
(Time - 4:49 / Size - 5.71MB)
Bob Fabris talks to Bob (Ogden?). With Astrocade in the midst of
bankruptcy, Bob (Ogden?) is looking into releasing future games
(International Telephone and Telegraph), though. Bob Fabris wants
to put together an independent advisory panel to guide software
development. One interested party is Alternative Engineering.
With Astrocade not making games at the moment, Bob (Ogden?) isn't
particularly interested in this for now.
11) Meeks 2-1-83 (Reverse) Part 3
-----------------------------
(Time - 18:06 / Size - 20.8MB)
Bob Fabris talks to Ed Larkin about three weeks after the
Astrocade bankruptcy. According to Ed, Bob Ogden expects to have
a deal with ITT (International Telephone and Telegraph) within
the next couple of weeks. At this point, Ed will start working
for Bob Ogden to help address the lack of software for the
system. Ed sees ITT as a much more professional company than
Astrocade, and hopes they take over the whole business. Bob
Fabris suggests he consider producing ZGRASS for them rather
than for Astrocade, and gives out contact information for
Nicholas Gibbs at ITT Consumer Products (UK) Limited. Ed talked
to Tom Meeks just before the bankruptcy for a little help with
ZGRASS, but couldn't get much support. This may have been related
to the stress of the impending bankruptcy and Tom looking for a
different job. ITT is hoping to make the hardware compatible with
both the US and Europe, and to re-release it in the US at a lower
cost. Right now, Astrocade could only bring in operating capital
with new products. They haven't paid John Perkins for work on a
game, so he's planning to release the game through another
company. Bob talks to Ed about manufacturing Pac-Man carts, and
wants to change the name to Munch Kid. They're going to make 100
carts, with Bob putting up about $1,000 upfront and $1,000 on
delivery. The recording ends suddenly.
12) Nelson 2-1-80
-------------
(Time - 4:23 / Size - 4.74MB)
Bob Fabris calls Ron Nelson of Fidelity Electronics. Bob asks
about recent developments, and Ron says that the current
situation is that Bally is pushing to quickly divest from the
system, but Fidelity wants to slow down and look over the
contract closely. Bob also mentions the development of a hobbyist
memory addition and keyboard. It's planned to be sold as a kit,
in part to avoid the need for FCC approval.
13) Sales Pitch for New BASIC Bally ARCADE +
----------------------------------------
(Time - 38:54 / Size - 49.8MB)
This seems to be a presentation for the Astrocade marketing team.
The first speaker is Jeff Frederiksen. He thinks there's a big
demand for fantasy games, and there are no good computer fantasy
games on the market. So, they're about to release Wizard of Wor.
He says Astrocade is better than Bally at marketing. A next
generation system, with new custom chips, is already being
designed. He compares Astrocade technology to Atari. The next
generation system will be able to display 16 colors out of a
palette of over two million. He expects it to be way ahead of the
competition. He says Bally BASIC was made to show that the system
was a real computer. One reason BASIC wasn't more successful is
that it required too much investment--a system, cart, and
interface. So now, they've got a new BASIC with a faster,
built-in interface. And the cart is going to be packed in with
the system. Ray George interjects that it will now be called the
Bally Arcade Plus. Jeff demonstrates loading a BASIC program. He
says Bally BASIC has the advantage of simple graphics programming.
The tape ends with a question and answer session. Jeff doesn't
think voice synthesis is worth pursuing this generation. The
recording ends when they take a coffee break.
14) Sales Pitch for New BASIC Bally ARCADE + (Reverse)
--------------------------------------------------
(Time - 46:36 / Size - 62.5MB)
The meeting continues with Jeff talking about the add-under. It
will include a modem, parallel port, and floppy drive. He
discusses the memory in the add-under. Bally is investing money
in the add-under, even though it will be released by Astrovision.
He talks about the size of the games industry. Next, Tom DeFanti
shows a high-resolution ZGRASS demo by Jane Veeder. Tom says it's
important that the add-under will put out a video signal that can
be recorded and televised. Jane herself begins speaking. She
shows the Montana demo. Tom starts speaking again. He wants to
make the machine accessible such that, for example, an accountant
could write an accountant program. Parents could even write
programs instead of bed-time stories. Someone asks how he can
convince someone that the machine with the add-under will bring
money into their organization. Tom responds that by including a
high level language, third parties will be able to create software
much more easily. Jeff adds that graphic creation is very easy.
Tom says that ultimately, it will be sold by showing it rather
than talking about it. Initially, he expects the add-under to
sell to people who want to move up from Bally BASIC. Then, as
people see other people using it, and as more software becomes
available, it will become more popular. Jeff and Tom prepare
another demonstration. Jeff explains that Tom has been working
for months to improve ZGRASS, so it will be even better than what
they're demonstrating. Tom and Jeff discuss some of the
advantages of ZGRASS over BASIC. Showing the color capabilities
leads to a brief discussion from the audience about Color BASIC.
The recording ends while they're demonstrating ZGRASS commands.
New Bob Fabris Audio Recordings
III) Added a four-page article from the September 1983 issue of JOYSTIK
called "Astrocade's Underground" by Danny Goodman. This article is
about how Astrocade users get along without support from Astrocade,
Inc. In 1983, this was quite a lot of exposure for this console. The
article begins:
"You can't really call the group an "underground," because it operates
openly, almost vocally. But, few of the millions of Atari, Mattel,
Odyssey and Coleco players are aware that an entire cottage industry has
grown around the highly rated, but rarely seen, Astrocade Professional
Arcade system. To gain appreciation for the third-party support out
there, consider that almost 400 individual programs are currently
available for the Astrocade- more than for the Atari 2600 and Mattel
Intellivision combined."
Astrocade's Underground
March 26, 2010
I) Added "Star Battle" Source Code
This source code is for the Bally cartridge. This cartridge has been
disassembled by, possibly, Tom Woods, in 1979. As it was included in
the Bob Fabris collection without any notes to who actually did it, it
is impossible to know for sure. The source code, including cross
reference and opcode listings, is 30 pages.
Star Battle Source Code Listing
March 22, 2010
I) Added Richard Degler's source code update of "Fawn Dungeon" by
Barry McCleave. The following changes have been made:
1) Replaced ORGs with Labels.
2) Added more HVGLIB.H information.
3) Replaced all RST $38s with more comments.
4) Added pattern comments for GunFighter.
5) Mixed case comments are new, a LOT of them come straight
from the BIOS.
6) Changed remaining decimal to 2- or 4-digit hex for readability.
"Fawn Dungeon" Source Code
March 20, 2010
I) Added updated version of Richard Degler's DZ80 Dissassembler Script.
DZ80 Dissassembler Script
II) Added Barry McCleave's "Fawn Dungeon" source code in ready-to-
assemble format.
This is an incomplete machine language game. The player in this
D&D-type game can wander around a maze, but there are no monsters. This
is an interesting piece of what might have become something interesting.
As it stands, it is little more than a programming exercise.
This source code assembles EXACTLY as the finished binary version.
"Fawn Dungeon" Source Code
III) Added "Z80 Source Code Tips" by Richard Degler.
A few tips on creating easy-to-read source code.
"Z80 Source-Code Tips"
March 7, 2010
I) Added two screenshots of BalCheck.
BalCheck Screenshots
II) Moved the "Mark S. Keller BASIC Collection" to the Mark Keller Section.
Mark S. Keller BASIC Collection
III) Moved Scott Waldinger's "Robot War" to the Scott Waldinger Section.
Robot War
March 6, 2010
I) Reorganized the "Machine Language Homebrew Software" area. There are
some additional comments as well as dates.
Machine Language Homebrew Software
II) Added "Fun with Vectors - No Ghosts Allowed" By Richard Degler.
"This is another unfinished project [from June of 2009]. This is "Fun
with Vectors - Ziggy" with an overly large "No Ghosts Allowed" from
Ghostbusters image instead. I wanted to write a display routine that
could draw it without flickering but it might be beyond the Bally's
ability."
Fun with Vectors - No Ghosts Allowed
III) Added "Fun with Vectors - Slimer" By Richard Degler
This is the last thing that Richard did with "Fun with Vectors." This
has a stationary "No Ghosts Allowed" and the updated Slimer. "I was
going to see how many Slimers it could draw - think another one at most!
The program still has the mangled Gaz-Giz when moving left - never did
put in a FLOP like Lance's X-mas display had. Pull the trigger to slow
Slimer way down (but not always stop!)."
Fun with Vectors - Slimer
IV) Added modified version of BalCheck.
This ROM were modified by Richard Degler so that it would work in MESS
without the actual BalCheck hardware device usually required.
BalCheck (Modified) ROM Image
BalCheck Documentation Changes and Quick How-To
BalCheck Documentation
March 5, 2010
I) Added an older version of the MESSD emulator for Windows.
Although this version is quite outdated, it sort of supports extra
memory (I understand that this was a bug). You can use the cartridges
that require extra RAM (like Vipersoft BASIC and Blue Ram BASIC) with
this version of the emulator. Once you have the On-Board ROM and
cartridge in the correct directories, then you start it from the command
line like this:
MESSD ASTROCDE -CART Program
MESS with Extra RAM Support
II) Reorganized the "Astrocade Machine Language Tools" area.
"Astrocade Machine Language Tools" area
III) Added the most up-to-date version of the DZ80 disassembler (version 2.0)
along with some related files that it requires.
DZ80 Disassembler (Version 2.0)
Lua Programming Language (for use with DZ80 2.0)
IV) Added a new area on hardware emulation of the Astrocade using FPGA.
The Astrocade can be emulated in hardware because of Mike J's hard work
recreating the console (in low-res AND hi-res mode) for an FPGA chip
in the hardware descriptor language VHDL. This version will run on a
Xilinx Spartan3E starter kit board, but it may be able to be ported to
other boards.
This is a pretty complicated subject that most people won't be able to
try because you need special hardware. However, for an overview, here
is some information from Mike J's FAQ:
"Very simply, VHDL is a high level language which is used to design and
simulate hardware, by which I mean everything from a modern complex CPU
to a digital watch. Software tools take the VHDL source code, and hope-
fully convert it into real physical logic gates. This can then (at vast
expense) be turned into a piece of silicon and sold to people. I should
point out that only a subset of the language can actually be turned into
gates, as some constructs are only useful for simulating designs."
"VHDL stands for VHSIC Hardware Description Language, where VHSIC is an
acronym for Very High Speed Integrated Circuit. However, the name is
more frightening than the language, which resulted from a US Government
sponsored effort to improve the way integrated circuit designs were
exchanged between companies. The IEEE adopted VHDL as a standard
in 1987 (1076-1987)."
Astrocade Hardware Emulation Using FPGA
March 4, 2010
I) Added the infamous undumped On-Board '3164' 8K Bally ROM. This now
makes for the third different archived ROM.
This ROM was dumped by Paul Thacker from his very early Bally Arcade
console. He comments about his system, "The system itself definitely
seems early as well. In addition to the different dust cover label, the
red reset button, and the silver eject button, the casing is missing
most of the explanatory text such as On/Off and 3/4 for the channel."
Richard Degler took a look at this ROM and has some comments, "Differ-
ences from the "3159" BIOS are the SYSTEM Routine Jump Table (since the
routines are shifted), and the location of text strings and the Font
(which is why to use the Dope Vector). The date starts at 3604 and is
the leftover "977" of WHITE BIOS. After that the built-in games have few
changes, except Gunfight plays to 9999 (like the 1978 version) and has
one color changed. CHECKSUMs #1 and 2, as well as FUDGE4 are also dif-
ferent, so the un-modified BAL-CHECK should work fine on this machine
as it is."
On-Board '3164' 8K Bally ROM
II) Added an updated HVGLIB (Home Video Game Library) Header file. This
was created for use the the Bally ROM, but if you're going to be
creating machine language programs with the Nutting Manual, then you
need this Astrocade equate file. This is version 3.0, with updates
from Richard Degler.
HVGLIB.H, with updates by Richard Degler
III) Added Source for all THREE Versions of Bally ROM.
The ROM Source Code includes the source for the 4K of System ROM, and
the other 4K contain Checkmate, Calculator, Gun Fight and Scribble.
This new version, created and updated by Richard Degler, is the updated
assembly source code for ALL THREE versions of the Bally System BIOS.
It can be used to recreate any version of the on-board ROMs. By chang-
ing the EQUate 0,1s in the first block marked with "###"'s you can
conditionally generate _either_ the WHITE.bin or ASTRO.bin (a.k.a
BIOS3159.BIN or "GAME OVER" ROM) from the same source code.
Conditional Source-Code for the Bally On-Board ROM
IV) Updated the eight Beatles music ROMs with renaming from Richard Degler
and fixed a couple of over-dumps.
Beatles ROM Zip Archive, Updated
V) Added "orphaned" document, "Differences Between Bally and AstroBASIC."
This document describes the improvements and differences between the
original version of Bally BASIC and AstroBasic (the version with the
build-in 2000 BAUD interface). This document will be useful when
converting files from one language to another- especially when reading
machine language material in the Arcadian (which primarily is directed
toward the older version of BASIC). It also finally answers that
question: "what's different between the two BASIC carts?"
Differences Between Bally and AstroBASIC
VI) Added three tools "300 BAUD Tools." Thanks to Ronaldo Goulart for
putting this great collection of archiving tools together!
This .zip file contains 3 public domain tools for dealing with Bally
Basic / ViperSoft Basic programs:
1) KCS
KCS allows the user to create binary dumps from wave recordings, and
to convert such dumps back to wave. It is a DOS application, pro-
grammed in a custom Forth dialect, DX-Forth, but it's author kindly
provided me with a version adapted for a Windows Forth interpreter,
so both a DOS and a Windows version are available. The Windows
executable is much bigger because of the additional runtimes embedded
in the executable.
For converting .prg binary dumps back to wave using KCS, a known-
working, though not optimal set of command line switches is " -M -L5
-P50". Refer to KCS documentation for further details.
2) prg2txt:
Prg2txt is a Windows utility for converting binary dumps of Bally
Basic / ViperSoft Basic into Unicode text files. By default, it
produces an output similar to the regular original listings, and
through an optional command line switch, it generates the output file
using an alternative syntax, intended to allow the listing to be
edited through a regular plain text editor. Such listings can be
converted back to binary using txt2prg.
3) txt2prg:
Txt2prg generates binary files from text listings, which can after
be converted to wave for loading into an original Astrocade. In case
you are going to edit your own listings or the ones generated using
prg2txt, be sure to use the special required syntax. For more infor-
mation on this, refer to txt2prg.txt
300 BAUD Tools
VII) Added a 2000-BAUD tape archiving tool called wBallyBin (V2).
In May of 2009, Paul Thacker wrote: "I have a slightly newer version of
Ballybin for Windows. I'm not sure when Bob Colbert will have a bigger
update to the program, but we might as well offer the best version
available." This slightly updated version is called "wBallyBin (V2)."
wBallyBin (V2)
VIII) Added a dissassembler script for DZ80. Created by Richard Degler.
A Script for use with the DZ80 Disassembler, version 2.0. This makes it
so that there is no more adjusting garbage code following RST $38
syssuk'ed routines! You can read Richard's full comments here.
Dissassembler Script for DZ80
March 3, 2010
I) Organized the "Astrocade Machine Language Source Code" Section.
Machine Language Source code for various programs, mostly cartridges
are available here. Some of the material is scanned, but a good
portion of it has been retyped and is ready to be assembled. Also,
some of it has been disassembled and commented. If you're a machine
language programmer, then there is a WEALTH of material here:
1) 300 to 2000 BAUD Loader Utility Program
2) AstroBASIC
3) Astrocade On-Board ROM
4) Balcheck
5) Bally BASIC
6) Bally Demo Cartridge
7) Color BASIC
8) Dog Patch
9) Football
10) Fawn Dungeon
12) Goldfish Demo
13) Machine Language Manager
14) RAM Test (Generic Z-80 Source Code)
15) Songs
16) Stweek (Sound Tweeker)
17) Treasure Cove
18) Video Storybook
19) Wizard of Wor (Arcade Game)
Astrocade Machine Language Source Code" Section
II) Added a preliminary version of source code for "Treasure Cove" that is
ready to assemble.
This version assembles fine using Zmac, but it does NOT run. When run
under MESS .135, it "locks up." When the debugger is used, the game is
getting "stuck" in the WRITP routine in the system ROM. The problem has
been traced back to when the cartridge calls the WRITP routine from the
cartridge area at $27DE. The game never returns from this call.
Richard Degler suggests, "Sounds like the Stack area is getting
clobbered by theWRITPattern - there is no bounds checking so if it draws
too far down it just can't find its way back."
"Treasure Cove" (Source for Preliminary Version)
III) Added Source Listing updates for:
1) Text (Ready to Assemble) Updates by Richard Degler:
1. Astro BASIC
2. Bally BASIC
3. Color BASIC
2) Bally BASIC (Scanned, PDF format)
Astrocade Machine Language Source Code" Section
March 1, 2010
I) Added "Astrocade: Product Description."
Describes the Arcade Video Game (aka Bally Astrocade), BASIC Programming
Cartridge, and Z-GRASS 100 Computer Keyboard. See how the ZGRASS looks
compared to released computer systems of the same period.
Astrocade: Product Description
II) Added two Bally / Astrocade Patents:
Both patents have the same abstract:
"A home computer system provides a video processor for use with a
television receiver. The video processor can selectively perform a
variety of modifications to pixel data under the direction of the CPU
of the computer system before the pixel data is stored in random access
memory to effectively increase the speed or data handling power
of the system."
1) Bally Arcade Patent - 4301503 (Nov. 17 1981)
Home Computer and Game Apparatus (Filed May 30, 1978).
36 Claims, 167 Drawing Figures.
(237 pages, 10.7MB)
2) Bally Arcade Patent - 4475172 (Oct 2 1984)
Home Computer and Game Apparatus (Filed June 18, 1981).
24 Claims, 168 Drawing Figures.
(124 pages, 6.79MB)
Bally Arcade Patent - 4301503 (Nov. 17 1981)
Bally Arcade Patent - 4475172 (Oct 2 1984)
III) Added AstroVision, Inc. Business Card.
A business card from Astrovision. This card belonged to Rick
Claghorn, Computer Specialist.
AstroVision, Inc. Business Card
IV) Moved George Hale Business Card.
George Hale Business Card
February 26, 2010
I) Added two pictures of the inside of the Lil' White Ram expansion unit.
Lil' White Ram. PCB - Inside View
Lil' White Ram. PCB - Bottom View
II) Created a Bally / Astrocade Multicarts Area. Currently it holds:
1) Beatles Music from Richard Degler by Mike White. Created in 2007.
2) Multicart by CPUWIZ. Released in 2004.
3) Multicart by RetroKidz. Released in 2006.
4) Multicart by Ward Shrake. Released in 2002.
Bally / Astrocade Multicarts Area
III) I have added a picture of the multicart by GaMBITS.
UltiMulti Cartridge by GaMBITS
IV) Created a Bally / Astrocade Multicarts Documentation Area. It holds
documentation for:
1) Multicart by CPUWIZ. Released in 2004.
2) Multicart by GaMBITS. Released in 2008.
3) Multicart by RetroKidz. Released in 2006.
4) Multicart by Ward Shrake. Released in 2002.
Multicart Documentation Area
V) Added four documents for the multicart called "UltiMulti
Cartridge" 1.0 by GaMBITS.
1) CD (JPG)
The Manual and Program DIP Switch Settings are contained
on this CD
2) DIP Switch Settings (PDF)
3) Instructions (PDF)
Here is what is in the documentation:
1. Listing of Programs
2. How to Use Multi-Load Games
3. Switch Settings Required for
Different BASICs
4. Blue Ram Super-Extended
BASIC (1.0 and 1.1) Instructions
5. Game / Program Instructions
1. Arcade Golf 1.5 - Ken Lill
2. Dragon's Castle
3. Lil' White Utility
4. Pro Golf - Henry Sopko
5. Snake Snack - By Ken Lill
6. Spring Thing Pt. 1 - By Ken Lill
7. Star Cruiser - Ken Lill
8. Whatzit? - By Ken Lill
4) Leaflet: "Thank You For Your Order"
UltiMulti Cartridge Documentation Area
VI) Added five documents for the Lil' White Ram:
1) Installation Guide CD
Contains the instructions on how to use and install the Lil' White
Ram hardware.
2) Instructions and Warranty
Eight pages of instructions (including pictures and installation
procedure) along with warranty information for the Lil' White 32K
RAM expansion.
3) Leaflet
"Thank You for Your Order" leaflet
4) RAM Test Program, By Ken Lill
This will check all addresses from $5000 to $7FFF.
5) Schematic
Complete schematic for the Lil' White Ram.
Lil' White Ram Documentation Area
VII) Added Astrocade Memory Expander Schematic by Mike White.
This is version two of an original schematic, designed by Mike White,
for an inexpensive memory upgrade project proposal by Mike White.
Version two, this version, is from November 2004. Version one was from
March 2002; it had errors and has been deleted. Eventually, in 2008, Ken
Lill and Mike White created the Lil' White Ram based on a modified
version of this schematic.
Astrocade Memory Expander Schematic
VIII) Added Bally Service Manual
This is the official "PA-1 Bally Service Manual" that contains such
useful information as System operation, Disassembly, Motherboard Parts
List, Layout, Schematic and more. If your Bally Astrocade is broken and
you have some electronics knowledge, then this should be just what you
are looking for.
Bally Service Manual
IX) Added "SeaWolf II Parts Catalog with Schematics"
The arcade game Seawolf II is, basically, a hi-res Astrocade. Here are
the schematics and the parts catalog (which also contains schematics).
These may prove useful if you try to upgrade your Astrocade to hi-res
(no small task!). Also, if you want to try hi-res, then using this
arcade board is supposed to be the best way to go.
SeaWolf II Parts Catalog with Schematics
SeaWolf II Schematics
X) Added "Jameco JE 610 ASCII Keyboard Datasheet"
These keyboards, from 1979, were often hacked with the 300-BAUD interface
to create a keyboard that could be used with Bally BASIC. From the
datasheet: "The JE610 ASCII Encoded keyboard kit can be interfaced into
most any computer system. The keyboard assembly requires 5V @ 150mA
and -12V @ 10mA for operation. Interface wiring can be made with either
a 16-pin DIP jumper plug or an 18-pin (.156 spacing) edge connector."
Jameco JE 610 ASCII Keyboard Datasheet
XI) Added Lightpen Plans, by Leroy Flamm
These are plans, including schematics, on how to build a light pen for
the Bally / Astrocade. The documentation refers to a tape with a
program for this hardware, but that program has been lost or has yet
to be archived.
Light Pen Plans
XII) Added Four Astrocade Add-Under Blueprints by Astro-Vision.
These are four Add-Under blueprints from April 1982. These GIF files
are large (24" x 36"). If you have trouble viewing them, then save them
locally to your hard drive and don't view them on the Internet.
Blueprints in Misc. Hardware Area
Blueprints in High-Res TIFF Format (Direct Link)
XIII) RGB Interface - Midway
I'm not exactly sure what Arcade machine this is for. This might be
useful for use with the Astrocade... or maybe not.
RGB Interface
February 25, 2010
I) Added the printout of the Bally BASIC program that is contained in the
Bally BASIC Demo cartridge.
BASIC Program from Bally BASIC Demo Cartridge
II) Added Astrocade, Inc. Bankruptcy Paperwork
This is the bankruptcy paperwork that Astrocade, Inc. filed in
February 1984.
Astrocade, Inc. Bankruptcy Paperwork
III) Created a new section called "Bally Hardware." It holds two items:
1. AstroBASIC Audio Tape Interface Schematic - Created by Richard Degler
Schematic for AstroBASIC Audio Tape Interface. Both a PDF and
GIF Version are available.
2. Bally BASIC Tape Interface - By Bally
This two-page instruction sheet is for the Bally BASIC 300-BAUD
audio tape interface. The main topics are:
1) Audio Cassette Playback
2) Volume Control Adjustment
3) Audio Cassette Record
4) Record / Playback Test
5) BASIC Commands
Bally Hardware Section
IV) Created new section called "Miscellaneous Hardware Documents." It
holds three items:
1. 64K RAM Board Manual - By R&L Enterprises
The documentation, including schematics, for this monster Astrocade
RAM board. There is no actual Table of Contents, but here is what
is included in the manual:
1) General Hardware Features
2) General Hardware Features NOT Included
3) Hardware Options
4) Addressing Ranges
5) PCB Layout
6) Power Supplies
7) Write Protect Installation
8) Routines for Accessing Upper Address Ranges With BASIC
9) Language Memory Locations
10) Useful Language Location Numbers
11) Installation
12) Precautions and Standard Operating Procedures
13) Circuit Description
14) Circuit Operation (See Schematic)
15) 50-Pin Bus Signals
16) Magic Memory
17) Intergalactic Politics (Memory Management)
18) 64K RAM Board Schematic
2. The Computer Ear Manual - By ARD (Anderson Research and Design)
A sixteen-page manual that explains how to use the Computer Ear
voice recognition system. An additional four pages include four
BASIC type-in programs:
1) Digital Oscilloscope
2) Flash Math
3) Speech 1.8
4) Speech 4.2
3. R&L 64K RAM Board and Printer Interface - R&L Enterprises
Two emails about new hardware that would have been available in
the 3'rd quarter of 1996 (it never shipped). It was an Add-On
Board with Configurable RAM, EPROM or EEPROM, PS/2 Keyboard
Interface, Centronics Printer Interface, and two serial ports.
"Miscellaneous Hardware Documents" Section
February 24, 2010
I) Moved "Astrovision Arcade is Packaged and Expanded" article.
This article is from the "CES Trade News Daily," January 10, 1981 issue.
Astrocade has repackaged the line, added Bally BASIC and plans ten
new cartridges.
Astrovision Arcade is Packaged and Expanded Article
II) Moved "Bally Professional Arcade from Astrovision, at CES booth 2501"
Ad from a CES "Show Daily." "Arcade $299, ZGRASS-32 Keyboard $599,
Complete System $898. 32K Computer. With the plug-in ZGRASS-32
keyboard, the Arcade becomes the easiest computer to use and the most
powerful system available for creating graphics on the TV screen."
Bally Professional Arcade from Astrovision, at CES booth 2501
III) Moved the "The Fantastic Combinations of John Conway's New Solitaire Game
'Life'" articles by Martin Gardner.
These appeared in "Scientific American," October 1970 and February 1971.
These are the two articles that got the computer program "Life" so
popular in the early to mid-seventies. The first article is from the
column "Mathematical Games." The next article is a follow-up to the
first article. There are at least two versions of this "game" available
for the Astrocade. One is a tape program by Jay Fenton that runs in
BASIC (but is written in machine language) and the other is a cartridge
by Richard Degler.
The Fantastic [...] Game "Life"
The Fantastic [...] Game "Life" (Follow-Up)
IV) Moved "The Mass Impact of Videogame Technology" by Tom Defanti. This
article is from the 1984 journal "Advances in Computers, Vol. 23."
This is a fifty-page "book" from 1984 about how videogames have affected
technology. It's written by Thomas A. Defanti, the man behind the
ZGrass language and the UV-R computer. Here is an abbreviated
"Table of Contents:"
1. Introduction
2. History of Videogames and Related Developments
3. Coin-Op Game Manufacturers
4. Types of Games
5. Market Considerations
6. Videogame Hardware
7. Videogame Hardware
8. Legal Issues
9. Future Developments
10. Conclusions
11. References
An alternate version is also available. This alternate version has two
pages scanned per page. If you plan to print the "book" out, then this
is probably the best version to download.
The Mass Impact of Videogame Technology
The Mass Impact of Videogame Technology (Alternate Version)
February 23, 2010
I) Moved "The Game Player" review compilation.
"The Game Player" was a review column from the "Arcadian" newsletter
that ran for twenty-one columns. It reviewed a total of thirty-nine
games, only five of which were cartridges. The rest were all games that
were sold on tape. The reviewed games are:
Tape Reviews (34)
-----------------
1) Adventure Astrogames
2) Astro Analyst Educational Software Systems
3) Astro Terror The Tiny Arcade
4) Candy Man L&M Software
5) Castle of Horror Wavemakers
6) Caterpillar H.A.R.D. Software
7) Collision Course Wavemakers
8) Defense Professional Astrogames
9) Dungeons of Dracula Wavemakers
10) Exitor's Revenge L&M Software
11) Flying Ace Wavemakers
12) Galactic Hitchhiker H.A.R.D. Software
13) Gamma Wars Tiny Arcade
14) Gate Escape, The Wavemakers
15) L.T. Wavemakers
16) Lost in Space Edge Software
17) Memomax Educational Software Systems
18) Metro Attack Astrogames
19) Micro Pac H.A.R.D. Software
20) Morse Code Trainer Educational Softwear Designs
21) Music George Moses Co.
22) Nam-Cap New Image
23) Nautilus L&M Software
24) Night Bombers Astrogames
25) Omega Valley The Tiny Arcade
26) Paper Chase, The H.A.R.D. Software
27) Peter Piper Astrogames
28) Road Toad Esoterica, Ltd.
29) Secret of Pellucitar L&M Software
30) Super Pac Astrogames
31) Super Slope Esoterica, Inc.
32) Tic Tac Tollah H.A.R.D. Software
33) Vindicator The Tiny Arcade
34) Wah's Revenge Astrogames
Cartridge Reviews (5)
---------------------
1) Cosmic Raiders Astrocade
2) Ms. Candyman L&M Software
3) Sea Devil Bit Fiddlers
4) Sneaky Snake New Image
5) Solar Conqueror Astrocade
The Game Players" Review Compilation
February 22, 2010
I) This "Miscellaneous Documentation" area is in flux. The files that were
in this area will be moving to other places on the Bally Alley website
that make more sense. Those files that are still miscellaneous will be
moved back, but even then, the section will be broken down into different
miscellaneous areas. Check here for more updates as the files are added
back to the website.
II) Moved the warranty card for Big City Slick and The Great
American Jigsaw.
Big City Slick and The Great American Jigsaw Warranty Card
III) Moved the original (non-searchable) scan of the "Bally System Description."
Bally System Description
IV) Moved "Astrocade Programming Sheets."
These are programming sheets specifically for the Bally / Astrocade.
These different sheets contain: BASIC Programming Pad, Z-80 Programmer's Pad,
CX Value Screen Graph Paper, and Screen and Graphic Graph Paper.
Programming Sheet for Bally / Astrocade
V) Moved "Cartridge Making Instructions"
By Leroy Flamm. Explains how make a cartridge from a tape program.
Cartridge Making Instructions
VI) Moved "Bally On-Board ROM Subroutines"
Useful compilation of routines. This booklet explains what the On-Board
ROM routines built into the Bally / Astrocade ROM do. This manual is
used as a reference for BASIC programmers so that they can save a few
bytes when programming and also take advantage of the faster routines
that machine language offers. A Hex dump of the Bally 8K ROM is
also included.
Bally On-Board ROM Subroutines Booklet
VII) Moved "Crime Stopper Tips"
This article enables the programmer to use Hook Vectors to protect, as
best possible, any software written in AstroBASIC from being copied,
disassembled, etc.
Crime Stopper Tips
February 19, 2010
I) Added InfoWorld article from 1982 called "Chip Set Marks Difference
Between Arcade and Home Games" by John C. Dvorak.
This brief article talks about how using a chipset (in particular the
DNA chipset) in conjunction with a CPU makes the graphics smoother.
(PDF Version)
(Text Version)
II) Added an ad for "The Incredible Wizard."
According to an Astrocade press release from June 1982, this was the
world's first video game to be projected on a giant screen (25' x 35') at
a baseball game. Other than knowing that this is a White Sox game played
in Chicago in the Summer of 1982, I don't know who took this picture.
Thanks to Digital Press for allowing this picture to be on Bally Alley.
Giant Ad for The Incredible Wizard Displayed at Baseball Game
III) Added Bally Console and Programming Keyboard Close-Up.
The keyboard close-up shows the switches at 50% and also the Cursor
D-star below. Richard Degler, who made the close-up picture, comments:
"Those reset and on/off switches are too close to the top row of the
keyboard anyway! What's that circled-plus key on there with the shift-
for-BREAK for? And where's the BackSpace key?? I need that more often!!"
ZGRASS Keyboard Close-Up
IV) Added ZGrass-32 and Add-Under Animation
Created by Richard Degler. Here are Richard's comments: "[I] was struck
by the similarity of the Z-Grass 32 picture [to the programming key-
board]. Stretched it to the same width and added gray bars to match
the height, then animated between the two add-unders. Not quite the
same angle but definitely influenced by the first, as you can see
in the grayscale."
Added ZGrass-32 and Add-Under Animation
February 16, 2010
I) Added a new section called Bally / Astrocade Consoles and Accessories.
This section contains various Bally and Astrocade console versions as
well as accessories (like hand controls).
Bally / Astrocade Consoles and Accessories
II) Added seven pictures of the "Bally Home Library Computer." This is the
first version of the Bally console.
Bally Home Library Computer Section
III) Added seven pictures of the "Bally Professional Arcade." This is the
later version of the Bally console that looks very similar to the
Astrocade release of the system.
Bally Professional Arcade Section
IV) Added ten pictures of a Bally / Astrocade Hand Control.
The controllers that come with the Bally Arcade and the Astrocade are
NOT called joysticks, even though that is the name to which they are
often referred. The controllers, by both Astrocade and Bally, are
called "hand controls," or, less frequently, "control handles." The
"button" on the "hand control" is called the "trigger," and the paddle-
like device on the "hand control" is called the "knob."
Hand Control Area
V) Added four pictures of the Bally / Astrocade power supplies.
Since the Astrocade console was manufactured over several years, there
are several different power supplies available for it.
Bally / Astrocade Power Supply Area
February 15, 2010
I) Added four pictures of the Bally Control Handle box. These boxes
contained two controllers (labeled as "3" and "4") for the Bally Arcade.
Bally Box Area
February 13, 2010
I) Updated the Spoken Introduction Area:
1) Changed, slightly, the Secret of Pellucitar
transcribed introduction
2) Moved WaveMakers' The Gate Escape spoken introduction here
3) Moved WaveMakers' Invasion Force spoken introduction here
Spoken Introduction Area
Secret of Pellucitar Transcribed Introduction
February 12, 2010
I) Added Nine Bob Fabris Audio Recordings.
These are audio recordings (mostly telephone conversations) that Bob
Fabris, the publisher of the Astrocade newsletter Arcadian, had with
various people in the Bally / Astrocade community in the years during
the newsletter's publication (1978-1986).
Bob Fabris Audio Recordings
II) Added an alternate picture of the ZGrass-32. This version is from the
Digital Press CD (from 1997). I wish that I knew the original source of
this picture so that I could get a high-res version of the original copy.
ZGrass-32 Picture
III) Added "high-res" version of the Astrocade that is on the index.html
front page. This picture is from 1997... so it's high-quality from
THAT time.
Astrocade Picture from Bally Alley Index Page
IV) Added spoken introduction from L&M Software's game "Secret
of Pellucitar."
The quality of the archived tape is not great; the tape stretched over the years
causing the introduction to speed up and slow down. Since the introduction can
be a little hard to understand, Paul Thacker transcribed the introdocution
to the best of his ability.
Secret of Pellucitar Spoken Introduction
Secret of Pellucitar Transcribed Introduction
V) Added transcription of "Secret of Pellucitar" color ad for the tape
game by L&M Software.
What makes this ad interesting is that it adds information that is not
included in the instructions for the game.
Secret of Pellucitar Ad Transcription
VI) Added three more pages to the Astrocade programming sheets, bringing
the total number of pages up to nine.
Astrocade Programming Sheets
VI) Added "Datamax, Inc. UV-1 Letter." This document describes the features
and options of the UV-1 Colorgraphics Computer.
From the letter, "The UV-1 and ZGRASS - The UV-1 is a system for Audio
Visual application and Real Time graphics displays. It is the most
advanced graphic system with a user-oriented language. Ten years in
development, it is the microcomputer most suited to producing visual
on a television set."
Datamax UV-1 Letter
VII) Added Astrovision Business Card. This card belonged to Rick
Claghorn, Computer Specialist.
Astrovision Business Card.
February 11, 2010
I) Reorganized and moved the ZGrass / UV-1 pictures. These are no longer
in the documentation area. The pictures are now in the hardware picture
area (where they should always have been).
ZGrass / UV-1 Pictures
II) Added an animated GIF of the Bally Programming Keyboard (Color vs. B&W)
created by Richard Degler. Watch it as the color picture has the extra
switches above the keyboard airbrushed away. It's like magic.
Bally Keyboard (Color vs. B&W)
III) Added eleven game ideas by Brett Bilbrey to the Spectre Systems section:
1) Astro Warriors
2) Battlespace
3) Battle Cry
4) Beaver Dam
5) Duck Range
6) Game Ideas Letter
7) Mazeway
8) Space War
9) Star Wars
10) Tail Gunner
11) Unicorn
Game Ideas by Brett Bilbrey
IV) Added 8-pages of possible logos for Spectre Systems.
Possible Logos for Spectre Systems
V) Suggestions for Conan by Brett Bilbrey.
Brett saw Astrovision's Conan cartridge at a "show" and thought that
these ideas would have made for a better game.
Suggestions for Conan (Scanned PDF)
Suggestions for Conan (Transcribed)
VI) Added "Program Ideas and Other Projects" by Spectre Systems:
This is mostly a list of game ideas (even the names of the games give
you an idea of what the game would be about). There is also a short list
of other projects going on at the time (Peek and Poke, Esoterica,
Graphic Pads, Handle, and Atari Pads) as well as a several other
miscellaneous items.
"Program Ideas and Other Projects" by Spectre Systems
VII) Created an area to hold ads for Spectre Systems. Currently it holds two ads:
1) Graphic Design Pads
2) Spectre Custom Bally Handles
Spectre Systems Ad Area
February 10, 2010
I) Updated the Bally BASIC 300-Baud Tape Interface Area. Also, finally,
added some quality pictures of the interface.
Bally BASIC 300-Baud Tape Interface Area
II) Added six pictures of the "Bally BASIC 300-Baud Tape Interface" box.
Bally Box Picture Area
III) Added picture of Bally Arcade TV Switchbox.
Bally Arcade TV Switchbox
February 9, 2010
I) Added screenshots of three Astrocade tapes:
1) ICBM Attack (Prototype) - By Brett Bilbrey [3 Pictures]
2) Niagara Bugs Club Tape [10 Pictures]
3) Road Toad - By Esoterica [4 Pictures]
Astrocade Tape Screen Shots
II) Added screenshots of two Astrocade cartridges:
1) Galaxian (Prototype) - By Astrovision [1 Picture]
2) Rainbow 3 - By Hanson and Richard Degler [3 Pictures]
Astrocade Cartridge Screen Shots
III) Added four pictures of Astrocade and Bally dust covers:
1) Bally Computer System (Montgomery Ward)
2) Bally Computer System
3) Bally Home Library Computer
4) Bally Professional Arcade
Astrocade Plastic Dust Covers
IV) Added two different high-res pictures of the Bally with keyboard. This
color version has never-before-seen detail.
White Bally Professional Arcade with Keyboard (Grayscale)
White Bally Professional Arcade with Keyboard (Color)
February 5, 2010
I) Added four tape covers or miscellaneous tape-cover related items to
the WaveMakers Box section.
1) Backgammon / Obstacle Course Tournament (Tape Cover)
2) Collision Course / Sound Effects (Spine)
3) Slot Machine / Perversion (Tape Cover)
4) WaveMakers Label (Close-Up)
WakeWakers Box Section
II) Added a red L&M Software sticker that was originally on tape "boxes."
L&M Software Sticker, Red
III) Reorganized and added two tape covers to the Miscellaneous Box Section.
1) Nam-Cap (Tape Case - Cover Only)
2) Video Wizards (Tape case)
Tape Covers in Miscellaneous Box Section
C
V) Added screenshots of three tapes:
1) Allemande, Part I & II - George Moses
2) Buggin' BC - Dave Ibach and George Moses
3) Crazy Face - Steve Walters
Tape Screenshots Area
February 4, 2010
I) Added Critter by Brett Bilbrey.
The famous program that was printed in the Arcadian newsletter. By just
inputting the BASIC program, the user will be able to use BASIC while at
the same time a critter will move about the screen at a speed given by
knob #1. The Bally BASIC program (not AstroBASIC!) and the machine
language program are included.
Critter by Brett Bilbrey
II) Added six BASIC type-in programs by Super software (Robert Rosenhouse):
1) Barricade - Barricade is misspelled as Barracade on the
program listing.
2) Cosmic Zap
3) Hustle - One version includes instructions (and a bug fix!). The
other version does not include these changes.
4) Mystery Maze - One version includes instructions (and bug fixes!).
The other version does not include these changes.
5) Robert Alert
6) Simon Says
Super Software BASIC Type-in Program Area
III) Added instructions for Finders-Keepers by Ken Lill to the tape
manual area.
From 2 to 4 people compete at the same time: Try to find the Secret Dot
that the computer has selected in your area before your opponents find
the one in their areas.
Finders-Keepers Instructions
IV) Added instructions for the tape game "Space Gauntlet," by The Tiny Arcade.
You control a star cruiser patrolling a remote sector of the galaxy when
you encounter the local inhabitants. These denizens of deep-space don't
"cotton" to strangers and they arrange themselves into two columns,
firing missiles and challenging you to fly between them and survive the
deadly gauntlet.
Space Gauntlet Instructions
V) Added WaveMaker's type-in programs from tape #3:
1) Maze Race & Obstacle Course
2) Space Chase
WaveMaker's Type-In Programs from Tape #3
VI) Added three pictures of the "Leather Bound" Case for Bally BASIC Manual.
Bally Box Picture Area
VII) Added twelve pictures of inventory stickers used for Astrocade boxes,
plus two examples of where they are used on the box itself:
Sides of Boxes
1) Blackjack - Poker - 5002
2) Red Baron - Panzer Attack - 2003
Inventory Stickers:
1) Amazin' Maze - Tic-Tac-Toe - 5001
2) Bally Pin - 3005
3) Blackjack - Poker - 5002
4) Brickyard - Clown - 2004
5) Cosmic Raiders - 2019
6) Galactic Invasion - 2011
7) Grand Prix - 2014
8) Incredible Wizard, The - 2017
9) Letter Match - 4002
10) Red Baron - Panzer Attack - 2003
11) Space Fortress - 2012
12) Star Battle - 2005
Inventory Stickers, in the Astrocade Box Area
VIII) Updated the links page with an addition, deletion and fixed links.
Bally Arcade / Astrocade Links
IX) Updated the Miscellaneous Tape Picture Area:
1) Added "Advanced Dungeons and Dragons Program
Package" - By R. Tietjens
2) Updated "Bally BASIC Program Sampler" with 300 DPI image
Miscellaneous Tape Picture Area
February 3, 2010
I) Added hi-res scans (at least 300DPI) of 27 Astrocade cartridges:
1) 280 Zzzap / Dodgem
2) Amazing Maze / Tic-Tac-Toe (Bally)(Orange Label)
Amazing Maze / Tic-Tac-Toe (Bally)(Red Label)
3) Artillary Duel (Astrocade)
4) Astro Battle (Bally)
5) Astrocade Pinball (Astrocade)
6) Bally BASIC (Bally)
7) Bally Demo (Bally)
8) Bally Pin (Bally)
Bally Pin (Bally)(Alt)
9) Biorhythm (Bally)
10) Blackjack / Poker / Acey/Deucy (Bally)
Blackjack / Poker / Acey/Deucy (Bally)(Alt)
11) Clowns / Brickyard (Bally)
Clowns / Brickyard (Bally)(Alt)
12) Cosmic Raiders (Astrocade)
13) Dog Patch (Bally)
Dog Patch (Bally)(Alt)
14) Elementary Math / Bingo Math (Bally)
15) Football (Bally)
Football (Alt)
16) Galactic Invasion (Astrocade)
Galactic Invasion (Bally)
17) Grand Prix (Bally)
18) Incredible Wizard, The (Astrocade)
19) Letter Match / Spell 'N Score / Crosswords
20) Panzer Attack / Red Baron (Astrocade)
Panzer Attack / Red Baron (Bally)
21) Pirate's Chase (Astrocade)
22) Seawolf / Missile
23) Space Fortress (Bally)
24) Space Invaders
25) Space Invaders (Bally)
26) Star Battle (Bally)
27) Tornado Baseball / Tennis / Hockey / Handball (Bally)
Tornado Baseball / Tennis / Hockey / Handball (Bally)(Alt 1)
Tornado Baseball / Tennis / Hockey / Handball (Bally)(Alt 2)
Astrocade / Bally Cartridge Area
II) Updated the Cartridge Prototype Area:
1) Updated Solar Conqueror to 300 DPI
2) Added new version of Solar Conqueror "Test Program"
3) Added Galaxian Prototype
4) Removed 150 DPI version of "Final Test" (there is now only
a 300 DPI version).
Cartridge Prototype Area
III) Updated the third-party cartridge area:
1) Added Blue Ram BASIC 1.0
2) Deleted 150 DPI versions and replaced with 300 DPI versions of these
three cartridges: Blue Ram BASIC 1.1, Machine Language Manager,
Maze Man, and Quadra.
Third-Party Cartridge Area
February 2, 2010
I) Added new and/or high quality versions of 17 L&M Software tapes:
1) 3-D Tic-Tac-Toe / River City Gambler
2) Air Raid / The Mummy's Treasure
3) Ayatolla Dartboard / Mission Impossible
4) Black Lagoon, The / Kill the Vulcan
5) Black Lagoon II, The / Super Sleuth
6) Bombardier / Crazy Ball
7) Claim Jumpers / Light Show Program #2
8) Color Organ / Light Show Demo - Multi Program Format
9) Galactic War / Atom Smasher
10) Light Show Demo / Multi Program Format
11) Phantom Star Fighters / Space Checkers
12) Search and Destroy / Rescue Air Drop
13) Secrets of Pellucitor I / Secrets of Pellucitor II
14) Space Quest / Fox and the Hare
15) Space Sleuth / Coyote-Roadrunner Desert Race
16) Star Base 2000
17) Target / Sink the U-Boat
L&M Software Picture Area
II) Updated the Esoterica Tape picture area. Alphabetized the tapes and
added high-quality pictures of some of the lower quality scans.
Esoterica Tape Picture Area
III) Replaced all of the W&W Software Sales tape pictures with high-
quality versions. Also added a picture of the back of each tape:
1) Tape #1
2) Tape #3
3) Tape #4
4) Tape #5
5) Tape #9
W&W Software Sales Tape Picture Area
IV) Added pictures of sixteen WaveMakers tapes-- there is nearly a complete
collection now.
1) Tape 2 - Computer Clue / Flying Ace
2) Tape 3 - Maze Race - Obstacle Course / Space Chase - Also added
alternate version of this tape.
3) Tape 4 - Perversion / Slot Machine - Also added alternate version
of this tape.
4) Tape 5 - Music Composer - Memory Doodle (low-res version)
5) Tape 7 - Tuning - Guitar Course / Note Match - Chord Progression
6) Tape 8 - Backgammon / Obstacle Course Tournament
7) Tape 9 - Pack Rat I / Pack Rat II - Also added alternate low-res
version of one side of this tape.
8) Tape 10 - Lookout for the Bull! I / Lookout for the Bull! II
9) Tape 11 - Whiz Quiz / Compilation - Compilation includes:
1. Character Analysis, 2. Castle of Horrors, 3. Mouse in
the Hat, 4. Pack-Rat.
10) Tape 12 - Castle of Horror - Four Famous Freebies
11) Tape 13 - Monkey Jump - Note: This version does not have Gong
the Kong on side 2... I don't think...
12) Tape 14 - Collision Course - An Alternate tape has The Gate Escape
(from tape 18).
13) Tape 15 - Character Analysis
14) Tape 16 - Dungeons of Dracula - The back of this tape has The
Gate Escape (from tape 18).
15) Tape 17 - L.T. (Little Terrestrial)
16) Tape 18 - The Gate Escape / Whack-a-Mole
WaveMakers Picture Area
V) Added four pictures of the tape album that the WaveMakers Master tapes
were stored in.
1) WaveMakers Master Tape Album (Closed)
2) WaveMakers Master Tape Album (3/4 View)
3) WaveMakers Master Tape Album (Partially Closed)
4) WaveMakers Master Tape Album (Open)
WaveMakers Master Tape Album
January 29, 2010
I) Added a high-quality scan of the General Video Assembler
keypad overlay:
General Video Assembler keypad overlay
II) Added four New Image games released on tape. A scan of both the front
and the back are available.
1) Claustrophobia / Catch the Bomb
2) Guess Five / Chuck A Luck
3) Haunted House
4) Nam-Cap
New Image Tape Area
III) Revised "Miscellaneous Tape Area." Also added twenty-two pictures of
miscellaneous tapes. The titles of the tapes are:
1) Checkers III / Treasures of Cathy - By John Collins
2) Finders Keepers / Two-Letter Music Maker - By Ken Lill
3) General Video Assembler - By General Video (Dave Ibach)
4) Goldfish Demo - By The Bit Fiddlers
5) Pepsi TV Game - By Steve Walters
6) Sonic Satellite / Sonic Satellite (Revised) - By George Hale
7) Space Gauntlet - By The Tiny Arcade
8) Guess Five / Quick Draw / Skunk Tape - by Spectre Systems... but
programs - by New Image (Don Gladden)
9) Star Siege (Revised) - By The Tiny Arcade
10) Video Wizards Compilation Tape - By Video Wizards (with
alternate version)
Pictures - Miscellaneous Tape Area
IV) Added Astrocade Pinball Cartridge Manual in PDF format.
Astrocade Pinball Cartridge Manual
V) Added twelve images of six L&M software tapes. The tapes are:
1) Alien Invasion / Claim Jumper
2) Bit-Mapping Demo / Nautilus and Exitor's Revenge
3) Bombardier / The Black Lagoon
4) Crazy Ball / Ayatollah Dart Board
5) Exitor's Revenge / The Mummy's Treasure
6) Nautilus / 3-D Tic-Tac-Toe
L&M Tape Picture Area
VI) Added nine images of four Michigan Astro Bugs Club tapes. The tapes are:
1) Michigan Astro Bugs Club, Tape #2
2) Rescue Force / 10,000 RND Boxes
3) Star Base 11 / Collatz Conjecture
4) Yearly Misc. Income / "She Loves You"
Pictures of Michigan Astro Bugs Club Tapes
January 28, 2010
I) Completely revamped the Astrocade cartridge area. The cartridges have
been put into separate categories.
Astrocade Cartridge Picture Area
II) Added five prototype cartridges (or ROMs) to the Prototype Cartridge Area
1) ADS Monitor (ROM Only)
2) Color BASIC
3) G.I. Joe
4) Rainbow, Ver. 2 (ROM Only)
5) Vipersoft BASIC
Prototype Cartridge Picture Area
III) Added two cartridges to the Third-Party Cartridge Area:
1) Beatles Music from Richard Degler (Multicart)
2) Music Maker
Third-Party Cartridge Picture Area
IV) Added a picture of Astrocade Pinball.
Astrocade Pinball Picture
January 27, 2010
I) The recent Haunted House and Claustrophobia manuals should have been
separated, as they two games did not come together. The two new manuals
are available here:
1) Claustrophobia and Catch the Bomb
2) Haunted House
New Image Tape Manual Area
II) Added an introduction letter from ZIG (Zgrass Information Group). This
letter states the purpose of the organization. This document was
included with a letter to Bob Fabris in 1983.
III) Added a low-res still picture from 'Zgrass Paint Demo' 1982 Video
on YouTube.
Zgrass Picture
IV) Added "Astrocade Owners!" half-Page ad from Electronic Games,
January 1983
The ad is a list of companies that support that Astrocade. Each of the
companies listed has contact information, along with a brief summary of
what they do. The companies in the end are:
1) ABC Hobbycraft
2) Arcadian Newsletter
3) The Astrobug's User's Group
4) Astrocade Sourcebook
5) Bit Fiddlers, The
6) Esoterica, Inc.
7) George Moses Co.
8) Home Arcade Electronics
9) H.A.R.D. Software
10) L&M Software
11) 1) Perkins Engineering
12) R&L Enterprises
13) SFP Video Expansion
14) Spectre Systems
15) Tiny Arcade, The
16) TV Arcade Sales
17) Viper System - Alternative Engineering
"Astrocade Owners!" PDF. (In Context, with magazine and full page)
"Astrocade Owners!" JPG. (Cropped, for Ad only - Higher-Quality)
V) Added "Express Stop" Letter published in Electronic Games
Magazine, November 1982.
The letter from Alfonzo Smith, Jr. (Cleveland, Ohio) asks what happened
to the BASIC Express newsletter. The editor explains that the newsletter
is no longer published and that an upcoming article concerning the
Astrocade will be published in the January issue.
"Express Stop" Letter in Electronic Games
VI) Added "Bally Computer System Specifications for Video Console and
Programmer's Keyboard"
Compares features against various systems of the era (Apple II,
Commodore PET, Compucolor Renaissance, Exidy Sorcerer, and Radio Shack
TRS-80 Level II). The features compared are CPU, Program Storage, Inputs,
Outputs, Multi-Source of Attachments (i.e. RS-232 or S-100 bus) and Price.
Bally Computer System Specs for Video Console and Programmer's Keyboard
VI) Added "Facts and Figures about the Bally Professional Arcade
and Computer Add-On"
So much of this document never came to be in the unit that was finally
sold. Nevermind what was never released (the computer add-on), even
simple facts are wrong or misleading. For instance, the stated speed of
the tape interface is 4,800-BAUD. It was released as 300-BAUD. Quite a
difference. It's no wonder that the first wave of Bally Arcade owners
felt like they had been lied to about what they would get. This is a
must-read document.
Sections include:
1) About Our New Computer
2) Software
3) Hardware
4) Hardware Comparision Chart
5) Questions and Answers
Basic Unit
Add-On Module
Business Applications
Technical Questions
Facts and Figures about the Bally Professional Arcade and Computer Add-On
January 26, 2010
I) Added alternate version of the Bally Professional Arcade Owner's
Manual (Bally "Fun and Brain" Version)
This isn't as clean or high-quality of a scan as the regular version,
but this manual has a different version number on the back of the
booklet (though there are no apparent differences).
Bally Professional Arcade Owner's Manual (Alt. Version)
II) Moved "Chain Store Age 'Catalog'" from Ads and Catalog area to the
Astrocade and Bally "Markering Area," which is where it should have been
all along.
Chain Store Age 'Catalog'
III) Added Ad, "Astrocade... the home video game that's a computer too!"
Three Built-in Games, Built-in Calculator, Octave Music Synthesizer,
256 Color Variations, Four-Player Capability, and BASIC Program. From
the October 1982 issue of Boy's Life.
"Astrocade... the home video game that's a computer too!" Ad
IV) Added a list of WaveMakers' twenty released tapes (not including
expandedBASIC games) to the WaveMakers' 2000-BAUD program download page.
WaveMakers, 2000-BAUD Program Download Page
V) Created a new area to hold letters written to The Arcadian newsletter.
When the entire Bob Fabris collection was bought, it included many letters
(written in the 1970's and '80's), many, or most, of which were never
printed before. The two letters that are included today are:
1) (1984) - To Bob, From Lance Brisee
Includes two program submissions: Phaser Phun and Sideswipe (both of
which are modified programs from the Astrocade BASIC manual).
2) 1985) - To Don, From Unknown
Talks about all the different computers that he owns and some hardware
and software ideas. Says that the Computer Ear, for the Astrocade,
is compatible with the Commodore 64 and Atari computers without any
modifications. Mentions some programs that he has submitted, but that
are not included in this letter.
Letters to the Arcadian Area
VI) Added three L&M Software Tape Manuals (available in both B&W and color):
1) Ayatollah Dart Board & Crazy Ball
2) Black Lagoon, The
3) Bombardier
L&M Software Tape Manual Area
VII) Added manual for New Image's Haunted House and Claustrophobia.
Haunted House and Claustrophobia Manual
VIII) Added alternate color (green) manual for WaveMaker's
L.T. (Little Terrestrial):
L.T. (Little Terrestrial), Green Manual
IX) Added a picture of Fred Cornet. This is the publisher of the Cursor
newsletter (AKA BASIC Express). This picture was developed in
January of 1980 and was provided by Brett Bilbrey.
Picture of Fred Cornet from 1980
January 25, 2010
I) Added five videogame catalogs. The catalogs, with contents, are listed here:
1. Five Fun Cartridges for the Bally Professional Arcade
This 6-page catalog contains these five cartridges:
Biorhythm
Galactic Invasion
Grand Prix / Demolition Derby
Music Maker I (Unreleased)
Space Fortress
2. Expandable Computer with Today's Greatest Games
Except for the first page, this 4-page catalog is identical to
the "More Games. More Fun... more to Come!" catalog. That
catalog features a white Bally Arcade, this catalog features a
woodgrain Astrocade. This catalog features the "ZGRASS-32
Keyboard" and also contains these 20 cartridges:
280 Zzzap / Dodgem
Amazin' Maze / Tic-Tac-Toe
Astro Battle
Bally BASIC
Bally Pin
Bingo Math / Speed Math
Biorhythm
Blackjack / Poker / Acey-Duecy
Brickyard / Clowns
Dog Patch
Football
Galactic Invasion
Grand Prix / Demolition Derby
Letter Match / Spell 'N Score / Crosswords
Music Maker I (Unreleased)
Red Baron / Panzer Attack
Sea Wolf / Missile
Space Fortress
Star Battle
Tornado Baseball / Tennis / Handball / Hockey
3. More Games. More Fun... more to Come!
This 4-page catalog features the "ZGRASS-32 Keyboard" and also
contains the same 20 cartridges as listed in the "Expandable
Computer with Today's Greatest Games" catalog.
4. More Games. More Fun. More to Come...
This twenty-four page catalog from July 1981 features 21 games.
All of them, except Music Maker I, were released.
280 ZZZap / Dodgem
Amazing Maze / Tic-Tac-Toe
Astrobattle
Bally BASIC (with built-in tape interface)
Biorhythm
Blackjack / Poker / Acey-Deucey
Brickyard / Clowns
Dog Patch
Football
Galactic Invasion
Grand Prix / Demolition Derby
Letter Match / Spell 'N Score / Crosswords
Music Maker I (Unreleased)
Pirate's Chase
Red Baron / Panzer Attack
Seawolf / Missile
Space Fortress
Speed Math / Bingo Math
Star Battle
Tornado Baseball / Tennis / Handball / Hockey
5. More Games. More Fun. More to Come... from the leader in video
game technology.
This 8 1/2" x 11" folded catalog contains these nine cartridges:
Coloring Book with Light Pen (Unreleased)
Cosmic Raiders
Munchie (Unreleased)
Music Maker I (Unreleased)
Pirate's Chase
Quest for the Orb (Unreleased)
Solar Conqueror
Space Fortress
The Wizard (Released as The Incredible Wizard)
Bally / Astrocade Catalog Area
II) Created a "Flyer Area" here:
Flyer Area
January 24, 2010
I) Added an Astrocade Kiosk Area with an additional high-quality B&W picture.
Astrocade Kiosk Area
II) Added an ad from the January 1982 issue of Leisure Time Electronics. It's
titled: "Bally Professional Arcade: The Fun Lives On!"
Leisure Time Electronics Ad (January 1982)
III) Added five flyers to the advertisement area:
1) Astro Arcade: Doesn't Just Play Games (BASIC Flyer)
2) Astrocade, The Professional Arcade: Gives You More!
3) Bally Professional Arcade: Home TV Entertainment Center
4) You Love Us in the Arcades. Just Wait Till You Get Us Home.
5) Arcade: Doesn't Just Play Games, 1982 TV Schedule, January 6-9'th
Advertisement Area
IV) Updated the "Inside the Box" Area:
1) Added thumbnails for all documents
2) Added Bally Professional Arcade Owner's Manual (Bally Version)
3) Deleted old version of Bally Professional Arcade Owner's Manual
(Fun and Brains Version) and replaced with much better scan
of the same manual.
Inside the Box
January 23, 2010
I) Added Speed Math / Bingo instructions. These replace the poor
quality, 1980's era photocopy, Bally instructions that were already online.
Speed Math / Bingo Instructions
II) Updated, again, the "Cartridge Manuals Needed" document:
Cartridge Manuals Needed
III) Added picture of Astrocade shipping box:
Astrocade Shipping Box
IV) Added seven Polaroids from the Bob Fabris collection. These Polaroids
seem to be from the development of the Viper expansion unit. Notice
that the front of this unit is white and not brown.
Viper in Deveopment
V) Added three pictures of the Analog controller used with the very rare
ICBM Attack cartridge by Spectre. Notice that this plugs into
two controller ports.
ICBM Attack Controller
January 19, 2010
I) Added the year 2009 to the "What's New" archive. The archive now covers
from 2000-2009. That's ten years of Ballyalley.com!
whats_new_archives_(2000-2009).html
January 15, 2010
I) Added scanned book:
30 Customized Microprocessor Projects
By Delton T. Horn
Copyright 1986, by TAB BOOKS (ISBN - 0-8306-0705-6)
Despite the seemingly generic name, this book covers, exclusively, Z80
hardware projects. Here is what the book contains:
Table of Contents
Introduction
List of Projects
Section I - The Basics
Chapter 1 - The Basics of Circuit Design
Chapter 2 - Digital Basics
Chapter 3 - The CPU
Chapter 4 - Semiconductor Memory
Chapter 5 - Interfacing
Section II - Projects
Chapter 6 - CPU Breadboard
Chapter 7 - EPROM Programmer
Chapter 8 - Timer / Automation Systems
Chapter 9 - Security Systems
Chapter 10 - Test Equipment
Chapter 11 - Robots
Chapter 12 - Sound Synthesis
Chapter 13 - Programming
Appendices
Appendix A - The Z80 Instruction Set
Appendix B - Hexadecimal Instruction Codes for the Z80
Appendix C - Sample Computer Programs
Index
30 Customized Microprocessor Projects
July 17, 2009
I) Testing upload area of new website.
April 24, 2009
I) Created a section for BalCheck (aka Bally Check) Documentation
BalCheck is test hardware that plugs into the 50-pin connector on the back
of an Astrocade. All BalCheck documents that were previously in the
miscellaneous section have been moved here.
BalCheck Documentation Area
II) Added "BalCheck Support Circuitry" document supplied by Richard Degler.
This isn't a schematic of a BalCheck unit, but with this information someone
with some technical knowledge could probably build a BalCheck unit. This
documentation is available in both pdf and GIF format.
BalCheck Support Circuitry (pdf)
BalCheck Support Circuitry (GIF)
III) Added Schematic for AstroBASIC Audio Tape Interface
Schematic for AstroBASIC Audio Tape Interface. Supplied by Richard
Degler. This documentation is available in both pdf and GIF format.
Schematic for AstroBASIC Audio Tape Interface (pdf)
Schematic for AstroBASIC Audio Tape Interface (GIF)
VI) Added ZIF Socket Cartridge Pictures to Misc. Hardware Area
These pictures (the front and back of the cartridge) were supplied
by Richard Degler.
Miscellaneous Hardware Area
V) Updated the Bally Alley Interview Area
Some renaming was done. HTML interviews were converted to text.
Bally Alley Interview Area
VI) Added an Interview with Dick Ainsworth
Paul Thacker compiled the interview with Dick Ainsworth, a former Bally
employee. This is a follow-up to the comments that Dick made to the Bally
Alley discussion group about seven years ago. His original comments have
been gathered together and are included in the Interview area (there is a
link to the comments in this interview).
Dick Ainsworth Interview
VII) Added BallyBin for Windows
This is the Windows version of Ballybin by Bob Colbert. The executable is
called wBallyBin. It displays program information, but this version has the
same sort of reliability problems as the command line version.
BallyBin for Windows
VIII) Added a list of cartridge manuals that still need to be scanned
Paul Thacker created this list on January 19, 2008.
Astrocade Cartridge Manual Scans Needed
IX) Added a link to the "Kansas City Standard"
Ronaldo Goulart, a programmer working on a 300-BAUD digital archiving tool for
Bally BASIC, points to this transcription of the original article from Byte,
describing the Kansas City Standard. The list of eighteen participants of the
symposium includes a known name, "Bill Gates, MITS." There is an interesting
thing in it: the "official" length of the lead-in is specified as "a minimum of
five seconds of marks".
Link to the "Kansas City Standard"
X) Added homebrew demo by Lance Squire called Christmas Special.
The demo is a house surrounded by trees with Santa on his sleigh that
is pulled through the air by three reindeer. Four versions of the demo
are included in this master archive.
Christmas Special Archive
XI) Added Screenshots for Christmas Special.
Three screenshots added for Lance Squire's Christmas Special.
Christmas Special Screenshots
XII) Added video for Christmas Special.
This video is about one minute long.
Christmas Special Video
April 23, 2009
I) Added Using the AstroBASIC 2000-BAUD Interface with Vipersoft BASIC
By Lance Squire
This documentation discusses swapping AstroBASIC with Vipersoft BASIC
loaded into RAM, either from a multicart, a cartridge created from an EPROM or
from (probably the most common method) loading Vipersoft BASIC from a tape.
This cartridge swap is done so that the AstroBASIC tape interface can be used
to save or load to tape at the faster 2000-BAUD instead of requiring the much
slower (and rarer!) 300-BAUD external interface.
Using the AstroBASIC 2000-BAUD Interface with Vipersoft BASIC
April 22, 2009
I) Fixed Vipersoft BASIC Instructions Transcribed (Part 1)
It was unclear how Verify worked. Lance cleared this
up by checking the 300-baud version of the on-screen
instructions.
Vipersoft BASIC Instructions Transcribed (Part 1)
II) Added update of "Fun with Vectors" by Richard Degler
This archive now has four different versions of "Fun with Vectors."
Fun with Vectors (1985-2008)
III) Removed "Fun with Vectors" binary image from cartridge image area.
As per Richard Degler's request, this image is now only availble
in the Homebrew area (see above).
IV) Added a Color BASIC Type-In Program Area
Color BASIC Type-In Program Area
V) Added "Color BASIC - A First Program" by Lance Squire
Color BASIC - A First Program
VI) Added updated version of "Vector Animation Tutorial" by Lance Squire
A step-by-step tutorial (with source code). This is version 1.03. This
tutorial is quite good; read it. Included in this archive are Word, pdf
and odt versions of the document.
Bally Vector Tutorial Archive
VII) Added picture of Mike White with Friends (July 4'th weekend, 1985)
The people in order of appearance, from left to right, are:
Leroy G. Flamm, Mike White, Don Gladden, and Tim White. A more
detailed account of this picture can be read here.
Picture of Mike White with Friends
Picture of Mike White with Friends (Close-Up)
VIII) Updated the Miscellaneous Picture Section
Miscellaneous Picture Section
April 18, 2009
I) Added Instructions on Loading and Saving in Vipersoft BASIC
Lance Squire explains how to load and save at both 300-baud
and 2000-baud... something that was completely left out of the
Viper 1 and Extended BASIC Manual!
Loading and Saving in Vipersoft BASIC
II) Vipersoft BASIC Instructions Transcribed (Part 1)
Lance Squire transcribed Part 1 of the ViperBASIC new system level commands.
He does not have part 2... do you?
Vipersoft BASIC Instructions Transcribed (Part 1)
April 17, 2009
I) Added a short article by Ken Lill to the FAQ area about how to possibly
fix some intermittent problems with Bally Astrocade consoles.
Astrocade Intermittent Problem Fixes
II) Added Bin2BML by Lance Squire.
Bin2BML converts .bin files to .BML files to load on an Astrocade with a
RAM expansion. An example called Sample.wav is included. Using this
program the user will finally get to see software run on actual HARDWARE!
Bin2BML
III) Added Replacement Character Font for use with Blue Ram Basic 1.1
by Richard Degler
Here's a font that is almost identical to Pac-Man's font. Please be sure to
read the instructions included with the archive!
Replacement Character Font for use with Blue Ram Basic 1.1
IV) Added Color BASIC WAV
In May of 2008 Lance Squire created this WAV version of the Color BASIC
prototype for use on Astrocade consoles with RAM expansion.
Color BASIC WAV
V) Added Vipersoft BASIC and Instructions (2000-BAUD Version)
This is for RAM expansion owners without a Multicart. These files have
been processed with both Ballybin 1.4 and 2.0 (see which gives you better
results). Note: In order to use these files, previous experience loading
WAV files with an expanded Astrocade is presumed.
Vipersoft BASIC and Instructions (2000-BAUD)
VI) Fixed Richard Degler's Music Decomposer BASIC Type-In Program
I included the fix for Music Decomposer that Ken Lil pointed out
on March 20, 2008:
Line 69 should be:
69 IF D....;CX=CX+24;...
I added a legend (as Richard recommended). It says:
When typing this program into BASIC, remember this legend:
a = -> (Right Arrow)
b = Multiply Sign
c = Divide Sign
I also added some additional comments by Richard.
Music Decomposer (Type-In Program)
VII) Added Stweek (Sound Tweeker) disassembly (and other related material):
Never officially released. Word has it that Scot Norris used this for
programming sound for the DNA (BALLY) carts. This is a very commented
disassembly by Richard Degler. This zip includes:
1) STWEEK Manual - Written by Richard Degler
2) STWEEK.asm - A complete disassembly of Stweek
3) Stweek_Discussion.txt - Posting compilation between Richard
and Adam Trionfo.
4) Two songs that can be loaded in MESS.
Stweek (Sound Tweeker) Disassembly (and more)
VIII) Added Rainbow (Ver. 2).asm disassembly by Richard Degler
Here is Richard Degler's dis-assembly of the file "Rainbow - Ver 2
(198x)(Hanson)[From Proto EPROM].asm" for your perusal. It took
Richard six hours to do, but that's including the time to figure
out why part of the code is disabled.
Rainbow (Ver. 2).asm
IX) Added Two Bally Check ROMs
I dumped these two ROMs on July 15, 2008 from my two different
BallyCheck units; the ROMs are identical. They match perfectly with
the BallyCheck source code when set for old ROM. The ROMs, for
completeness, have been named:
1) BallyCheck_(Black_Version)(20002FFF)[For Bally Old ROM].bin
2) BallyCheck_(Yellow_Version)(200027FF).bin
Two BallyCheck ROMs
X) Added Rainbow - Version 3 By Richard C. Degler
Based on Version 2 by Hanson
Now 256 colors!
Rainbow Version 3
April 13, 2009
I) Added preliminary version of Treasure Cove Source Code
This source was supplied by Brett Bilbrey, the programmer of the cartridge.
This is not the final version, as that version of the source does
not seem to be available (but could be created using the cartridge ROM
image and this source code).
Treasure Cove Source Code (Preliminary Version)
April 9, 2009
I) Added ICBM Attack Programming Notes
Twelve pages of handwritten programming notes by Brett Bilbrey about
ICBM Attack. In the notes, the game is called "Missile Command."
ICBM Attack Programming Notes
II) Added ICBM Attack Concept Art
Added three pieces of ICBM Attack concept art and notes from the back
of one page.
ICBM Attack Concept Art
April 8, 2009
I) Added ICBM Attack Cassette Description by Brett Bilbrey
June 22, 1982
This is the concept of ICBM Attack as originally envisioned by Brett.
This game was eventually released on cartridge.
ICBM Attack Cassette Description
April 7, 2009
I) Added concept art for the game Treasure Cove by Spectre Systems.
Treasure Cove Concept Art
April 6, 2009
I) Added Computer Ear Manual
A sixteen-page manual that explains how to use the Computer Ear voice
recognition system. An additional four pages include four BASIC type-in
programs:
1 - Digital Oscilloscope
2 - Flash Math
3 - Speech 1.8
4 - Speech 4.2
The Computer Ear Manual
March 22, 2009
I) Reorganized the ZGRASS Documentation Area
All documentation now has a lengthy description describing the contents.
Also the area is now in alphabetical order.
ZGRASS Documentation Page
II) Added Language Control for Easy Electronic Visualization By Tom Defanti
This article is from the November 1980 issue of Byte.
Language Control for Easy Electronic Visualization
III) Added two datasheets for the Western Digital WD1770 Floppy Controller
These are datasheets for the Western Digital WD1770 Floppy Controller
used in the Viper [ZGRASS] unit. The one-page version of the datasheet is
from a datasheet that was included with a book compiled by the ZGRASS
Information Group for Bob Fabris. The much more complete second datasheet,
for the same controller, is from a Commodore website. It seems that one (or
more) of the Commodore 8-bit disk drives used the same floppy controller.
ZGRASS Documentation Area
March 21, 2009
I) Added GRASS Picture Creation Document (18 Pages)
This program is designed to help you learn about the graphics symbiosis
system (GRASS). The intention is to provide you with the fundamental
knowledge and skills necessary to allow you to use the system. It is not
intended to provide you with a complete description of all the possible
ways in which the system could be used. That would be impossible because
the uses of the system are limited only by your own imagination.
There are three parts to this program. Depending on your present
knowledge of the system, you may wish to go through all, or only some,
of these. The first part will teach the commands, and allow practice in
the skills necessary, to create pictures. The second part will do the same
for picture manipulation. The third part will be on "macro" writing. Each
part will assume knowledge of the proceeding parts.
The eighteen pages are broken into six sections:
1.0 - Using the System
1.1 - Picture Creation Commands
1.2 - Variables, Expressions, Operators and Loops
1.3 - GRASS Storage
1.4 - Macros
1.5 - Editing
This document has been been bookmarked in Acrobat for ease of reading.
GRASS Picture Creation
II) Added ZGRASS Paint Program Users Guide (94 Pages)
March 12, 1982 (Preliminary Version)
You are about to experience an interactive painting system that will
enable you to immensely expand your creative drawing and image development
capabilities. With the help of this guide, you'll find the system simple
to use and rich in capabilities.
The Zgrass PAINT PROGRAM USER'S GUIDE has been designed to guide you through
an interactive experience with all modules of the Paint Program in a
sequence which will prepare you to use each module as you encounter it. If
you take the time now to experiment with the Paint Program system as
instructed in this guide, you'll minimize the amount of time you spend
learning how to use the system to maximum capacity. If you are a neophyte in
the world of computers, you'll find this a pleasant and relatively painless
introduction to working with computers.
In general, this guide is set up to be followed in a step-by-step manner,
explaining what's happening as you engage in new activities in each module. As
you become more comfortable with the controls and various means of interacting
with the system, you may find repetitive instructions tedious or boring. On
the other hand, if you're shaking in your boots because it's the first time
you've dealt with a computer, you'll probably find the repetition comforting.
To minimize the amount of repetition, those concepts or activities which come
into play frequently or require special explanation have been presented in the
GENERAL REFERENCE SECTION of this guide and are referred to accordingly within
the body of the guide.
Sections of this document include:
1 - Getting Started
2 - General Reference Section
3 - Group - 1) Basic Drawing Brushes
4 - Group - 2) Colormap Selection & Storage
5 - Group - 3) Making & Using Snaps
6 - Group - 4) Line & Snap Animation
7 - Group - 5) Utility Modules
This document has been been bookmarked in Acrobat for ease of reading.
ZGRASS Paint Program User's Guide
III) Added ZGRASS Lessons Manual (52 Pages)
October 27, 1981
Zgrass is a graphics programming language. It is probably closer to BASIC than
any other language, yet it is much more flexible and general than BASIC. The
presumption in these lessons is that you already know how to program BASIC (at
least BALLY BASIC) and are familiar with loops, IF's, GOTO's, variables, and
so on, and are ready to learn what makes Zgrass tick. The essential
differences between Zgrass and BASIC are:
1. Zgrass allows any number of programs and subroutines, each named,
and they can run in series or parallel. BASIC has one unnamed program
and a lot of GOSUB's.
2. Zgrass has an interactive full-screen editor. BASIC edits with
line numbers.
3. Zgrass has good ways of passing arguments to subroutines; BASIC
has none.
4. Zgrass can construct programs and run them with string manipulation
features; BASIC cannot.
5. Zgrass has excellent debugging aids: single step, run-time listing,
and error trapping; BASIC doesn't.
6. Zgrass has fast, advanced graphics commands; most BASICs use peek
and poke.
7. BASIC has FOR/NEXT. Zgrass does without.
In order to learn Zgrass, you will have to explore it. Fortunately, this is not
hard and is very rewarding. These lessons are to help you start exploring. They
don't teach you how to program or write games, they just present the tools to
you and encourage you to build your own. The first six lessons concentrate on
defining the playing field. Pay close attention!
If you find a word being used that you do not understand, consult the Glossary.
Once you get through the lessons, read the Glossary in detail. You'll find
yourself understanding some of the esoterica. Some of the advanced features
you may never use or understand and it may take awhile for you to see why
some of the diversions from BASIC were necessary. Before long, however, you
will find going back to BASIC unbearable.
Just to get you started, there's a test program called NB in the system. Press
the red RST on the UV-1 front panel and answer Y. Then type the two letters NB
and press the RETURN key. An image will appear. Type NB and press RETURN again.
The image will undo itself. For more action, type NB.B and press RETURN. You
can stop this by pressing the CTRL (called CONTROL on some keyboards) key,
holding it down and simultaneously pressing the C key. Have fun!
All Lessons:
0 - Read Me First
1 - Getting Started
2 - Writing Macros
3 - Editing
4 - More on Macros
5 - Storing Macros on Tape and Disk
6 - Debugging
7 - Device Variables and Ports
8 - Arrays
9 - More on Graphics
10 - Swap Modules
11 - Advanced Concepts
ZGRASS Lessons Manual
IV) Added ZGRASS Glossary Manual (96 Pages)
February 12, 1982
ZGRASS Glossary of:
1) Buzzwords - Common computer terms
2) Commands
3) Escoterica - Advanced features for experienced programmers
4) Functions - Must be gotten from disk or tape
5) Idiosyncrasies - Concepts and features peculiar to or
specifically modified for ZGRASS
6) Swap Commands - Must be gotten from disk or tape
7) Swap Functions - Must be gotten from disk or tape
8) Switches - Modify commands
ZGRASS Glossary Manual
March 20, 2009
I) Added ZGRASS Help Document (43 pages)
This document was probably originally a dump to the printer by someone
typing HELP for each of the commands. The forty-three page ZGRASS Help
has been broken into six major sections.
1) Device Conventions in GRASS2
2) Writing Macros in GRASS
3) Creating Pictures in GRASS
4) Arithmetic Programming (Fortran-Style Syntax)
5) Commands (All 92 of them!)
6) Error Messages
ZGRASS Help Document
II) Added ZGrass Owner's Manual (84 Pages)
This manual instructs you on the set-up and testing of the computer and
connection of peripheral devices. In addition, it provides you with
important information about operating the system... such as, the hardware
features and specifications; basic disk and audio tape management
techniques; graphic considerations; etc.
The included chapters are:
1 - Introduction
2 - Hardware Features
3 - Initial Set Up
4 - System Power-Up
5 - UV-1 ZGRASS System Configuration
6 - Peripheral Device Configuration
7 - Troubleshooting
8 - Index of System Tests
This document has been been bookmarked in Acrobat for ease of reading.
Z-GRASS Owner's Manual
January 9, 2009
I) Added extensive documentation on how to upgrade an Astrocade for
hi-res mode.
Upgrading an Astrocade for Hi-Res Mode
December 23, 2008
I) Added seven pictures of the Computer Ear "Speech Recognition
System for the Computer Hobbyist."
Computer Ear
II) Added three pictures of the Lil' White Ram 32K expansion unit.
Lil' White Ram
III) Added five pictures of the Blue Ram Keyboard for the Blue Ram
expansion unit.
Blue Ram Keyboard
IV) Added two pictures of an ASCII Keyboard. These were often hacked
with the 300-BAUD interface to create a keyboard that could be used
with Bally BASIC.
ASCII Keyboard
V) Added Jameco JE 610 ASCII Keyboard Kit Datasheet.
Jameco JE 610 ASCII Keyboard Kit Datasheet
December 19, 2008
I) Added five screenshots for the AstroBASIC game "Super Slope" by Esoterica.
'S' Screenshot Area
November 21, 2008
I) Added "Pepsi TV Game" by Steve Walters.
Steve Walters Program Area
II) Added two screenshots for "Pepsi TV Game" by Steve Walters:
Pepsi TV Game - 'P' Screenshot Area
III) Added three games by New Image:.
1) Guess Five
2) Quickshot (alternate version)
3) Skunk (alternate version)
New Image Program Area
IV) Added seven screenshots for three games by New Image:.
1) Guess Five - 2 Pics
2) Quickshot - 3 Pics
3) Skunk - 2 Pics
Guess Five - 'G' Screenshot Area
Quickshot - 'Q' Screenshot Area
Skunk - 'S' Screenshot Area
V) Added the source code by Bob Colbert for Astrowav and Ballybin 2.
Astrowav and Ballybin 2 Sourcecode
November 18, 2008
I) Fixed "Qaudron" typo on "What's New" page. It was missing the 'r.'
II) When I added "Quadron" and "Star Siege" to The Tiny Arcade area yesterday, I
forgot to put the names of the programs (I only put the screenshots). Fixed.
November 17, 2008
I) Added Six AstroBASIC programs by Fred Rodney:
1) Astro Analyst
2) Morse Code Trainer
3) Morse Code II
4) Project Cyclops Radar Base
5) Rhythm Box in 3/4 Time
6) Rhythm Box in 4/4 Time
Fred Rodney Program Area
II) Added twenty-three screenshots for six AstroBASIC Programs by Fred Rodney:
1) Astro Analyst - 7 Pics
2) Morse Code Trainer - 6 Pics
3) Morse Code II - 2 Pics
4) Project Cyclops Radar Base - 4 Pics
5) Rhythm Box in 3/4 Time - 2 Pics
6) Rhythm Box in 4/4 Time - Pics
Astro Analyst - 'A' Screenshot Area
Morse Code - 'M' Screenshot Area
Project Cyclops Radar Base - 'P' Screenshot Area
Rhythm Box - 'R' Screenshot Area
III) Added two programs by John Collins:
1) Checkers (III)
2) Treasures of Cathy
John Collins Area
IV) Added six screenshots for two AstroBASIC Programs by John Collins:
1) Checkers (III) - 2 Pics
2) Treasures of Cathy - 4 Pics
Checkers (III) - 'C' Screenshot Area
Treasures of Cathy - 'T' Screenshot Area
V) Added two alternate versions of programs by The Tiny Arcade:
1) Quadron
2) Star Siege (Revised)
Tiny Arcade Program Download Area
VI) Added five screenshots for two games by The Tiny Arcade:
1) Quadon - 1 Pic
2) Star Siege (Revised) - 4 Pics
Quadron - 'Q' Screenshot Area
Star Siege (Revised) - 'S' Screenshot Area
November 13, 2008
I) Added a link to an article called Bally Home Library Computer - Early E-Commerce.
This June 13, 2006 article covers an Bally Astrocade ad in the September 1977
Scientific American. The author's comments are rather amusing and interesting.
Bally Alley Links Section
II) Added the Keyboard Driver by Perkins Engineering. This version loads at 300-BAUD.
300-Baud Keyboard Driver
III) An "interview" by Paul Thacker with a tech named Paul Garber that fixed Bally
Astrocades for a company named North Iowa Electronics located in Garner,
Iowa. (December, 2006)
Paul Garber Interview
IV) Added two different versions of Astrowav and Ballybin (dated Feb 27, 2004
and Dec. 31, 2005).
Tape Archive Program Area
November 11, 2008
I) Updated the description of Color BASIC with a link to the instructions
rather than the question about how to use it.
Color BASIC Description Modification
II) Added cartridges image for Maze Man and additional images
for DNA Final Test
Cartridge Picture Area
November 9, 2008
I) Added screenshots to binary image download page:
Binary Image Download Page
II) Added Fun with Vectors - Ziggy binary image by Richard Degler.
Fun with Vectors - Ziggy binary image
III) Added Fun with Vectors - Ziggy source code by Richard Degler.
Fun with Vectors - Ziggy source code
IV) Added Fun with Vectors - Ziggy screenshot.
Fun with Vectors - Ziggy Screenshot
V) Added ten screenshots for songs by The Beatles:
1) A Hard Day's Night
2) Can't Buy Me Love
3) Eight Days A Week
4) I Feel Fine
5) I Feel Fine (2008 Update)
6) Let It Be
7) Paperback Writer
8) She Loves You
9) Yesterday
10) Yesterday (2008 Update)
Screenshots of Beatles Songs
November 8, 2008
I) Added eight songs by The Beatles.
This music was originally released on tape format by George Moses.
In the mid-eighties Richard Degler converted it to cartridge format
and made notes play along to the music on a musical staff. The eight
original songs are:
1) A Hard Day's Night
2) Can't Buy Me Love
3) Eight Days a Week
4) I Feel Fine
5) Let It Be
6) Paperback Writer
7) She Loves You
8) Yesterday
There are also two additional versions of Yesterday and one additional
version of I Feel Fine. This is a pretty complicated release, so there
is a file included that goes into detail about the songs.
Music by The Beatles
July 19, 2008
I) Added seventeen pictures of the elusive Bally Check hardware.
There are two versions of Bally Check represented here: a
black version and a yellow version. This test hardware plugs into
the 50-pin connector on the back of an Astrocade and checks the
motherboard for problems.
Bally Check Pictures
July 18, 2008
I) Added Lil' White Ram Instructions and Warranty information.
Eight pages of instructions (including pictures and installation
procedure) along with warranty information for the Lil' White 32K
RAM expansion.
Lil' White Ram Instructions and Warranty
II) Added five pictures of the 300-Baud Bally BASIC Interface Adapter
for the Astrocade
Blue Ram 300-BAUD Adapter
June 17, 2008
I) Added four Astrocade documents from early eighties magazines.
Thanks to Richard Degler for typing these in.
1) "Astrocade's The Incredible Wizard for Astrocade"
By Danny Goodman, Radio Electronics, April 1983
Video game review of The Incredible Wizard. The review score is 9/10 (excellent),
which is great in itself and is only better when compared to the review of the
Atari 2600 version in the July 1983, which scored 5/10 (fair)
2) "For Bally Arcade Users" ["Letters to Editor" column]
By Hank Scott, Science & Electronics, May/June 1981
A letter, with answer, from the Input/Output Dept. ("Letters to the
Editor" column).
3) "Latest Micros Offer Power and Graphics"
By Carl Warren, Popular Electronics, May 1982
From article: "The AstroArcade [sic] is a Z-80 based add on system
starting at $299 for the basic game unit with a $599 keyboard unit that
houses a disc controller. It also has serial ports, cassette tape
controller and voice synthesizer, and is totally oriented toward color."
4) "Rolling Your Own"
By Danny Goodman, Radio Electronics, September 1983
Details how "the open access to the Astrocade has caused a closely knit
and loyal following of Astrocade enthusiasts to band together in users
groups and in open exchange of information."
Magazine Article Section
June 16, 2008
I) Added Screenshots for four prototype ROMs
1) ADS System Monitor
2) Color BASIC
3) Fawn Dungeon
4) Rainbow
Cartridge Screenshot Section
II) Added a keypad overlay for the ADS System Monitor prototype ROM.
I also made an overlay so that the program can be used under MESS,
presuming that you use the default keyboard setup.
Keypad Overlay Section
III) Added ROM images of three prototype progams:
1) ADS System Monitor
Author Unknown 2K (Actual program size: 1,533 bytes)
A machine language monitor program that uses an overlay. It is unknown if
this program is complete. No previous mention of this program was known until
the EPROM was found. No documentation exists for this program. This program
could have really have grown to have more options, had the author desired.
2) Fawn Dungeon
Barry McCleave 2K (Actual program size: About 1,856 bytes)
An incomplete machine language game written by someone that corresponded with
Bob Fabris (the editor and publisher of the Arcadian newsletter). The player
in this D&D-type game can wander around a randomly created maze, but there
are no monsters. This is an interesting piece of what might have become
something interesting. As it stands, it is little more than a programming
exercise. No previous mention of this program was known until the EPROM was
found. As Barry McCleave mentions in a letter that he wrote to Bob Fabris, there
is plenty of room for this program to grow, about six more kilobytes-- so an 8K
cart would only be about 1/4 full.
3) Rainbow - Version 2
Hanson 2K (Actual program size: 389 bytes)
A program that puts a nice 256-color display on the screen. Note that the
EPROM was noted with a sticker as "Ver. 2." No earlier version of this
program have been found. This is just a short example program, and it's pretty
neat that it fits snugly in about four-hundred bytes. There was a VHS videotape
that had this program running before a demo of Color BASIC, so it was presumed
that the program was written in Color BASIC-- it was a surprise to discover that
it was a machine language program written to run as a cartridge.
ROM Image Section
IV) Added notes and a letter for two of the recently uploaded programs:
1) ADS System Monitor - Very brief notes on how to use this program.
2) Fawn Dungeon - A letter from the programmer, Barry McCleave, about
the progress of this program. Scanned letter and retyped text format.
Cartridge Manual Section
V) Added early (non-working) Fawn Dungeon disassembly.
Fawn Dungeon Disassembly
June 13, 2008
I) Created a new section called "Astrocade, Inc. Marketing Materials." Added
fourteen documents to this area:
1) Astrocade, Inc. File Folder
File folder that Astrocade, Inc. used to distribute varying documentation.
2) Astrocade, Inc. Price Listing (Direct)
A 1982 direct price listing. Mentions Zgrass-100 Computer with
Keyboard ($419, $599 Retail).
3) Astrocade, Inc. Price Listing (Distributor)
A 1982 distributor price listing. Mentions Zgrass-100 Computer with
Keyboard ($340, $599 Retail).
4) Astrocade: The Professional Arcade" 1982 Consumer Ad Campaign
Magazine and TV "blitz" ad campaign. Quite an impressive line-up.
This says that commercials would be placed during forty-eight
different TV shows and print ads in sixteen different magazines.
Check out where Astrocade, Inc. planned to put ads in 1982.
5) Astrocade: The Professional Arcade, Expandable Computer System
Small promotional flyer advertising the games for the Astrocade. There
are many color screenshots as well as pictures of ten upcoming releases
(four of which never came out). There is quite a bit of information
packed into these few pages.
6) Astrocade (TM) Video Game by Astrocade, Inc.
Promotional high-quality grayscale photo titled "Astrocade (TM) Video
Game by Astrocade, Inc." This photo features the Astrocade with five
games (Football, Grand Prix / Demolition Derby, Space Fortress, Astro
Battle and Galactic Invasion).
7) Bally Professional Arcade Plus - First Version
This is a generic ad for dealers to use. There are no screenshots of
built-in games, but the ad does have eight other screenshots.
The 2000-BAUD version of BASIC included with this package is called
"Bally BASIC." This ad mentions the soon-to-come Zgrass-32 expansion
keyboard. Price is 299.55.
8) Bally Professional Arcade Plus - Second Version
This is a generic ad for dealers to use. There are screenshots of the three
built-in games (and the calculator) and eight other screenshots. The 2000-BAUD
version of BASIC included with this package is called "Bally BASIC." This ad
does NOT mention the Zgrass-32 expansion keyboard. Price is 299.55.
9) Bally Professional Arcade Plus - Third Version
This is a generic ad for dealers to use. There are screenshots of the three
built-in games (and the calculator). The 2000-BAUD version of BASIC included
with this package is called "Astrocade BASIC." This ad does NOT mention the
Zgrass-32 expansion keyboard. Price is not specified.
10) Cooperative Advertising Program Manual
This manual covers: General Policy, Method of Fund Accrual, Claiming Submittal,
Method of Payment, Eligible Advertising Media, Displays and Other POP Material.
11) "Here's What They Say..."
Quotes from 1982 about the Astrocade from ten different magazines.
12) Order Form (Triplicate)
Astrocade, Inc. order form. Includes cartridges that were never released (i.e.
Conan and Music Maker) as well as the Zgrass expansion.
13) Sales Meeting (1981)
The agenda for the Astrovision, Inc. one-and-a-half day Chicago sales meeting
from March 20-21 1981.
14) Sales Meeting (1982)
The agenda for the Astrocade, Inc. half-day sales meeting on June 5 1982.
Astrocade, Inc. Marketing Materials Area
June 12, 2008
I) The wording of my description of Ward Shrake's multicart permission has
been changed to, "electrically but not visually identical to his own."
Ward Shrake Multicart Hardware Picture Area
June 1, 2008
I) Updated the picture section for the Ward Shrake multicart. Only pictures
are in this section now-- all documentation has been moved to a new section.
Ward Shrake Multicart Hardware Picture Area
II) Added a section for the Ward Shrake multicart. These documents have been
either moved or added here:
1) Multicart 7432 Truth Table (Original)
Notes from September 27, 2001.
2) Multicart 7432 Truth Table (Simplified)
Notes from September 27, 2001.
3) Multicart 7432 Visualization Aide
Notes on how the 7432 (Quad 2-Input OR Gate) works with the dipswitches
on the multicart. Notes from September 27, 2001.
4) Multicart Board Revision Notes
Multicart revision notes from December 18, 2001.
5) Multicart DipSwitch Setting
DIP Switch Settings for the "Bally Astrocade" Multicart version 1.3a
(that's the last version of the ROM). These documents should be
considered the instructions for the cartridge. This zipped download
includes two Word Documents, two PDF documents and a text document;
use the pdf documents, not the Word documents (which are included in
case any changes need to be made). Two documents are the same
information sorted into two different ways: alphabetically and
alphabetically sorted by extra RAM needed or not. The last document
shows which dipswitch settings are still available.
6) Multicart FAQ
This text answers people's questions about the Astrocade and Arcadia
multicarts that Ward Shrake created. Document date is January 25, 2002.
7) Multicart FAQ - Update
This FAQ covers Ward Shrakes "Bally Astrocade" and "Emerson Arcadia 2001"
multicarts. Ward reaffirms that no more Astrocade multicarts will be
sold to the public. Document date is April 16, 2008.
8) Multicart Jumper Assembly Steps and Tips
Multicart jumper assembly steps and tips. Including wire color and
length, as well as much more detailed final jumper wire routing. Notes
from December 13, 2002.
9) Multicart Jumper-Wire Template
An index card with short notes on how to set-up the jumper wires. This
was written in December 2002.
10) Astrocade Multicart - Photo Mask (Part 1)
11) Astrocade Multicart - Photo Mask (Part 2)
12) Ward Shrake's Release Letter
Ward Shrake gave permission on January 3, 2008 to use his documentation
to create another multicart-- one that could be identical to his own.
This letter is written to Adam Trionfo, the man who has assembled the
Ballyalley.com website.
Ward Shrake Multicart documentation Area
May 31, 2008
I) Added and/or replaced High-resolution (300dpi) tape scans for six games
by Esoterica Ltd. The tapes are:
1. Home Budget Keeper (Added Hi-Res)(Removed Lo-Res)
2. Big City Slick / Great American Jigsaw (Added Hi-Res as Alt Version)
3. Bomb Squad / Wildcatter (Added Hi-Res)(Removed Low-Res)
4. Fox and Hounds / Treasure Island (Added Hi-Res)(Removed Low-Res)
5. Garberville / Ten Pins (Added Hi-Res)(Removed Low-Res)
6. Mini Golf and Starship Command (Added Hi-Res)(Removed Low-Res)
Esoterica Ltd. Tape Picture Section
II) Added tapes images of two tapes by George Moses. The two tapes are:
1. Bally Arcade Ragtime (Alternate Hi-Res Version-- Side 2 is handwritten)
2. Beatles Music (Added Hi-Res)
George Moses Tape Picture Section
III) Added pictures of WaveMakers Tape #2 (Clue and Flying Ace). Also
changed the list order from alphabetical to ordered by tape number.
WaveMakers Tape Picture Section
IV) Added tapes images of two tapes by Perkins Engineering. The two tapes are:
1. Artillery Duel
2. Blue Ram Utility 2
Perkins Engineering Tape Picture Section
V) Added tapes images of Mike White's Quadra:
1. Quadra - Marathon (Side 1)
2. Quadra - Practice Programs (Side 2)
Miscellaneous Tape Picture Section
VI) Added box (actually the cassette tape case) for The Tiny Arcade's
Beep! and Star Siege.
The Tiny Arcade Box Section
VII) Added tape cassette picture for The Tiny Arcade's Beep!
and Star Siege.
The Tiny Arcade Tape Picture Section
VIII) Added instructions for The Tiny Arcade's Beep! and Star Siege.
The Tiny Arcade Tape Instructions Section
IX) Added Wavemakers covers from tape cases to the box section.
1 - Tape 3 - Maze Race (Hi-Res, 300dpi)
2 - Tape 7 - Guitar Course (Hi-Res, 300dpi)
3 - Tape 14 - Collision Course (Low-Res, 72 dpi)
WaveMakers Boxes Section
X) Added two cassette tape cases to the miscellaneous box section:
1 - Artillery Duel Tape Case
2 - Niagara Bugs Tape Case
Miscellaneous Box Section
XI) Added entry form for L&M's 1983 Candyman high score contest.
L&M Candyman Contest Entry
May 30, 2008
I) Added instructions for the tape game Treasure Island and Fox & Hounds
by Esoterica Ltd.
Treasure Island and Fox & Hounds Instructions
II) Added Bally's 1978 tape cover for Audio Program Tape 1,
Software No. 1 (APC-7001). Software on this tape includes:
Side A Side B
1. Electric Doily 1. Lunar Lander
2. Line Graph 2. Gravity Game
3. Monthly Records 3. Newtona '500'
4. Electronic Music
5. Number Match
Audio Program Tape 1, Software No. 1 (APC-7001)
May 28, 2008
I) Added video of the Bally BASIC version of The Bit Fiddler's Goldfish Demo.
Goldfish Demo Video
II) Added screenshots for the BASIC versions and the MLM version of
The Bit Fiddler's Goldfish Demo.
'G' Area of Tape Screenshot Section
III) Added the Bally BASIC version of The Bit Fiddler's Goldfish Demo.
Bally BASIC Goldfish Demo
IV) Added the Machine Language Manager version of The Bit Fiddler's Goldfish Demo.
Machine Language Manager Goldfish Demo
V) Added The Bit Fiddler's Goldfish Demo instructions.
Goldfish Demo Instructions
VI) Added a print-out of Richard C. Degler's Music Decomposer for Blue
Ram BASIC 1.1.
Music Decomposer By Richard C. Degler
May 27, 2008
I) Added two early 1970's Scientific American articles on the mathematical
game Life.
1) Life - Scientific American Article (Oct 1970)
2) Life - Scientific American Follow-Up Article (Feb 1971)
II) Added the source-code for Lance F. Squire's cartridge conversion of The Bit
Fiddler's Goldfish Demo.
Goldfish Demo Cartridge Conversion (Source Code)
III) Added the ROM image file for Lance F. Squire's cartridge conversion of The Bit
Fiddler's Goldfish Demo. This can be played in the MESS Astrocade emulator.
Goldfish Demo Cartridge Conversion (ROM Image)
IV) Added screenshots for Lance F. Squire's cartridge conversion of The Bit
Fiddler's Goldfish Demo.
'G' Screenshots
V) Added two game listing (with dip-switch settings) to the RetroKidz
Multicart section.
RetroKidz Multicart Section
May 24, 2008
I) Added two links to the Astrocade web links section. These two links are:
1) Dick Ainsworth - He wrote the Bally BASIC book and the companion
cassette, designed the Easy-Entry Keypad that made the original Arcade
programmable and wrote the program for the Bally Demo Cartridge.
2) Mike Peace - He wrote all of the BASIC games released by WaveMakers.
These games are considered to be the best BASIC games for the Astrocade.
This website is about Mike's music.
Astrocade Web Links
May 23, 2008
I) Added updated Video Storybook instructions that Richard
Degler created by disassembling the game's ROM. Yes, these are different
than yesterday's upload.
Video Storybook instructions
II) Added added a Video Storybook disassembly that Richard
Degler created from scratch by disassembling the game's ROM.
Video Storybook Disassembly
III) Did major surgery to the Misc. Documents section. This includes
alphabetizing, categorizing, moving directory structures, and more.
Misc. Documents Section
IV) Separated the Viper documents from the misc. documents and created a
new section
Viper RAM Expansion Section
May 22, 2008
I) I have redone the "S-Video Upgrade" section. I have split it
into two sections:
1) Pictures by Mike Mallory
2) Pictures by Mike Di Salvo
S-Video Modification Section
II) I have added the Fawn Dungeon EPROM repair pictures that Ward Shrake
took these back in February.
Fawn Dungeon EPROM Repairs
III) I have added pictures of the inside of Ward Shrake's multicart,
including photomasks. Here is what has been added:
1) Astrocade Multicart - Front (Inside PCB) - 150dpi jpg
and 300dpi jpg versions
2) Astrocade Multicart - Back (Inside PCB) - 150dpi jpg
and 300dpi jpg versions
3) Astrocade Multicart - Photo Mask (Part 1) - 150dpi GIF,
300dpi GIF and 600dpi BMP versions
4) Astrocade Multicart - Photo Mask (Part 2) - 150dpi GIF,
300dpi GIF and 600dpi BMP versions.
Multicart Pictures
IV) I have added the Video Storybook instructions that Richard
Degler created by disassembling the game's ROM.
Video Storybook instructions
May 21, 2008
I) Added reviews for three unreleased cartridges:
1) Munchie
2) Music Maker
3) Quest for the Orb
Cartridge Reviews Section
II) Added source-code for three versions of BASIC. All versions of the
source code have been updated or created by Richard Degler.
1) AstroBASIC - Updated Source-code
2) Bally BASIC - From Scratch Disassembly
3) Color BASIC - From Scratch Disassembly
Astrocade Machine Language Source Code Section
III) Changed the thumbnail for the "Bally Professional Arcade"
manual cover. It is now a jpg that is smooth and easy
to read.
Manual Covers Section
IV) Added sales flyer called "Astrocade The Professional Arcade."
Sales Flyer (150DPI)
May 20, 2008
I) Removed two dead links: DZ80 Disassembler and Gamerland:
Links Section
II) Removed Bally DIP Settings from "Misc. Documentation" Section:
"Misc. Documentation" Section
III) Archived the year 2007 of the "What's New" Section:
What's New Archives (2000-2007) Section
IV) Added The Bally Arcade! A Great Video Game Becomes A Great
Computer! by George Moses. This is probably marketing material.
The Bally Arcade! A Great Video Game Becomes A Great Computer!
V) Added Videocades and Accessories leaflet
A B&W leaflet that lists the available "videocades" (cartridges)
available from Astrocade, Inc. This includes such unreleased goodies
as Conan and the ZGRASS keyboard.
Videocades and Accessories leaflet
May 19, 2008
I) Added thumbnails of documents to the Bally and Astrovision Ads
and Catalogs section.
Bally and Astrovision Ads and Catalogs Section
II) Added thumbnails of documents to the JS&A Ads from
Catalogs section.
JS&A Ads from Catalogs Section
III) Added thumbnails of documents to the Postcards section.
Postcards Section
IV) Added thumbnails of documents to the Sourcebooks section.
Sourcebooks Section
V) Added thumbnails of documents to the Ads and Catalogs
section.
Ads and Catalogs Section
VI) Put buttons on index page into alphabetical order:
index.html
May 17, 2008
I) Added two pictures of the front and back of the 300-BAUD
interface PCB:
300-BAUD Interface Pictures
II) Added three pictures of the homebrew DVD-style Astrocade
cartridge box.
Homebrew DVD-Style Box
III) Added review for the unreleased cartridge Coloring Book.
Coloring Book Review
IV) Added an April 16, 2008 update to Ward Shrake's multicart FAQ.
Ward Shrake's Multicart FAQ Update
V) Added Richard Degler's completed Dogpatch Disassembly:
Completed Dogpatch Disassembly
VI) Added picture of the Demo Cartridge in the box:
Demo Cartridge in Box
May 16, 2008
I) Removed separate entries for Letter Match / Spell 'n Score /
Crosswords and Spell 'N Score / Crosswords / Lettermatch
manuals. The B&W scan of the manual has now been removed
since there is an updated color version.
Cartridge Manuals
II) Combined entries for the Speed Math / Bingo Math manuals.
Cartridge Manuals
III) Added note that Astrocade cartridge manuals are also
available in PDF format.
Misc. Documentation
IV) Added author names to programs in the Type-In
Program Section:
1) Bowling - By John Collins
2) Robot War - By Scott Waldinger
3) Video Instructions for EB - By Alternative Engineering
Misc. Type-In Programs
V) Added new section on Sebree's Computing (Timothy Hays)
with these programs:
1) Down the Trench
2) Hit the Pedestrian
3) Munch
4) Submarine Minefield
5) Star Fire
6) UFO Battle
Misc. Documentation
VI) Added instructions, written by Richard Degler, for the cartridge
prototype game Coloring Book.
Coloring Book Instructions
VII) Added instructions, written by Richard Degler, for the cartridge
prototype Color BASIC.
COLOR BASIC Instructions
May 15, 2008
I) Added pictures of the Multi-Cart Demo Unit by Bally Mfg. Corp.
Allows input of eight game cartridges and offers the option to switch
and play any of them or automatically cycle through them. Used by
dealers for demo purposes.
Pictures of Multi-Cart Demo Unit
II) Added a pictures of the inside of the CPUWiz Multicart.
Inside view of the CPUWiz Multicart
III) Added fourteen pictures of the Sea Wolf II arcade mainboard.
Sea Wolf II Arcade mainboard
IV) Updated the Bally/Astrocade FAQ to version 3.3. Included is a
new section called "Restoring the Astrocade's Gold Trimming" by
Marty Goldberg.
Bally Astrocade FAQ
February 22, 2008
I) Added alternate version of instructions for John Conway's Game
of Life by Richard C. Degler.
John Conway's Game of Life Instructions
February 10, 2008
I) Added eighteen press releases from Astrocade, Inc.
1) Ad Campaign - Astrocade kicks off $12 million ad
campaign, Baseball game promos.
2) Artillery Duel - Astrocade introduces "Artillery
Duel" video game at CES.
3) Astrocade, Inc. Backgrounder - Brief and general
background history about Astrocade, Inc.
4) Bowling - Astrocade unveils Bowling video game
cartridge at CES.
5) Comiskey Park - Giant video games to invade Comiskey
Park Tuesday.
6) Conan - Astrocade introduces Conan video game
cartridge at CES.
7) Cosmic Raiders - Cosmic Raiders announcement.
8) Creative Crayon: Technical Description - Technical
description of the Creative Crayon cartridge.
9) Creative Crayon - Creative Crayon announcement.
10) Incredible Wizard Contest - Astrocade's "Incredible
Wizard" contest running at CES.
11) Incredible Wizard - The Incredible Wizard announcement.
12) Music Maker - Music Maker announcement.
13) Patent Infringement - Astrocade sues Atari and Commodore
for patent infringements.
14) Pirate's Chase - Pirate's Chase announcement.
15) Soccer - Astrocade unveils Soccer/Dribbling video game
cartridge at CES.
16) Solar Conqueror - Solar Conqueror announcement.
17) ZGRASS-100: Technical Description - Technical description
about the ZGRASS-100 Add-Under.
18) ZGRASS-100 - Astrocade unveils ZGRASS-100 Personal Computer
Add-Under at CES.
Press Releases
II) Added Color BASIC ROM
An updated BASIC featuring 32 colors. This cartridge was never
released. This ROM is from a prototype. No documentation is available
for this program; we are not even sure how to access more colors.
Here are some hints for those that want to try. Use the original
BASIC overlay. Now Word + ERASE gives you the COLOR keyword and
Word + SPACE gives you the CLINE keyword. Can you figure how to get
some color out of this version of BASIC?
Color BASIC
January 19, 2008
I) Updated the Magazine and Newspaper Article Area
This area was in disarray. Nothing was in alphabetical order, no
authors were mentioned, and there was no summary of the articles.
I've fixed that.
Magazine and Newspaper Article Area
II) Added a Magazine Article called Astrocade: One More Time
By Mark Borwnstein from Video Games, June 1983.
This is not a review of the Astrocade console; it's an
overview of the system. It covers both the history and the current
situation. In 1983 this would have been very helpful to Astrocade
owners that were in the dark. It even mentions rare (released)
hardware items like the Blue Ram expansion (which I've never seen
mentioned in mainstream press elsewhere).
Astrocade: One More Time By Mark Borwnstein (Color Version, 1.35MB)
Astrocade: One More Time By Mark Borwnstein (B&W Version, 612K)
III) Added a Magazine Article called Game Workout - Astrocade
By Michael Blanchet
From Electronic Fun with Computers & Games, January 1983
This is a review of the Astrocade console. Included are some
screenshots of unreleased games.
Game Workout - Astrocade By Michael Blanchet (Color Version, 3.9MB)
Game Workout - Astrocade By Michael Blanchet (B&W Version, 847K)
IV) Added a Magazine Article called Test Lab: Astro Professional Arcade
By Henry B. Cohen
From Electronic Games, June 1982
An Astrocade console review that contains a screenshot of an
unreleased game (Coloring Book).
Test Lab: Astro Professional Arcade By Henry B. Cohen (Color Version, 3.2MB)
Test Lab: Astro Professional Arcade By Henry B. Cohen (B&W Version, 244K)
January 18, 2008
I) Added ten Astrocade-style cartridge manuals.
1) 280 ZZZap / Dodgem (#2001)
2) Artillery Duel (#5005)
3) Bally Pin (#3005)
4) Biorhythm (#4004)
5) Brickyard / Clowns (#2004)
6) Dog Patch (#2010)
7) Grand Prix / Demolition Derby (#2014)
8) Pirate's Chase (#2015)
9) Solar Conqueror (#2018)
10) Tornado Baseball / Tennis / Handball / Hockey (#3001)
Astrocade-Stle Cartridge Manuals
II) Added alternate version of the AstroBASIC manual.
This is the second version of the manual. I'm not sure what the
differences are, but there are a few. It fixes some mistakes in
the first manual, but introduces a few of its own.
AstroBASIC manual (Alternative version)
III) Updated the AstroBASIC Manual that was already online.
This is the first version of the manual. The first scan, from 2000,
had low-resolution scans of the color pictures, plus the inside
pictures that were color were scanned in B&W; this has been fixed.
AstroBASIC manual (Updated Version)
IV) Added Life and Nuke the @&#%$* manual for the
tape games by Jay Fenton.
Life and Nuke the @&#%$* Manual
January 7, 2008
I) Added Color Picker by Michael Garber.
A helpful tool/demo. Choose a background color using the knob and
get its corresponding hex number for the Astrocade. This program
runs as a cartridge.
Color Picker Assembler Source-Code
II) Added Winter/Spring 1984 issue of The Sourcebook
A great Astrocade catalog that attempted to contain everything that
existed for the Astrocade. 114 Pages (15.5MB)
Winter/Spring 1984 issue of The Sourcebook
III) Added prototype version of Solar Conqueror cartridge by Astrocade Inc.
An early version of Solor Conqueror. This game is 8K.
Solor Conqueror [Prototype]
IV) Added the Astrocade version of the Goldfish Demo (1982) by The Bit Fiddlers.
Seven goldfish swim around a fishtank, a clock runs, and a cat meows
every minute. An example of a smooth machine language program.
Goldfish Demo
December 28, 2007
I) Added Hi-Res Package 1 - Schematics and layouts. (4.2MB)
Schematics and layouts
II) Added Zipped PNG files of only schematics and layouts
from Hi-Res Package 1. These are included in the pdf version,
but these four files have not been compressed by Acrobat-- so
they may be easier to read or print. (5.3 MB)
Schematics and layouts
III) Added Hi-Res Package 2 - Low/High Resolution Modification Procedure. (1MB)
Describes what and how to modify the Astrocade motherboard plus wire
the RAM board, which contains video and user RAM.
Low/High Resolution Modification Procedure
IV) Added Parts Catalog and Schematics for Seawolf II
Seawolf II is, basically, a hi-res Astrocade. These are the schematics
and the parts catalog (which also contains schematics).
Sea Wolf II Schematics
Sea Wolf II Parts Catalog (with schematics)
December 27, 2007
I) Added Astrocade Bankruptcy Paperwork
This is the bankruptcy paperwork that Astrocade, Inc. filed in
February 1984. It's sixty-three pages.
Astrocade Bankruptcy Paperwork
II) Added General History of Astrocade, Inc. Article
This general history of Astrocade, Inc. is an excerpt from the
Astrocade, Inc. bankruptcy plans filed on February 10, 1984 in
Southern District of Ohio, Eastern Division. The case number
is 2-82-04677. (Added December 27, 2007)
General History of Astrocade, Inc.
December 26, 2007
I) Added Low/High Res Package (Cover Letter)
A cover letter that discusses the five packages created by
Michael C. Matte in 1986 to convert an astrocade to use high-res
mode. This letter gives an overall view of the packages (which
have not been scanned yet).
Low/High Res Package (Cover Letter)
December 17, 2007
I) Added "Accurately Dumping an Astrocade ROM"
This article descibes how to dump the Astrocade ROM using
only an Astrocade and software (no EPROM/ROM reader needed).
This technique can be used to archive versions of the Astrocade
ROM that have not been dumped or for dumping the ROM for use
with an Astrocade emulator (such as MESS).
Accurately Dumping an Astrocade ROM Article
December 16, 2007
I) Added the heavily commented Z-80 source-code for the 300 to 2000
BAUD Loader utility program by Jay Fenton. This version is in
text format- it can be assembled using the Zmac Z-80 cross-assembler.
300 to 2000 BAUD Loader utility program (Text Version)
December 14, 2007
I) Added the heavily commented Z-80 source-code for the 300 to 2000
BAUD Loader utility program by Jay Fenton. This is the program that
appears in the AstroBASIC manual on pages 104-107. This program isn't
exactly the same as the one listed in the BASIC manual, but it
is obviously the same program, but probably an earlier version.
300 to 2000 BAUD Loader utility program (PDF Version)
December 11, 2007
I) Added Goldfish Demo source-code by Andy Guevara.
This source-code is available in both pdf and text format. The
program is ready to assemble. Goldfish Demo won't run unless it
is loaded from tape into the Machine Language Manager cartridge.
The program is meant to reside at memory location $4B40. This is
not a cartridge.
Goldfish Demo
December 7, 2007
I) Added five Esoterica boxes:
1) Garberville
2) Great American Jigsaw (Old Style)
3) Star Trek (Old Style)
4) Treasure Island! (Old Style)
5) Wildcatter (Old Style)
Esoterica Box Pictures
November 5, 2007
I) Added a link to the Videogame Museum's Astrocade Screenshot Area:
Astrocade Screenshot Area of www.vgmuseum.com
November 3, 2007
I) Added twelve manuals to the WaveMakers' tape documentation area.
All manuals have a B&W version, most have a color scan, and
some also have an alternate version. The docs added are:
1) Castle of Horror
2) Character Analysis
3) Clue and Flying Ace
4) Collision Course
5) Dungeons of Dracula
6) Gate Escape, The
7) Guitar Course
8) L.T. (Little Terrestrial)
9) Monkey Jump
10) Pack-Rat
11) Slot Machine and Perversion
12) WaveMakers Loading Instructions
WaveMakers Tape Manual area
II) Added three manuals by L&M Software:
1) Candy Man & River City Gambler
2) Exitor's Revenge & The Mummy's Treasure
3) Secret of Pellucitar I and II
L&M Software Tape Manual area
III) Added high-resolution (300-DPI) pictures of two Spectrecade boxes (front
and back). Each picture is about 2MB. Much smaller, 150-DPI, versions
of these same pictures are already available on this page.
1) Blast Droids
2) Treasure Cove
Spectrecade Boxes
IV) Added several different pictures of the Life cartridge, including some
rare labels.
Cartridge Area (Including Life)
V) Updated one cartridge in the cartridge area:
1) Astro BASIC (now standard 150 DPI, with optional 300 DPI)
Cartridge Area
VI) Added two cartridges to the cartridge area:
1) Machine Language Manager (150 DPI and 300 DPI)
2) Quadra (150 DPI and 300 DPI)
Cartridge Area
VII) Updated four keypad overlays with 150DPI and 300 DPI versions. Also,
added an alternate overlay for Scribbing.
1) Bally BASIC
2) Machine Language Manager
3) Music Maker
4) Scribbling
5) Scribbling (Alternate Overlay)
Keypad Overlay Area
VIII) Added three cassette tape scans to the Miscellaneous Tape Picture Area.
There are 150DPI and 300 DPI versions.
1) Michigan Astro Bugs Tape
2) Niagara Bugs Club Tape (Side 1)
3) Niagara Bugs Club Tape (Side 2)
Cassette Tapes
IX) Revamped the screenshot area in preparation for additional screenshots.
This area has not been updated in a LONG time-- there are hardly ANY
screenshots available. That will eventually change.
Screenshot Area
November 2, 2007
I) Revamped the Astrocade Cassette Tape Manual area in preparation for
adding additional manuals. All documents now have a thumbnail of
the cover of the manual. Also, the area has been broken into catagories:
1) Dave Ibach
2) Esoterica Ltd.
3) Mike White
4) Miscellaneous
5) WaveMakers
Cassette Tape Manual area
II) Added three tape manuals by Esoterica Ltd. These three manuals cover
the following six games:
1) Mini Golf and Star Trek
2) Ten Pins and Garbersville
3) Wildcatter and Bomb Squad
Esoterica Tape Manual area
October 26, 2007
I) Added four pictures of third-party cartridge boxes by Spectrecade:
1) Blast Droids (Front)
2) Blast Droids (Back)
3) Treasure Cove (Front)
4) Treasure Cove (Back)
Spectrecade Box Pictures
October 25, 2007
I) Updated the Astrocade Game Catalog on Ballyalley.com. The checklist
had some print cut-off at the top of the page; Both the 150 DPI and
the 300 DPI version are now fixed.
Astrocade Game Catalog
II) Added the two-page instruction sheet for the Bally BASIC 300-BAUD
audio cassette interface. This document is in color.
Bally BASIC 300-BAUD Audio Cassette Interface
III) Added four ads:
1) Candy Man - L&M Software
2) Home Arcade Catalog 2
3) Sea Devil - Bit Fiddlers (Distributed by L&M Software).
4) Secret of Pellucitar - L&M Software
Four Advertisements
IV) Added nine original color Bally (not Astrovision) cartridge
instructions. Also added four third-party instructions.
Bally Instructions (NOT the later Astrocade instructions):
1) 280 Zzap / Dodgem (#2001) [Alternate, high quality version]
2) Astro Battle (#2009)
3) Bally Pin (#3005)
4) Football and Football (Blue Team Playbook) (#3002)
5) Letter Match / Spell 'n Score / Crosswords (#4002)
6) Sea Wolf / Missile (#2002)
7) Space Invaders (#2008)
8) Speed Math / Bingo Math (#4001)
9) Star Battle (#2005)
Third-Party Instructions:
1) Blastdroids
2) Ms. Candyman
3) Music Maker (Draft Instructions)
4) Treasure Cove
Thirteen instructions for cartridges
October 23, 2007
I) Added updated "Arcadian Mailing Lists FAQ" by Paul Thacker. This is
from September 3, 2006.
Arcadian Mailing Lists FAQ
II) Added an alternate version of the first edition of the Bally BASIC Manual.
Bally BASIC Manual (Alternate Version)
III) Combined parts one and two of the AstroBASIC manual into one pdf file.
AstroBASIC Manual
IV) Added thumbnails of the covers for the Bally BASIC and AstroBASIC manuals
to the BASIC download area:
BASIC Download Area
October 22, 2007
I) Added an updated version of Connect Four (Enlarged) by Harry L Hanson.
Programs have been renamed according to which versions are the alternate
versions. Now the only two-player version (the one from Mike White) is the
regular (non-alternate) version.
Connect Four (Enlarged)(Harry L Hanson)
II) The "What's New" file was getting too big, so I archived all of 2006:
What's New Archives (2000-2006)
October 14, 2007
I) Added three ads by George Moses:
1) George Moses Software - Programs A-E - Lists five programs:
A) Analog Non-Digital Clock
B) Astro-Zap
C) Timecard Calculator
D) Home Budget Keeper
E) Screen RAM Word Processor
In addition one more program, Life, by Jay Fenton is listed.
2) Geroge Moses Software - Lists tapes 1-5:
1) Bach's 15 Two-Part Inventions
2) 27 Arcade Christmas Songs
3) Bally Arcade Ragtime
4) 3 Voice Screen RAM Music Assembler
5) Sinfonia to Cantata 29 by J.S. Bach
3) George Moses Software - Lists the four music tapes:
1) Bach's 15 Two-Part Inventions
2) 27 Arcade Christmas Songs
3) Bally Arcade Ragtime
4) Sinfonia to Cantata 29 by J.S. Bach
George Moses Ads
II) Added two ads from Astrocade Inc:
1) Astrocade Hand Controls Sale
2) Astrocade Sale Astrocade Sale
Astrocade Inc. Moses Ads
III) Added an ad for the Life, the game by Jay Fenton. According to this
ad, the game came with a 10-page manual.
Life Ad
IV) Added as Astrocade Support list ad. As stated in the ad, "Here's a list of [19]
professionals who support your computer with programs, hardware and information
to help you enjoy your Astrocade to the maximum!"
Astrocade Support list Ad
V) Added order form for the RMH Sourcebook:
Order Form for RMH Sourcebook
VI) Added alternate versions for five different programs:
1) 256 Color Display
2) Artillery Duel
3) Connect Four (Enlarged)
4) Halloween Ghost
5) Puzzle
VII) Added six early Bally cartridge manual scans to Ballyalley.com:
1) Amazing Maze / Tic-Tac-Toe (#5001)
2) Baseball / Handball / Tennis / Hockey (#3001)
3) Baseball / Handball / Tennis / Hockey (#3001) [Alternate Cover]
4) Blackjack / Acey Deucy / Poker (#5002)
5) Brickyard / Clowns (#2004)
6) Red Baron / Panzer Attack (#2003)
Six Early Cartridge Manuals
VIII) Added Bally Videocade Cassettes Catalog (Alternate Version). A color
catalog of the cartridges available for the Bally Professional Arcade.
1) Bally Videocade Cassettes Catalog (150 DPI)
2) Bally Videocade Cassettes Catalog (300 DPI)
I added a two-page advertisement for the Blue Ram and accessories to
Ballyalley.com. This ad was already available in B&W, but Paul Thacker scanned
the pages in high-quality color. Each file is available in 150DPI or DPI versions:
IX) Added two-page advertisement, in color, for the Blue Ram and accessories:
1) Blue Ram Advertisement (150 DPI, Blue Ram OS Available) - 447K
2) Blue Ram Advertisement (300 DPI, Blue Ram OS Available) - 1.26MB
3) Blue Ram Advertisement (150 DPI, Blue Ram OS Sold Out) - 447KB
4) Blue Ram Advertisement (300 DPI, Blue Ram OS Sold Out) - 1.26MB
Color Perkins Engineering Ad
X) Added three games from the early Bally Boxes:
1) Amazing Maze / Tic-Tac-Toe
2) Baseball / Tennis / Hockey / Handball
3) Red Baron / Panzer Attack
Early Bally Boxes
XI) Added Richard Degler's Michigan AstroBUGS membership card.
Michigan AstroBUGS Membership Card
October 5, 2007
I) Added pictures of the multicart developed by CPUWIZ. Also added DIP switch
settings. This can all be found in a new hardware section.
Here what was added:
1) A picture of the CPUWIZ multicart.
2) Another picture of the CPUWIZ multicart.
3) Another listing of the DIP switch settings for one version of the
CPUWIZ Multicart. (pdf)
4) A listing of the DIP switch settings for one version of the
CPUWIZ Multicart. (text)
Multicart by CPUWIZ Section
II) Added two pictures of the multicart made by Mike White in 2007 called
Beatles Music from Richard Degler.
Beatles Music from Richard Degler Section
III) Added a two page Montgomery Ward Catalog.
Cartridge listings for the classic early 1980's game systems (including,
of course, the Astrocade).
Montgomery Ward Catalog
IV) Added pictures of cassettes to the WaveMakers section:
1) Lookout for the Bull (Side 1 and 2)
2) Pack-Rat (Side 1 and 2, Master Tapes)
WaveMakers Cassette Pictures
V) Added picture of the Solor Conqueror (prototype):
Solor Conqueror (prototype)
VI) Added Cursor business card:
Cursor Business Card
VII) Added three postcards:
These are postcards sent to (or to be sent by) Astrocade's owners trying
to get their business or offering warranties:
1) Arcadian - Order the Arcadian newsletter for just fifteen
dollars... in 1982.
2) Montgomery Ward - Return this postcard to the Montgomery Ward
Cartridge Club for periodic mailing offering discounts for
new cartridges.
3) Spectre - Cartridge Warranty Card.
Astrocade Postcards
September 29, 2007
I) Added four screenshots of the Solar Conqueror Prototype.
Solar Conqueror Prototype Pictures
II) Added a screenshot for the Blue Ram BASIC game Wack-A-Mole by WaveMakers.
Wack-A-Mole (Blue Ram BASIC) by WaveMakers
III) Added a screenshot for the Blue Ram BASIC game Collision Course by WaveMakers.
There are also a few pictures of the AstroBASIC version of Collision Course.
Compare them and see the difference that some extra RAM and added colors makes! The
BRB version looks, as the newsletters used to say, "cartridge quality."
Collision Course (Blue Ram BASIC) by WaveMakers
September 28, 2007
I) Added eleven high resolution internal pictures of the rare Blue Ram expansion unit.
These pictures are quite large; they average about 500K each. Plus, each picture is
probably larger than your screen resolution, so your browser will likely
automatically reduce them when each picture is done downloading. A special thanks
to Al Skaggs for these high-res pictures of the inside of the Blue Ram unit. The
pictures are:
1) Top view.
2) Bottom view.
3) Front view.
4) Top view of the data port.
5) Top view of the ZIF socket. This is the socket that you would plug
in a keyboard, modem, printer or EPROM burner
6) Bottom view of the data port.
7) Bottom view of the RAM capacitors.
8) Bottom view of the wired RAM.
9) Bottom view of the two switches.
10) 50-Pin Card Edge Connector. This is the end that connects to
the Astrocade.
11) 50-Pin SCSI-Type Connector. This is the end that connects to
the Blue Ram.
Blue Ram Expansion pictures
II) Added pictures, links and PDFs of the multicart developed by RetroKidz into a
new hardware picture section.
This RetroKidz multicart is/was available on the 8-Bit Domain website. Here what
was added:
1) A picture of the RetroKidz multicart.
2) Another picture of the RetroKidz multicart.
3) A PDF of an ebay auction for one of the multicarts before they were
available for sale. This auction was held in May 2006. The "Buy It Now"
price was $74.50 (plus $7.50 shipping).
4) A PDF of the 8-Bit Domain webpage that sells the mulicart. This is dated
September 28, 2007. There is a link to the main page of 8-Bit Domain.
Multicart by RetroKidz Section
III) Added a new section for the S-Video modification upgrade by 8-Bit Domain.
The annoucement for this product was made on Tuesday Nov 28, 2006 at 9:17 pm
on the Bally Alley Yahoo Message board by the user multicart4me. Here is what
was added:
1) A picture of the S-Video modification.
2) Another picture of the S-Video modification.
3) A close-up picture of the S-Video modification's main board.
4) A picture of the S-Video modification installed in the Astrocade.
5) A picture of the S-Video modification with a close-up of the
resistor connection.
6) A picture of the S-Video modification with a close-up of the
ground connection.
7) A PDF of the 8-Bit Domain webpage that sells the S-Video Upgrade.
S-Video Modification Section
IV) Added a new section for 8-Bit Domain's Classic Console Development Platform
On May 19, 2007 Mike from 8-Bit Domain posted a PDF schematic of his
proposed Classic Console Development Platform. A lively discussion
ensued. You can read the compiled discussion and view the pdf.
Classic Console Development Platform
September 21, 2007
I) Added seven machine language utilties for AstroBASIC.
Each of these utilities is from the Arcadian. None of these have been archived
from tape; I typed each utility into AstroBASIC back in May 2007. Each one
comes with extensive documentation and some comes with example program runs.
I've also modified a few to make them easier to use (these are listed separately
in each zip archive). The utilities are:
1) Base Conversion by Ron McCoy
ARCADIAN, 2, no. 10 (September 1980): 88-89.
This program converts from one number system to another. Input is in either
binary, decimal, hexadecimal or octal format and then is converted into the
three other number systems.
2) Convert Hex to Decimal by Ernie Sams
ARCADIAN, 1, no. 5 (March 1979): 36.
This program accepts a two-byte hex number such as $D5FF and converts it to
a decimal number that can be input into BASIC.
3) 'Game Over' Routine by Tom Wood
ARCADIAN, 1, no. 4 (February 1979): 25.
This very short AstroBASIC machine language routine has been modified from
its original Bally BASIC form to displays the words "GAME OVER" from the
Bally ROM.
4) Hex Poker by Al Rathmell
ARCADIAN, 3, no. 7 (May 1981): 78.
This program inputs hexadecimal numbers into memory. There is no need to
swap hexadecimal pairs because the program does it for you.
5) Memory Contents - Binary by Max Manowski
ARCADIAN, 1, no. 6 (May 1979): 43.
This program takes a decical number as memory location for input, then
prints out the input number, followed by the contents of the memory
location in AstroBASIC decical format, then the program prints out the
contents of the memory location in binary format (also in AstroBASIC
format). Since AstroBASIC PEEKs at locations two bytes at a time, the
binary output will be 16 bits. Finally, the output will be in hex pair,
reverse order (i.e. $FF00 = $00FF).
6) Memory Contents - Hex by Gary Moser
ARCADIAN, 1, no. 6 (May 1979): 44.
This program takes a decimal beginning memory address and an decimal
ending memory address and then prints out the hex pairs. The output
is NOT in AstroBASIC format- the hex pairs are in the correct order.
7) Memory Display by Chuck Thomka
ARCADIAN, 1, no. 8 (July 1979): 67.
This program displays input memory locations in both Hexadecimal
format (with hex pairs in reverse order) and Bally BASIC
decimal format.
II) Changed the online versions of L&M Software's Alien Invasion, Candy Man,
and Claim Jumpers. Also changed WaveMaker's Memory Lane and Music Keyboard.
These small changes were made back in April-- I can't honestly remember what
was changed in the text files, but the names were also brought into line with
the current naming convention.
September 16, 2007
I) Added a section to the 300-Baud area with four audio test programs for
the 300-Baud Interface.
1) 10 PRINT 'HELLO' - By Ronaldo Goulart
Very short test program:
10 PRINT "HELLO"
2) Astrocade Character Code Table - A-Z - By Mike White
This is a 300-BAUD audio file of the Astrocade Character Code Table, A-Z.
The table can be found on page 98 of the AstroBASIC manual. This is the
progam that generated the file:
10 :PRINT ;FOR A=65TO 90;TV=A;NEXT A;:RETURN
3) Astrocade Character Code Table - Complete (0-127) - By Mike White
This is a 300-BAUD audio file of the complete Astrocade Character Code Table, 0-127.
10 :PRINT ;FOR A=0TO 127;TV=A;NEXT A;:RETURN
4) Astrocade Character Code Table - Partial - By Adam Trionfo
This is a 300-BAUD audio file of the partial Astrocade Character Code Table.
Brief program explaination: Line 20 prints 0-9 to tape, 30 prints A-Z to tape,
40 prints the "Words" to tape and 50 lists the BASIC program to tape:
10:PRINT
20 FOR I=48TO57;TV=I;NEXT I
30 FOR I=65TO 90;TV=I;NEXT I
40 FOR I=104TO118;TV=I;NEXT I
50 LIST
60 :RETURN
Four Audio Test Programs for the 300-Baud Interface.
September 16, 2007
I) Added three songs by various authors in MP3 format:
1) Carnival Rapture - An original composition by Tim White.
2) Happy Days - By Peggy Gladden.
3) Rockin' Robin - By Peggy Gladden.
Songs by Various Authors
II) Added sound effects in MP3 format from two L&M Software games:
1) Candy Man - Sound effects, including:
1) Jumping 'Candy Man' Intro
2) Background Music
3) Background Music with Dot Eating Sound
4) 'Candy Man' Death
5) New 'Candy Man'
2) Exitor's Revenge - Sound effects, including:
1) Ship Moving and Firing Intro Screen
2) Character Intro Screen
Sound Effects for L&M Software Games
III) Added (in MP3 format) twenty-one songs and sound effects from
the Songs cartridge by New Image:
1) Mountain King - Song
2) William Tell - Song
3) Star Wars Lasers - Sound Effect
4) National Anthem - Song
5) Doz Wer Da Days - Song
6) Crowd Chant - Sound Effect
7) Spinning Wheels - Song
8) Bike Built For Two - Song
9) Bozo's Boo Boos - Sound Effect
10) Revelie - Sound Effect
11) Taunt - Sound Effect
12) The Sting - Song
13) Wolf Whistle - Sound Effect
14) Aw Too Bad - Sound Effect
15) Explosion - Sound Effect
16) Clementine - Song
17) Three Tags - Song
18) Meadowlands - Song
19) Anchors Aweigh - Song
20) Lida Rose - Song
21) The End - Sound Effect
Songs cartridge by New Image
IV) Added updated source code for Balcheck. This is version 1.1 (January 21, 2006),
with thouroughly commented memory test section by David Turner. It is
twenty-seven pages and is 44k.
Ballycheck 1.1 Source Code
V) Added "Official Astrocade Scoreboard" to the article section. This is the
last high-score table that the Arcadian newsletter published. ("Official
Astrocade Scoreboard," ARCADIAN, 6, no. 11/12 (Oct. 31 1984): 111.) Not all
of the titles are cartridges (some are tape games). This is meant to be a
start toward a list of that games could be played against each other using
the Yahoogroups Bally Alley message board. (September 16, 2007)
Official Astrocade Scoreboard 1.0
VI) Added "Spectre Controller Docs" in text format (the PDF file was
already online:
Spectre Controller Docs (in text format)
VII) Added an updated version of Astro Zap 2000 by George Moses. This version
has MUCH better descriptions of each of the alternate programs. Paul Thacker
investigated the six different versions of Astro Zap 2000 and discovered
these differences:
These programs are noticeably different, though sometimes in buggy ways.
Four of these alternate versions are from Brett Bilbrey, who was in a Bally
user group with George Moses. It's possible these are beta versions of the
program from George himself.
1) Regular (non-alternate) Version - Probably the official version.
It's the only version with that uses the knob to select the number
of players, and isn't missing any features that other versions have.
The title screen dates it 9-28-82.
2) (a1) - From Brett, and plays like the standard version (from Mike
White), but it has a simpler player select screen.
3) (a2) - Nearly the same as alternate 1, but the player select screen
is blue instead of black.
4) (a3) - Alternate 3 is about like alternate 2, but some of the gameplay
graphics are drawn on the title screen. Also, the ships that fly in
circles around your base seem to appear more often. This one was
dated 7-25-81 by Adam back when he recorded it. I assume this was on
the tape or something.
5) (a4) - This version has a different title screen and different sound
effects. I don't think there are any circle-flying ships in this version.
6) (a5) - This version is unstable, crashing with an error in line 100 after
playing for a little while.
Astro Zap 2000
VIII) Fixed a typo that Paul Thacker noticed in message 2922. It said "isting"
instead of "listing" in the Arcadian Program Download area (A-H) section.
IX) Added CD compilation from May 2007 with one-hundred-eighty-four programs
for the Astrocade that load with AstroBASIC! These can be loaded from the
computer as WAV files, or made into three convenient CDs for use with a
portable CD player. This isn't everything for the Astrocade, not even close,
but it is a great sampler by some of the best companies:
CD 1 - Music by George Moses
CD 2 - WaveMakers and Mike Peace
CD 3 - Esoterica Ltd., George Moses (non-music), L&M Software,
New Image and The Tiny Arcade.
For a list of all of the programs read this
Download Size: 3.28 MB.
184 Astrocade Program Compilation
September 14, 2007
I) Added the Beatles Greatest Hits tape by George Moses in MP3 format:
1 - She Loves You
2 - A Hard Day's Night
3 - Let It Be
4 - Yesterday
5 - Can't Buy Me Love
6 - I Feel Fine
7 - Paperback Writer
8 - Eight Days A Week
Beatles Greatest Hits (MP3 Format)
II) Added screen captures of each of the songs from the Beatles Greatest Hits
tape by George Moses. These show the "garbage" on the screen which is actually
the notes for the song. In addition to the screen shots of the eight songs, there
is one more which is of the last message that appears on the screen after the
tape ends. The captured screens are:
1 - She Loves You
2 - A Hard Day's Night
3 - Let It Be
4 - Yesterday
5 - Can't Buy Me Love
6 - I Feel Fine
7 - Paperback Writer
8 - Eight Days A Week
9 - Last Song, Rewind Tape
Beatles Greatest Hits (Screenshots)
III) Added the Beatles Greatest Hits tape by George Moses to the 2000-Baud
program download area. This one file plays eight songs in a row; each song
loads right after the other automatically. The last song, Eight Days A Week,
repeats endlessly. The songs included are:
1 - She Loves You
2 - A Hard Day's Night
3 - Let It Be
4 - Yesterday
5 - Can't Buy Me Love
6 - I Feel Fine
7 - Paperback Writer
8 - Eight Days A Week
Beatles Greatest Hits (2000-Baud Program File).
IV) Added She Loves You by George Moses to the 2000-Baud program
download area. This song is included in the Beatles Greatest Hits,
but this version is from Astro-Bugs Club Tape #4. There is also a slight
difference; unlike the version included with the Beatles Greatest Hits,
this version lets you replay the song at the end.
She Loves You
V) Removed "She Loves You" and "Yesterday" from the George Moses Miscellaneous
MP3 area. These are redundant now that the complete Beatles Greatest Hits
is available.
VI) Added music from two diffent Astrocade cartridges:
1) Music from the Bally Professional Arcade Demo cartridge.
2) Music from the Bally BASIC Demo cartridge.
Music from Astrocade Cartridges
September 13, 2007
I) Added a sound effect from MazeMaker II by Mike Peace. This is a ten second
recording of a sound loop. It is from page 91 of the AstroBASIC manual. Doesn't
this sound like the theme music from the movie Blade Runner?
MazeMaker II Sound Effect
September 12, 2007
I) Added three songs and one set of eight sound effects by WaveMakers:
1) Chopsticks - From Music Keyboard.
2) Man on the Flying Trapeze, The - From Music Composer.
3) Oh Susanna - From Music Composer.
4) Sound Effects - From Sound Effects. Eight different sounds:
Cop Car, Gun, Machine Gun, Go to Light Speed, Boings, Chimes,
Westminster Chimes, and Explosion.
WaveMakers Songs and Sound Effects
II) Added eight songs from the Bally BASIC manual:
1) Bagpipes
2) Golden Slippers
3) I've Been Working on the Railroad
4) March
5) Marine's Hymn
6) Melody
7) Music Medley
8) Stars and Stripes Forever
Music from Bally BASIC Manual
September 11, 2007
I) Fixed comments about "She Love You" on the George Moses Misc. music page.
The version online is not from 2003- the comments are from 2003.
September 10, 2007
I) Added George Moses' Tape #1: "Bach's 15 Two-Part Inventions" in MP3 format:
1) Two-Part Invention #01
2) Two-Part Invention #02
3) Two-Part Invention #03
4) Two-Part Invention #04
5) Two-Part Invention #05
6) Two-Part Invention #06
7) Two-Part Invention #07
8) Two-Part Invention #08
9) Two-Part Invention #09
10) Two-Part Invention #10
11) Two-Part Invention #11
12) Two-Part Invention #12
13) Two-Part Invention #13
14) Two-Part Invention #14
15) Two-Part Invention #15
Bach's 15 Two-Part Inventions
II) Added George Moses' Tape #2: "27 Christmas Carols" in MP3 format:
1 - Oh Christmas Tree (Oh Tannenbaum)
2 - Silent Night, Holy Night
3 - Deck the Hall
4 - Away in a Manger
5 - Here We Come A-Wassailing
6 - Jolly Old Saint Nicholas
7 - Up on the Rooftop
8 - Jesu, Joy of Man's Desiring
9 - We Three Kings of Orient Are
10 - O Come, All Ye Faithful
11 - Lullaby, Thou Little Tiny Child
12 - Joy to the World
13 - What Child is This (Greensleeves)
14 - The First Noel
15 - Hark the Harald Angels Sing
16 - Angels We Have Heard On High
17 - O Come, O Come Immanuel
18 - Good King Wenceslas
19 - March of the Toys
20 - It Came Upon A Midnight Clear
21 - Toyland
22 - God Rest Ye Merry Gentlemen.mp3
23 - Jingle Bells
24 - O Little Town of Bethlehem
25 - We Wish You a Merry Christmas
26 - Prepare Thyself, Zion
27 - Auld Lang Syne
27 Christmas Carols
III) Added George Moses' Tape #3: "Scott Joplin Ragtime Classics" in MP3 format:
1 - The Easy Winners
2 - Crush Collision
3 - The Entertainer
4 - Maple Leaf Rag
5 - Solace
6 - The Chrysanthemum
7 - Antoinette
8 - The Cascades
9 - Sensations.mp3
10 - The Sycamore
11 - A Breeze from Alabama
12 - Elite Syncopations
13 - Peachtree Rag
14 - The Strenuous Life
Scott Joplin Ragtime Classics
IV) Added George Moses' Tape #5: "Sinfonia to Cantata 29" by Bach in MP3 format:
Note that this tape only has one song. Also, this digitized version includes
parts one and two of Sinfonia to Cantata 29 as one file. The two separate parts
have been seamlessly joined (digitally); the silence between the songs (as when
played on the Astrocade) has been completely eliminated.
1 - Sinfonia to Cantata 29
Sinfonia to Cantata 29 by Bach
V) Added miscellaneous music by George Moses in MP3 format. The six songs added are:
Allemande (Part 1) - Bach
Allemande (Part 2) - Bach
Over the Rainbow - [No longer a WAV file]
Remember When You Were a Kid? [No longer a WAV file. Previously named "Red Pop Music"]
She Loves You - The Beatles
Yesterday - The Beatles
George Moses - Miscellaneous Music by Bach
September 3, 2007
I) Added the demo of the game Nautilus (1982) by L&M Software.
I've included it with the Nautilus game (which was already online):
Nautilus (with Demo)
II) Added The Collatz Conjecture (Aug. 1984) by Jim Dunson.
This program is a mathmatical demonstration. From the game loading screen: "About 30
years ago [1937] a professor named Collatz created this thought provoker. Start with
any whole number. If it is odd, triple it +1. If it is even, take half. Repeat.
The final result will always be one. Why is that? After all, the odd number is
tripled + 1. This more than compensates for the halves???"
The Collatz Conjecture
III) Added Quadra - Marathon Tape (June 1983) by Mike White.
This is the full 2000-Baud version of Mike White's epic. One side is the marathon
where you try to beat all of thegames. The other side has practice programs.
Includes the following progams:
Marathon Selector
Quadrant 1 (Smash-Up)
Quadrant 2 (Laser & Slide)
Quadrant 3 (U.F.O. Attack)
Quadrant 4 (Safe Cracker)
Practice programs:
Ping
Smashup
Laser Blaster
Landslide!
Safe Cracker
U.F.O. Attack
Quadra - Marathon Tape
IV) Added Michigan Astro-bugs Tape II.
This is the complete tape working as intended; you choose a game from the
menu and it will load automatically. This version preserves the original
distribution process of the tape, but it is slow to load a game. For
convenience it is recommended to load each program serarately (the programs
can be found elsewhere). The eight programs that are included are:
Side 1:
-------
Starbase I - By Creg Miejski
Wack-A-Mole - Wavemakers
Happy Days (Music) - Norman Gimbel & Charles Fox (Peggy Gladden)
Rockin' Robin (Music) - Bobby Day (Peggy Gladden)
Side 2
------
Snare A Bear - Stanley Kendall
W&W Racetrack - W&W Software Sales
Memory Lane - Wavemakers
Color Patterns - Stanley Kendall
Michigan Astro-bugs Tape II
V) Updated Alien 2000 (1984).
This game is a program from the Arcadian newsletter programmed by Henry
Sopko. Two versions were online, and were byte-for-byte identical. One
was attributed to L&M Software (who never made any such progam). I
removed the old version and updated the naming convention of the
correct version.
Alien 2000
VI) Added Aldo's Trilogy (1987-1991) by Dave and Benjamin Ibach.
This game is for the PC running DOS. These games do not run on the
Astrocade. These games will run well under Windows when using a program called
DOSBox (an emulator, of sorts). The games included are: Aldo's Adventure,
Aldo Again, and Aldo's Assault. While these games won't run on the
Astrocade, they do give a continued history of what Dave Ibach did (with his son)
after he moved on from the Astrocade. The main character in this series of
one-screen platform games looks suspiciously like someone named...Mario. Give
these games a try-- you'll like 'em.
Aldo Trilogy for the PC with DOS
VII) Added RAM Test pdf.
This source code is from Z80 Assembly Language Subroutines by Lance A.
Leventhal and Winthrop Saville. Since I've had a few requests for this, I thought
that it would be a good idea to post it for convenience.
RAM Test (PDF)
VIII) Added What-Zit (1981) by L&M Software.
This game is very-much like the board game Mastermind-- except you don't need
a second player, and the entire game can be played with the hand controller.
What-Zit
IX) Added Darts (1981) by Bill Mead.
This program allows up to four players to play a very simple game of darts. Each
player uses a different hand controller. This game has simple graphics and sound.
They get the job done; nothing more. When I say get the job done, that's exactly
what I mean. For, who has ever heard of a SQUARE dart board?
Darts by Bill Mead
X) Added Darts (1982) by Al Roginsky.
This game is graphically impressive for an AstroBASIC game that doesn't even use
machine language graphics. It's amazing how much like a dart these characters
look like: "-=<" Nice effects and worth a look for a simple game. This game runs
circles around the other AstroBASIC game also called "Darts" by Bill Mead.
Darts by Al Roginsky
XI) Added Stategic Air Command (1981) by Bob Weber and George Moses.
This game is sort of like a SUPER simple Missile Command. Press the trigger to
fire the missiles while holding left/right to steer them. Read the included text
file for quite a few additional comments about this game lifted from the Yahoo
message group.
Stategic Air Command
September 2, 2007
I) Added MPEG videos of the four programs that are in the Astrocade's internal ROM:
1. Calculator - 49 seconds, 12.1MB
2. Checkmate - 26 seconds, 6.56MB
3. Gunfight - 57 seconds, 14.1MB
4. Scribbling - 29 seconds, 7.18MB
These videos are so large that if you just click the picture to watch the video
it may not work properly. It is highly recommended that you click the picture
and then save the video to your hard drive. (In Internet Explorer: Right Click
on the picture and then choose 'Save Target As')
Four Videos
II) After reviewing the 300-BAUD area of the website, I have noticed that several
programs are online, but are not reachable from any web pages. Also, some
of the larger collections of 300-BAUD programs have been broken up into smaller,
more usable programs (i.e. rather than downloading a whole "tape," with several
programs on it, you can now download just the files that you want). For this
reason I have deleted the following program collections that were online (but
not reachable from any web pages):
1. Mike's Tape 2 300 Baud (zip) - 43MB
2. L&M 300 Baud Collection (zip) - 108MB
I have been very careful not to delete programs that are not online someplace
else (I did a byte-for-byte comparison). In all, I shaved off about 150MB
of online storage. If you didn't know this already... 300-BAUD programs
take up a HUGE portion of the website.
III) Added the 300-BAUD Bally BASIC Sampler by Bally (1978) to the miscellaneous 300-
Baud program area. It contains the following programs on a two-sided tape:
Side 1:
1. Electric Doily (Graphics)
2. Line Graph
3. Monthly Records (Not Usable)
4. Electronic Music
5. Number Match (Guessing Game)
Side 2:
1. Lunar Lander
2. Gravity Game
3. Newtonia '500' (Strange Doodling Program)
The original tape has markers for 'Monthly Records' to save its records at/into.
As this is useless when piping tape audio from the computer, they were removed
from the recordings to reduce size. This makes 'Monthly Recordings' potentially
unusable even if restored to a cassette tape. (9MB Uncompressed, 6MB compressed).
Note: This collection was already online, but it seems that it has not been
reachable for quite some time from any web pages. This has been fixed. Also,
the program names have been brought into line with the current naming convention
on Ballyalley.com.
300-BAUD Bally BASIC Sampler
IV) Added "Mike's 300-Baud Demo Tape." This collection was put together by Michael
White in 2004 to show some of the ways that programs can be loaded automatically
with 300-BAUD BASIC using the much more flexable 300-BAUD tape interface.
Includes extensive comments by Michael White. The programs on this tape include
(in alphabetical order, but NOT in order of appearance):
1) Bingo Caller
2) Bowling
3) Fireworks
4) Hangman
5) Landslide
6) Laser Blaster
7) Ping
8) Put-Put Golf
9) Quadra Practice Programs
10) Safe Cracker
11) Smash Up
12) Space Mission (Part I)
13) Space Mission (Part II)
14) The Tin Pants Gang
15) U.F.O. Attack
Like the 300-Baud BASIC Sampler, this collection was already online, but it seems
that it has not been reachable for quite some time from any web pages. This has
been fixed. Also, the program names have been brought into line with the current
naming convention on Ballyalley.com.
Mike's 300-Baud Demo Tape
May 3, 2007
I) Updated the Bally/Astrocade FAQ to version 3.24. The only change
in this update is a fix to the Z80 clock speed: 3.579 MHz to the
proper speed of 1.789 MHz. For more information about how
this fix came about (and was realized), see the Astrocade Message
board thread titled "Z80 clock speed." More specifically, read
Frank Palazzolo's reply in message number 3912 and Tony Miller's reply
in message number 3913.
II) Added Horserace, by Paul Slezak, to the Arcadian section of
the 2000 Baud area.
Horserace has a strange history on Ballyalley.com. The program
was originally thought to be by L&M Software and was named "Arlingdung
Park." Paul Thacker pointed out on the Bally Alley message board
(thread "Arlingdung Park", number 3792) that this game was misnamed.
I loaded the game onto an Astrocade, compared the listing in the
Arcadian and found it to be Horserace (with a few unnoticeable
programming differences). Since this program was written for Bally
BASIC, perhaps these small differences in the code are fixes so that
the game plays properly in AstroBASIC. I saved the game with a new
title screen that lists the program's name and the author.
Horserace by Paul Slezak
April 6, 2007
I) Added a listing of the original playing order for the tape, 27 Christmas Carols.
'27 Christmas Carols' by George Moses Co.
II) Added some corrections to the WaveMakers 300-BAUD page:
1. Flying Ace - "Doesn't work correctly. Unplayable in
current condition."
2. WaveMakers Fortune Teller - "Doesn't work correctly. Will give
one fortune before crashing."
3. Removed some comments at the top of the page that said that no
Master Tapes are available.
WaveMakers 300-baud Download Area
III) Changed the miscellaneous Astrocade audio section so that now there is a
WaveMakers and a George Moses section.
Miscellaneous Astrocade Audio
IV) Replaced a WaveMakers flyer/catalog with one of higher quality. The
file that Paul gave to me to work with was originally 45MB. I got the
file down to 3.5MB-- which replaces the file that was already online
(and was about 9.5MB).
WaveMakers Catalog
V) Added cassette pictures of "Secrets of Pellucitor I and II." You can view
them on this page:
L&M's Cassettes
VI) Added an additional four versions of Astro Zap 2000 (from Brett Bilbrey's
collection). Also combined the different versions of "Buggin' B.C." and
renamed the files to the TOSEC standard.
George Moses Game Area
April 5, 2007
I) Created a new section to hold miscellaneous Astrocade audio (non-progam) files.
Two files were added today:
1. Gate Excape, The [Intro] - A spoken introduction by Mike Peace to the WaveMakers
game. WAV format. 214K.
2. Invasion Force [Intro] - Three spoken introductions by Mike Peace to the WaveMakers
game. WAV format. 1MB.
Miscellaneous Astrocade Audio
II) Added fourteen songs to the George Moses Co. "27 Christmas Carols" area. This area is
now complete; all twenty-seven Christmas songs are available for download!
1. Angels We Have Heard On High
2. Auld Lang Syne
3. First Noel, The
4. God Rest Ye Merry Gentlemen
5. Good King Wenceslas
6. Hark the Herald Angels Sing
7. It Came Upon a Midnight Clear
8. Jingle Bells
9. March of the Toys
10. O Come, O Come Immanuel
11. O Little Town of Bethlehem
12. Prepare Thyself Zion
13. Toyland
14. We Wish You a Merry Christmas
'27 Christmas Carols' by George Moses Co.
March 22, 2007
I) The WaveMakers, 300-BAUD, download area has been created (there were no previous
WaveMaker 300-BAUD programs online). Paul Thacker was able to contact Mike Peace
(the programmer behind WaveMakers). Mike sent Paul the master tapes that he used
to create all of the WaveMakers tapes. From these tapes, Paul was able to remaster
most of the Wavemakers titles. Paul used the TOSEC naming convention to name all
of the newly archived files. See the Wavemakers, 300-baud download area for more
informtion. The files that have been uploaded are:
1. Backgammon
2. Clue
3. Flying Ace
4. Guitar Course
5. Horse Race
6. Invasion Force
7. Lookout For the Bull! I & II
8. Max (Robot From Space)
9. Maze Race, Obstacle Course
10. Mazemaker I & II
11. Mouse In The Hat
12. Music Composer
13. Obstacle Course Tournament
14. Pack-Rat I & II
15. Perversion
16. Sideswipe
17. Slot Machine
18. Space Chase
19. Speed Math, Note Match
20. WaveMakers Fortune Teller
21. Whiz Quiz- Common Knowledge
22. Yahtzee
WaveMakers 300-baud Download Area
March 21, 2007I) Made numerous small fixes to the WaveMakers page as noted by Paul Thacker. For a complete run down of these fixes, you can read message #3709 on the Bally Alley message board: Bally Alley Message Board II) I've updated the Z80 documentation area. Two documents have been updated with newer versions, plus I've added nine other documents (some of these are complete books!). I didn't scan any of this myself; I found it all on the Internet at one place or another over the last few weeks. I am finally putting it all into one place as I think most or all of it would be useful to anyone trying to understand the Astrocade. Notice that one of the books is the complete "Programming the Z-80, 3rd Edition" by Rodnay Zaks. This book has come up quite a few times on the Bally Alley Message Boards as probably the best book on learning how to program the Z80. The Two Pieces of Documention That Has Been Updated Are: 1) "Undocumented Z80 Documented," The by Sean Young. Documents all of the undocumented Z80 commands. Written by an emulator author. 51 Pages, 265K, PDF. 2) "ZINT Z80 Interpreter Assembler Handbook" by James Moxham. Introduction to the Z80 Instruction Set based on ZINT (the Z80 Interpreter). This has Z80 opcodes with detailed usage. 41 Pages, 78K, Text. The Nine Pieces of Documention and Books that Have Been Added Are: 3) "ASM83 Guru - TI-83 ASM Tutorials" by James Matthews. ASMGuru is your one-stop file to learning 83 ASM! This help file should be just about all you need to learn ASM proficiently (and time, of course), as I've written over 50 tutorials, and included a large reference section for you to look at. Unknown number of pages, 226K, Windows Help File (Zipped). 4) "Introduction to Z80 Assembler" by James Hollidge. This document will give an introduction to all aspects of the Z80 assuming no knowledge of programming. 11 Pages, 30K, Text. 5) "Learn TI-83 Plus Assembly In 28 Days v2.0" by Sean McLaughlin. This guide is intended so people who have little or no experience in assembly can learn how to make calculator programs. While this is obviously intended for TI-83 calculator users, other Z80 users will probably get some use out of it as well. HTML and Windows Help File. Unknown Number of Pages, 295K (Help File) and 400K (HTML), 6) "Programming the Z-80, 3rd Edition" by Rodnay Zaks. This is the complete, highly acclaimed, book. Many programmers say that this was the book that they learned to program the Z80. If you're going to read ANYTHING on this page, then read this book. 630 Pages, 13.3MB, PDF 7) "Z80 Assembly Language Programming" by Lance A Leventhal. This is just one chapter on the book. It is chapter 3 - The Z80 Assembly Language Instruction Set. Worth a look; pick up the entire book if you can get your hands on it. 171 Pages, 4.95MB, PDF. 8) "Z80 Assembly Language Subroutines" by Lance A Leventhal. This is the complete book. 512 Pages, 25.3MB, PDF. 9) "Z80 Assembly Optimization Tricks" by Adam Ziemba and Leif Astrand. In hopes of getting Z80 Assembly programmers to write more efficient programs, this list of optimization tricks has been comprised. It is suggested that you memorize these tricks so that you can become quick and adept at writing efficient assembly programs. 15 Pages, 40K, HTML (Zipped). 10) "Z80 Microcomputer System" by Zilog. Databook for the Z80 and Z80A. This is very hardware oriented. There are many diagrams and timing diagrams. This book was printed by SGS, but I'm pretty sure this is actually by Zilog. 86 Pages, 8.28MB, PDF. 11) "Zilog Z80 Assembly Code Optimization" by Unknown TI-Calculators Coder. Programs can be made to run substantially faster by optimizing their code. This document gives some pointers on how to do that. 3 Pages, 8K, Text. You can find all of this documentation here: Z80 Machine Language Documentation March 20, 2007
I) The WaveMakers, 2000-BAUD, download area has been reworked. Paul Thacker
was able to contact Mike Peace (the programmer behind WaveMakers). Mike
sent Paul the master tapes that he used to create all of the WaveMakers tapes.
From these tapes, Paul was able to remaster most of the Wavemakers titles.
Paul used the TOSEC naming convention to name all of the newly archived files
(I went back and renamed the previously archived files). All of the previously
released programs have been combined with the newly archived material. See the
Wavemakers, 2000-baud download area for more informtion. The files that have
been uploaded are (these replaced all of the older archived material):
1. Backgammon
2. Brick 'n the Wall
3. Castle of Horror
4. Character Analysis
5. Chicago Loop
6. Clue
7. Collision Course
8. Dungeons of Dracula
9. Flying Ace
10. Four Famous Freebies
11. Game Selector I
12. Game Selector I - Space Chase
13. Game Selector II
14. Gate Escape, The
15. Gong the Kong
16. Guitar Course
17. Horse Race I and II
18. Invasion Force
19. L.T. (Little Terrestrial)
20. Lookout for the Bull! I & II
21. Max (Robot From Space)
22. Maze Race, Obstacle Course
23. Mazemaker I & II
24. Memory Lane
25. Monkey Jump
26. Mouse in the Hat
27. Music Composer
28. Music Keyboard
29. Obstacle Course Tournament
30. Outpost 19
31. Pack-Rat I & II
32. Perspectives
33. Perversion
34. QB-2B
35. Sideswipe
36. Slot Machine I & II
37. Sound Effects
38. Sound Port Study
39. Space Chase
40. Speed Math, Note Match
41. Tomb Pirates
42. Wack-A-Mole
43. Wavemakers Fortune Teller
44. Whiz Quiz
45. Yahtzee
WaveMakers 2000-baud Download Area
II) Paul Thacker wrote an excellent article on how the Wavemakers update came
about. Read the article here:
"How the Wavemakers "Masters" Update Come About" by Paul Thacker
February 10, 2007
I) Updated the Astrocade Manual (Cartridge Area) with suggestions that
Paul Thacker suggested:
1. Seawolf/Missile, Space Invaders, Spell 'N Score/Crosswords/
Lettermatch and Speed Math/Bingo Math each has a note next to it
that says, "Poor quality, B&W, early 1980-era photocopy used
for source."
2. Fixed the bad link for Space Fortress.
3. Rotated the second page of the non-alternate version of Tornado
Baseball/Tennis/Handball/Hockey so that it is readable without
tilting your head sideways.
4. Made a note next to the Quadra manual that says, "This is the
documentation for the tape version of the software-- it is not
BASICart specific. This documentation doesn't talk at all about
the toggle-switches located on the cartridge."
5. Made a note next to the top of the page that says, ""I will post
your manuals here if you send them to me. I prefer scans of
original manuals at 300-DPI (color front and back with the inside
pages scanned in B&W-- unless the inside pages have color on
them too). If you can't scan the manual yourself, then I can scan
it for you and then send it back to you. Finally, if you can't
scan the manual in and you prefer not to send it to me, then
sending me a text file of the manual is fine too."
6. I indented the start of the manuals links after each cartridge
title to make the page a little easier to read.
7. Changed yesterday's entry to be 2007, not 2006.
Astrocade Manuals (Cartridge Area)
II) Added three pictures of Astrocade cartridges (thanks to Paul Thacker):
These pictures are 300-DPI rather than 100-DPI, so they take longer to downloaded,
but the quality is much better.
1. Bally BASIC Demo (with Chain)
2. Bally Demo
3. DNA Final Test (Bench)
Cartridge Picture Area
III) Added four manuals to the Astrocade Manual Cartridge Area:
Thanks to Paul Thacker for sending these manuals to me.
1) 280 ZZZap / Dodgem - Manual by Bally.
2) Blackjack - Manual by Astrovision.
3) Football - Manual by Astrovision.
4) Football - Yellow Team Offense Playbook
Astrocade Manuals (Cartridge Area)
February 9, 2007
I) Astrocade Manual (Cartridge Area) Revision:
I've revised the entire Astrocade Manual (Cartridge Area). It has been
broken into three different parts: Released Cartridges, BASICarts and
Prototypes / Unreleased Cartridges/ No Official Release. You can
check out the updated section here:
Astrocade Manuals (Cartridge Area)
II) Added eight manuals to the Astrocade Manual (Cartridge Area):
1) Amazing Maze / Tic-Tac-Toe - Prototype Manual by Astrovision.
(Blank pages inside)
2) Astrobattle - Manual by Astrovision.
3) Galactic Invasion - Manual by Astrovision.
4) Incredible Wizard, The - Manual by Astrocade.
5) Music Maker I - Prototype Manual by Astrovision.
(Blank pages inside)
6) Seawolf / Missile - Manual by Astrovision.
7) Star Battle - Manual by Astrovision.
8) Tornado Baseball / Tennis / Handball / Hockey - Manual by Bally
(Alternate Scan).
III) "Inside the Box" Area Revision:
I've revised the entire "Inside the Box" area. The table now has only one
column. It makes reading a little easier, and it also cuts down on repetition
of data.
"Inside the Box" Area
IV) Added the Astrovision version of the Bally Professional Arcade Owner's Manual:
Bally Professional Arcade Owner's Manual - Astrovision Version
V) Added Blue Ram 32K Add-On Schematic:
This one page schematic was designed by Ken Lill in October 2006. This is
a highly readable PDF that Ken uploaded to the Bally Alley Discussion Group
on January 24, 2007.
A few notes directly from Ken: "This is all on one page, except the
different configurations for different SRAM chips. The page already posted
shows memory configurations, but it doesn't show hoe the ~CE connection is
connected when multiole chips are commected (E.I.) 8K x8, 16K x 1, etc."
Thanks Ken!
Blue Ram 32K Add-On Schematic - By Ken Lill
VI) Added an alternative version of "Mass Impact of Videogame Technology"
This book is by Thomas A. Defanti. I found this version online someplace;
it might be a little easier to read than the version that is currently
online already:
Mass Impact of Videogame Technology - Alternate Version
VII) Added Viper board schematics:
These schematics were created by Lance F. Squire's father. Lance uploaded
these to the Bally Alley Discussion group on January 28, 2007. There are
five JPG images:
Viper Board Schematics
December 26, 2006
I) The 300dpi version of the Astrocade Game Catalog that I added yesterday
was actually twice as long as it needed to be; it was sixty-eight pages
instead of thirty-four pages. After fixing the file, the size of the pdf
still remains the same: 8MB. If you downloaded the file yesterday, then
download this fixed version:
Astrocade Game Catalog (300dpi) - 8MB
December 25, 2006
I) Added an Astrocade Game Catalog. This is a color catalog of the
cartridges available for the Bally Astrocade. Check out the ads for
the unreleased cartridges: Bowling, Creative Crayon, Conan the
Barbarian, Music Maker, and Soccer! This catalog is available in
two versions: 300dpi (8MB) and 150dpi(3.2MB). The twenty-eight games
included in the catalog are:
Amazing Maze / Tic-Tac-Toe
Artillery Duel
Astro Battle
Astrocade Pinball
Biorhythm
Blackjack / Poker / Acey-Deucey
Bowling (Unreleased)
Brickyard / Clowns
Conan the Barbarian(Unreleased)
Cosmic Raiders
Creative Crayon (Unreleased)
Dog Patch
Football
Galactic Invasion
Grand Prix / Demolition Derby
Incredible Wizard, The
Letter Match / Spell 'N Score / Crosswords
Music Maker (Unreleased)
Pirate's Chase
Red Baron / Panzer Attack
Seawolf / Missile
Soccer (Unreleased)
Solar Conqueror
Space Fortress
Speed Match / Bingo Match
Star Battle
Tornado Baseball / Tennis / Handball / Hockey
ZZZap / Dodgem
Astrocade Game Catalog (150dpi) - 3.2MB
Astrocade Game Catalog (300dpi) - 8MB
October 17, 2006
I) Added Bally Hi-Res Schematics. These are the schematics created
by John Perkins to make his hi-res version of the Astrocade. I
have been told that these are not 100% complete. Note: Unlike most
files here on Ballyalley.com, this document is not a pdf file; it
is a 310K grayscale TIFF file.
Bally Hi-Res Schematics
II) Arranged the Perkins area so that it is more readable and functional.
Also, this area has been alphabetized (finally!).
Perkins Engineering Area
September 23, 2006
I) Added "Google Search of Bally Alley" button to the bottom of the
index page. Try it out; it works pretty good. Don't expect it to
find everything that you're looking for, but it sure beats going
through page after page when you know that you've seen something
before. Also, just because you didn't find it in the search
doesn't mean that what you're looking for isn't on the website...
index.html
August 20, 2006
I) Updated the "Bally-Astrocade Game Cartridge and Hardware FAQ" with
information that Paul Thacker noted. The FAQ is now at version 1.56.
1. Removed some smart quotes from the FAQ and replaced them with
regular quotation marks.
2. Added some additional comments to "I.C.B.M. Attack" that Paul
Thacker noted after he reviewed version 1.54 of the FAQ.
3. Added that "Color BASIC" does exist and that it is/was owned by
Larry Anderson.
4. Added to "Desert Fox/Drag Race" that Brett Bilbrey saw a
prototype of the game.
5. Added "Munchie" to the Prototype section. I was going to add it
under "Pac-Man," but there is enough information here to give the
game its own section.
Bally-Astrocade Game Cartridge and Hardware FAQ
II) Updated the Box Picture Area. All of the pictures of boxes had been
lumped into one place, now they are separated into categories:
1. Esoterica Ltd.
2. L&M Software - One New Picture:
1) Candy Man
3. Misc. Boxes
4. Spectrecade
5. WaveMakers - Two New Pictures:
1) Lookout For the Bull (Box and Tape)
2) Seven WaveMakers Boxes
Astrocade Box Picture Area
III) Added additional cassette pictures:
1. Esoterica Ltd. Cassettes:
1) Mini Golf
2) Star Trek
2. Misc. Cassettes:
1) Bally Basic Program Sampler - Side A
2) Bally Basic Program Sampler - Side B
August 19, 2006
I) Updated the "Bally-Astrocade Game Cartridge and Hardware FAQ" with
information that Lance Squire noted. The FAQ is now at version 1.55.
The update that was made is:
1. Added the game "Grand Prix / Demolition Derby" to the
Released Cartridges.
Bally-Astrocade Game Cartridge and Hardware FAQ
II) Added Astro Battle picture to the cartridge picture page
(thanks Lance!).
Astro Battle cartridge picture
III) Fixed the links page:
1. Added Link: Digibarn Computer Museum - BPA Pics
2. Fixed Links: Bally FAQ, Patent 4301503, Patent 4475172, and
TI-ASM Help File
3. Removed Links: Astrocade Joysticks for $10, Frank's Site,
Screenshots and Virtual Arcade.
Astrocade Links
August 18, 2006
I) Updated the "Bally-Astrocade Game Cartridge and Hardware FAQ" with
information that Paul Thacker brought up in April 2006 on the
Astrocade Discussion group. The FAQ is now at version 1.54.
The updates that were made are:
1. Added "Sea Wolf/Bombardier" and "Seawolf/Missile" to the release
cartridge section. I don't know how this was overlooked in the
first place.
2. Added additional information about the rumored game "Escape."
3. Added additional information about the rumored game "Space Race."
4. Added "Home bookkeeping, Menu Planning, Business, and the Arts" to
the rumored section.
5. Added additional information about the rumored game "Astrology."
6. Added additional information about the rumored game "Backgammon."
7. Added additional information about the rumored game
"Desert Fox / Drag Race ."
8. Added "Word Hunt / Letter Match / Scramble" to the rumored section.
9. Added "Maneuvers" to the rumored section.
10. Added additional information about the rumored game "Robby Roto."
11. Added additional information about the game "I.C.B.M. Attack."
Bally-Astrocade Game Cartridge and Hardware FAQ
August 13, 2006
I) Added comments and short instructions by Lance Squire to Esoterica Ltd.'s
Mini Golf. I put the comments on the download page with all of
the other Esoterica games, plus I added them to the game download.
Mini Golf
August 12, 2006
I) Added Hangman and Home Budget Keeper by Esoterica Ltd. (and George
Moses). The archive of all Esoterica material is now totally complete!
Thanks to Paul Thacker for spotting this item on Ebay, purchasing it
and then archiving it.
1. Hangman Game
2. Home Budget Keeper
3. Instructions
4. Cassette picture
5. Box Picture
August 1, 2006
I) It was pointed out that the WAV that I uploaded yesterday isn't
just called "Red." It is called "Red Pop Music." Fixed.
Frank Palazzolo had some additional comments to make, which I
added to the webpage and to the text file included with the zip.
"Red Pop Music" WAV file
II) When I uploaded Flying Witch Demo yesterday I stated that it runs
under Bally BASIC. That is incorrect; it is written for AstroBASIC.
You can check it out in the Machine Language, Homebrew Area:
Machine Language, Homebrew Area
III) Added a FAQ called "Arcadian Mailing Lists" by Paul Thacker. It is a
short FAQ with two spreadsheet files with cumulative statistics about
Arcadian subscribers. It's more interesting than you think.
Arcadian Mailing Lists FAQ
July 31, 2006
I) Added two WAV recordings of songs that George Moses transcribed:
1) Red - Lance's comments: This is called "Red" in the tape menu
and displayed on the screen while it played, "Remember when you
were a kid." I was impressed with the quality of this song,
almost no bent notes. Recorded March 18, 2003.
2) She Loves You - Lance's comments: I was concerned that this
file was bad as garbage started showing up on the screen
partly through the load. Only it was consistent and there was
clear centered text below it. I wondered... was that a block
of ML code in the center of the screen? Then to my amazement
the classic Beatles song She Loves You (Ya Ya Ya) started
playing... with perfect 1/16 notes! Recorded March 18, 2003.
You can download both of the programs here:
George Moses WAV Recording Area
II) Reworded a few descriptions on the BASIC page:
BASIC Program Area
III) Added a very short description to the Peek & Poke manuals on
the Machine Language page:
Machine Language, Documents Area
IV) Deleted the online Multicart dipswitch settings (they were outdated). I
replaced them with the ones that were on the Bally Alley Discussion Group.
This zipped download includes two Word Documents and two PDF documents; use
the pdf documents, not the Word documents (which are included in case any
changes need to be made). Each document is the same information sorted into
two different ways: alphabetically and alphabetically sorted by extra RAM
needed or not.
Multicart Area
V) Uploaded three screenshots of the cartridge "Conan the Barbarian"
Conan the Barbarian, Screenshots
VI) Uploaded screenshot of the BASIC program "American Flag" by By Barry
Ellerson (Arcadian Vol.6 PG.96). Simplified by Mike White.
American Flag, Screenshot
VII) "Flying Witch-- not THE Demo" Changed the "Critter" pattern in Lance Squire's
"ProgramTests.asm" into the "Flying Witch" pattern (taken from the
General Video Assembler Sample Program 2.) No actual code was changed;
just the graphic of the "Critter." Like most programs in this section, this
will run as a cartridge under an emulator. (Feb 17, 2006).
Machine Language, Homebrew Page
VIII) "Flying Witch Demo" By General Video
From the General Video Assembler Documentation; (Appendix G). This is General
Video Assembler Sample Program 2, sometimes referred to as the Flying Witch
Demo. This program does NOT run as a cartridge, isn't mean't to; it runs
under AstroBASIC (with a RAM expansion). This program can be assembled fine using
ZMac, but there is no way to run it unless you assemble it under the General
Video Assembler. It is here for learning purposes only. Written in 1982.
Machine Language, Homebrew Page
IX) Moved all current miscellaneous pictures from the screenshots/cartridge/misc
area to a new truly miscellaneous picture area. Most of the pictures
that were there had grown beyond screenshots, so a new area was created
to hold them.
Miscellaneous Picture Area
X) Moved the Smurf Mockup by Kurt Woloch and the cleaned-up Smurf title screen
by Lance Squire to the new miscellaneous picture area. The Smurf Mockup
is a zipped file with a text document that includes part of the discussion
that went on at Yahoogroups after Kurt uploaded the picture back in
February 2006.
Miscellaneous Picture Area
July 30, 2006
I) Slightly changed and recreated the pdf for Bally Vector Tutotial
by Lance Squire:
Bally Vector Tutotial
II) Added moved four FAQs from the Bally Alley Discussion group file
archive to Ballyalley.com:
1. Arcadian Subscriber Statistics 10-29-82 - By Paul Thacker
This is a spreadsheet file with cumulative statistics about
Arcadian subscribers, from October 29, 1982.
2. Astrocade BIOS Comparision FAQ - By Adam Trionfo
This is a comparison of the two Astrocade BIOS that have
been dumped so far. These two ROM BIOS have nicknames: 3159
ROM and White ROM. There are forty-one bytes that are
different between the two. They are listed here with brief
comments followed by excerpts from the 3159 ROM Listing to
give greater detail.
3. Bally Technical Info (Cartridge Port) - By Ward Shrake, with Jay Tilton
This text is a collection of technical info that may be useful
to people either dumping ROM carts or trying to make a Bally
Astrocade software emulation system. It only discusses cartridge
port pinouts and the like; it does not attempt to go any deeper
into the Bally hardware than that.
4. List of Astrocade and Arcadia 2001 Multicart Owners - By Ward Shrake
This is the final listing of the original owners of the hand-made
multicarts which Ward Shrake once sold, for two 1980's video game
systems: the Bally Astrocade and the Emerson Arcadia. Neither
"production run" went over 50 total assembled cartridges. What
is out there now, is all that will ever be made by Ward. (August 17, 2005)
The four FAQs can be downloaded here:
Astrocade FAQ Area
III) Rearranged the Astrocade FAQ area by adding descriptions to every FAQ
that was already online. I also made the area a little easier to read
and navigate:
Astrocade FAQ Area
IV) Made some small typographical fixes to the descriptions in the
cartridge image area:
Cartridge Image Area
July 29, 2006
I) Changed the descriptive text for "Astrocade Screen Operations - pdf" in
the Bally Alley, Articles section:
Bally Alley, Articles section
II) Changed the descriptive text for "Cartridge Conversion (AKA BASIC Cartridge
Swapping)" in the BASIC section:
BASIC section
III) Added the version number (.561) to the MESS Debugger in the Machine Language,
Tools section:
Machine Language, Tools section
IV) Made changes to the description of the Bally ROM Source code (text and pdf
file), Balckeck and AstroBASIC:
Machine Language, Source Code section:
V) Also added the source code for the cartridge versions of Checkmate and
Scribbling to the Machine Language, Source Code section:
Machine Language, Source Code section:
VI) Added the source code for three homebrew programs to the Machine Language,
Homebrew section:
1. Scrolltests - By Lance Squire. A menu with several test programs,
one of which is the first version of the game that Lance is
working on called BalZerk.
2. ScrolltestA - By Lance Squire. A menu with several test programs,
one of which is the second version of the game that Lance is
working on called BalZerk.
3. Smurf Title Screen - By Kurt Woloch. A title screen, with music,
for the proposed game Smurf.
There are now screen shots of both the Smurf title screen and BalZerk
in the Homebrew section, so check them out!
Machine Language, Homebrew section:
July 23, 2006
I) Removed the broken links to the Z-GRASS manuals from the misc_docs page.
These manuals were moved long ago to the Z-GRASS area:
Z-GRASS documentation area
II) I've uploaded ten 300-BAUD programs by Esoterica Ltd. to Ballyalley.com.
The programs are:
1) Big City Slick
2) Bomb Squad
3) Fox & Hounds
4) Garbersville
5) Great American Jigsaw, The
6) Mini Golf
7) Star Trek
8) Ten Pins
9) Treasure Island
10) Wildcatter
300-BAUD Esoterica Download Area
July 22, 2006
I) I've uploaded fourteen Esoterica Ltd. pictures of cassettes (seven different
cassettes, front and back). They are:
1) Big City Slick and Great American Jigsaw
2) Bomb Squad / Wildcatter
3) Fox and Hounds / Treasure Island
4) Garbersville / Ten Pins
5) Mini-Golf / Starship Command
6) Road Toad
7) Super Slope
Esoterica Ltd. Picture Area
II) I've uploaded three cassette boxes by Esoterica Ltd. I never even knew
that these existed until Paul made scans from Ian's loaners boxes. The
boxes are:
1) Great American Jigsaw
2) Road Toad
3) Super Slope
Box Picture Area
III) I've uploaded two manuals for tapes by Esoterica Ltd. They are:
1) Road Toad
2) Super Slope
Tape Manual Area
IV) I've uploaded eight 2000-BAUD programs by Esoterica Ltd. to Ballyalley.com.
The programs are:
1) Big City Slick
2) Bomb Squad
3) Fox & Hounds
4) Garbersville
5) Great American Jigsaw, The
6) Ten Pins
7) Treasure Island
8) Wildcatter
2000-BAUD Esoterica Download Area
July 21, 2006
I) Began rearranging the 300-BAUD section (finally!). Programs will now be
available to download one at a time instead of in HUGE batches. The
avarage 300-BAUD program size is about 7MB though, so this isn't really
a final solution as much as it is a stop-gap measure until there is a
way to digitally archive these programs.
300-BAUD Program Area
II) Separated eighteen 300-BAUD L&M programs:
1. Ayatollah Dartboard
2. Black Lagoon, The
3. Claim Jumpers
4. Color Organ, Light Show Demo
5. Coyote-Roadrunner Desert Race
6. Fox and the Hare
7. Kill the Vulcan
8. Light Show Program 2
9. Multi Program Format
10. Phantom Star Fighter 2003
11. Rescue Air Drop
12. Search and Destroy
13. Sink the U-Boat
14. Space Checkers
15. Space Quest 2001
16. Space Sleuth
17. Star Base 2000
18. Target
L&M 300-BAUD Program Area
III) Removed the title "Bally Alley v2.0" from the index page. It's been there
since the site was redesigned by Lance in about 2002-- it's about time to
remove it, I'd say!
IV) Added twenty-four 300-BAUD programs by W&W Software Sales:
1) Alien (Space) Patrol
2) Biorhythms
3) Block Buster
4) Calendar
5) Checkers
6) Clock
7) Computer Art
8) Checkbook Balancer & Compound Interest
9) Flight Simulator
10) Hangman
11) Inspector Clew-So
12) Mastermind
13) Menza Test
14) (Mortgage) Amortization
15) Othello
16) Riddle
17) Sequence
18) Solitaire
19) Space Dock
20) Sub Search
21) Tic Tac Toe
22) TV Ghost
23) Van Gam
24) W&W Racetrack
W&W Software Sales 300-BAUD Program Area
V) Added twelve 300-BAUD programs to the miscellaneous section:
1) 4D2 - Rusty Bloomart, Dale Smith, and George Moses
2) Astro-Zap 2000 - George Moses
3) Critter - Brett Bilbrey
4) Frog - Bob Wiseman
5) Fudd - Bob Wiseman
6) Grandfather Clock - Barry Ellerson
7) Line Resequencer - Mike Peace
8) Quadra - Mike White
Includes menu and four games:
1. Smash-Up
2. Laser & Slide
3. UFO Attack
4. Safe Cracker.
9) Stranded on Rigel 5 - Sean Walsh
10) Telling Time - Bob Hensel
11) Video Wallpaper - Jay Fenton
12) Z-80 Mini-Course Programs - Barry Ellerson
Includes nine Programs:
1. American Flag
2. Atari Logo
3. Color Formatter
4. Color Scribble and Record
5. Color Tunnel (4 lines per interrupt)
6. Color Tunnel (77 lines per interrupt)
7. Color Tunnel (142 lines per interrupt)
8. Color Tunnel and Art
9. Machine Programming Utility.
Miscellaneous 300-BAUD Program Area
July 20, 2006
I) Added the Bally BASIC Manual. It is 130 pages long (2.32MB). This manual
is for the first version of the Bally BASIC cartridge, the one that does
not have the built-in microphone jack.
Bally BASIC Manual (Version 1)
July 18, 2006
I) Added an Astrocade video:
1. Bally Color BASIC (Circa 1982) - 2:41 - 28MB
Lance shortened the Color BASIC video that I uploaded
yesterday down even more (he took out a middle portion that
was four minutes long).
Color BASIC Video (MPEG)
July 17, 2006
I) Added an Astrocade video:
1. Bally Color BASIC (Circa 1982) - 6:36 - 68MB
Lance shortened this video down a bit so that it's (mostly)
just Color BASIC.
Color BASIC Video (MPEG)
July 7, 2006
I) Added three Astrocade videos:
1. Arcadian Promotional Video (1980) - 23:07 - 236MB
Bob Fabris compiled these programs onto video from the Arcadian
newsletter. Not edited, so it is slow, but worth it for the
only known look at Color BASIC.
2. Astrocade Promotional Video (Circa 1982) - 5:22 - 55MB
This is a great "commercial" made by Astrovision.
3. Hot Rod Bally BASIC Video (Circa 1982) - 16:14 - 166MB
Jay Fenton narrates an insiders look at the unreleased Hot
Rod Bally BASIC. There are eight short programs that he
demonstrates. This is especially neat if you've ever
programmed before.
Astrocade Videos
April 17, 2006
I) Added "Seawolf / Bombardier" cartridge scan. Here are some comments by Lance
Squire: "You will notice that the 'Missile' cart is a first-run label while my
'Bombardier' is a second-run label. My Bombardier cart still says Missile on
the menu though." Thanks for the scan, Lance!
Seawolf / Bombardier Cartridge Picture
April 16, 2006
I) Added BalCheck source code for use with the BalCheck hardware. There is
conditional assembly so that is will assemble for the 3159 or the 3164 ROM.
This was actually finished February 7, 2004, but because of an oversight,
it was only added to the Bally Alley discussion group over at Yahoo.
balcheck.asm
April 15, 2006
I) This 'catalog,' from June 1978, was put together by Bally to
promote the Bally Professional Arcade to salespeople. This is a full-color
'catalog' that is a large download (9MB). It is 8 1/2" x 11" and is
sixteen pages long. I love the 1970's style art!
Chain Store Age 'Catalog' (June 1978)
April 14, 2006
I) A letter written by Adam Trionfo to Bob Fabris in 1994. Bob was the editor
on the Arcadian newsletter from 1978 - 1986 and Adam started Ballyalley.com
in 2001.
My First Letter to Bob Fabris of the Arcadian (Circa 1994!)
April 2, 2006
I) Added an article called "Bally Arcade "Retro Astro" Handheld Unit by ToyMax!"
about the new handheld Bally Arcade (called "Retro Astro") by Toymax, makers
of the Atari Classics 10 In 1 TV Games:
Bally Arcade "Retro Astro" Handheld Unit by ToyMax!
March 21, 2006
I) I have added carriage returns to twenty-three text documents on
Ballyalley.com to make them easier to read in a web browser. No longer
will lines stretch off-screen seemingly forever, now there are no lines
that are longer than 79-characters. These are the files that I have
changed:
In the Bally Alley Article Section
----------------------------------
ballyalley/articles/articles.html
1) Arcade Games Based Around Astrocade Chipset, By Adam Trionfo
2) Astrocade Homebrew Game Ideas, By Glenn Saunders and Adam Trionfo
3) Astrocade, Xonox, Atari and John Perkins, By Adam Trionfo
4) Bally Astrocade Screen Operations, By John Perkins
5) Bally/Astro BASIC differences, Adam Trionfo (With some comments by
Lance Squire)
6) Bally's Blitter, Lance Squire
7) On the Bally BASIC Demo Cartridge, By Adam Trionfo
8) Overview of the Astrocade and Its Relation to the UV-1 Computer,
By Adam Trionfo
9) Poor Man's Memory Expansion, By C.J. Anderson
10) Sneak Up and Bite Ya Department, By Hoover Anderson Research
and Design
11) Z-80 Books - Here's a List of Four, Adam Trionfo
In the Bally Alley Interview Section
------------------------------------
ballyalley/interviews/interviews.html
1) Interview with Brett Bilbrey, By Adam Trionfo
2) Interview with David Ibach, By Paul Thacker
3) Comments from Tom Meeks, By Tom Meeks
In the FAQs Section
-------------------
faqs/faqs.html
1) Arcadian Articles FAQ, Volumes 5-7, By Adam Trionfo
2) Astrocade "Arcadian" FAQ, By Adam Trionfo
3) Astrocade Cassette Software - Introduction, By Michael White
4) Astrocade MESS Emulation Keyboard Mapping FAQ, By Adam Trionfo
5) Astrocade Public Domain Programs FAQ, By Adam Trionfo
6) Bally Astrocade Hardware Guide, The, By Michael White
7) Bally/Astrocade FAQ, The, By Adam Trionfo and Lance F. Squire
8) Bally-Astrocade Game Cartridge and Hardware FAQ, By Mike White
and Adam Trionfo
In the Miscellaneous Documents Section
--------------------------------------
misc_docs/misc_docs.html
1) Astrocade Reviews, By Michael Prosise
II) Added four games to the "Arcade Games Based Around Astrocade
Chipset" article:
ballyalley/articles/astrocade_arcade_games.txt
III) Added a Yahoo Groups "join" box at the bottom of the Ballyalley.com home
page to help promote the discussion group:
index.html
March 20, 2006
I) Subtitled both versions of New Image's "RND Art II" to "RND Art II: The Stairs
to the Temple:"
program_downloads/2000_baud_programs/new_image/new_image.html
March 19, 2006
I) Noted the author of the New Image "RND Art" series as Chris Williams.
program_downloads/2000_baud_programs/new_image/new_image.html
March 17, 2006
I) Added "Secret of Pellucitar" by L&M Software:
program_downloads/2000_baud_programs/l&m_software/secret_of_pellucitar_[l&m_software].zip
March 16, 2006
I) Added three programs by L&M Software:
1. Alien Invasion (A rather graphically detailed BASIC game):
program_downloads/2000_baud_programs/l&m_software/alien_invasion_[l&m_software].zip
2. Candy Man (The prequel to the cartridge):
program_downloads/2000_baud_programs/l&m_software/candy_man_[l&m_software].zip
3. Claim Jumpers (Very simple concept, yet one of my favorite games in Astro BASIC):
program_downloads/2000_baud_programs/l&m_software/claim_jumpers_[l&m_software].zip
March 15, 2006
I) Mentioned the source of two archived programs (Astro Zap 2000 (v1) and Buggin' B.C. (v1)):
program_downloads/2000_baud_programs/george_moses/games/games.html
March 3, 2006
I) Added the datasheet for: INS8154 N-Channel 128x8 Bit RAM I/O (This is the I/O chip
that the Blue Ram uses).
perkins/perkins.html
March 1, 2006
I) Added sixty-two programs to the BASIC Manual Program Download Area:
program_downloads/2000_baud_programs/basic_manuals/basic_manuals.html
February 26, 2006
I) Added one-hundred-one programs to the Arcadian newsletter Area:
program_downloads/2000_baud_programs/arcadian/arcadian.html
February 24, 2006
I) Added thirty-eight programs to the George Moses Area:
program_downloads/2000_baud_programs/george_moses/george_moses.html
February 22, 2006
I) Added twenty programs to the New Image Area:
program_downloads/2000_baud_programs/new_image/new_image.html
February 18, 2006
I) Added four programs to the Cursor/BASIC Expess Area:
program_downloads/2000_baud_programs/cursor_basic-express/cursor_basic-express.html
February 17, 2006I) Rearranged and removed all files from the 2000-baud program download area. I will be adding to this area over the coming days and weeks. program_downloads/2000_baud_programs/2000_baud_programs.html February 15, 2006I) General Video Assembler (Sample Programs) [Handwritten from screen] added: tape_manuals/general_video_assembler_(sample_programs).pdf January 28, 2006I) Fixed bad picture loads on 'Heat Warning' and 'Introduction' pages due to case sensitivity. January 27, 2006I) Fixed January 26 links on the 'What's New' Page January 26, 2006I) 'Program Downloads - Demo' section program_downloads/demos/demos.html
1. Reformatted the whole section to give a little more detail about a
program and to make the section more readable.
2. Renamed 'New Ghost' to 'Halloween Ghost' (the actual name of the program).
3. Added 'American Flag' by Barry Ellerson (Simplified by Mike White)
II) 'Program Downloads - Games' section
program_downloads/games/games.html
1. Reformatted the whole section to give a little more detail about a program
and to make the section more readable in preperation for adding more
games... many more!
January 25, 2006I) Four Astrocade Underground newsletters reduced from 37.45MB to 3.59MB in newsletter section. II) Replaced text link with Astrocade Underground button. III) Added an Arcadian Type-In Program section for programs (and corrections) that have beeen cut and paste from the newsletter. Added fourteen type-in programs to volume one and one program to volume six. They are: Dec 19, 2005I) 2 More WaveMakers fliers added to ads & Catalogs section Dec 16, 2005I) Astrocade Underground newsletters Finally online. May 29, 2005I) Fixed links to 'Bach's Two-Part Inventions' caused by '#' in the url. November 19, 2004I) Added Descriptions to Michael White's BASIC tutorials November 10, 2004I) Uploaded 19 pictures of Bally Astrocade Cassette Tapes November 5, 2004I) Uploaded 33 pictures of BASIC games and programs November 4, 2004I) Rearranged the screenshot area so that it's easier to navigate now October 30, 2004Added eleven items: magazine articles, announcements for electronic art (using ZGrass), Astrocade October 29, 2004Added eighteen magazine articles on the ZGrass and UV-1. October 28, 2004 - Part 1Added four magazine articles on the ZGrass and UV-1. October 28, 2004 - Part 1Added twelve files (mostly magazine articles) and made some revisions (one revision is significant).I) Added a link to Mike White's 13'th tutorial October 27, 2004Added seven files (pics, mostly) and made some revisions (one revision is significant).I) 24-Key Keypad October 26, 2004Twenty-seven files added to Bally Alley: October 25, 2004I) Five cartridge manuals added: September, 2004
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